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Hassat Hunter

Latest Posts

Page: 2 of 3
Posted in: Repair the NS Airspeeder
 Hassat Hunter
08-29-2013, 5:30 AM
#17
@ SH; Also Mira and HK-47 (of course impossible with vanilla, and Mira even with TSLRCM). Your best bet is to check the on_enter scripts, they modify the speeders from planting them to sabotaging them....  [Read More]
Posted in: How to run a decent forum...
 Hassat Hunter
06-20-2013, 7:08 AM
#10
It's hassAt hunter, and boy, do I wish I knew everything about TSL. Anyway, if the modding record as being given is true, I can't see why the OP would have any difficulty modding KOTOR(2) :/ Also, "starting today" and "already tried...  [Read More]
RED ECLIPSE FTW. But from what I recall, the expansion/2.0 itself is already 10gb, and even if you don't have it (x-pack) you're forced to download all that for 2.0. And that's excluding all other patches....  [Read More]
Posted in: NSS File Comparison Tool
 Hassat Hunter
01-06-2013, 5:21 AM
#2
I use Notepad++'s comparisson function for that... it's pretty neat. So wont need it, but great tool none-the-less....  [Read More]
Posted in: Best superhero movie(s) of all time?
 Hassat Hunter
08-15-2012, 6:50 PM
#39
I'm not much of a super-hero movie fan... most of them are really really bad (x-men comes to mind). Pretty much all of the list I have seen (which, truthfully, is not all) I only like the Batman movies. Batman Begins best of all (sue me)......  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Hassat Hunter
01-10-2013, 1:18 AM
#64
Really? I got attacked by the HKs as normal on Korriban. From what I gather, it could be the HK's from 1.7 (or 1.6)? Some fixes where applied to them in 1.8 though....  [Read More]
Posted in: Journal Entry Tutorial
 Hassat Hunter
11-15-2012, 5:48 PM
#9
For a planetless quest you need to enter -1....  [Read More]
Posted in: Journal Entry Tutorial
 Hassat Hunter
11-15-2012, 2:53 AM
#7
Hint for anyone using this, atleast for TSL, adding a string with the quest entry breaks KSE. Adding a new dialog.tlk entry and referencing to that will not cause said issue. Also, TSL has a lot better ways to handle quests in dialog through the dia...  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 Hassat Hunter
01-13-2013, 9:51 PM
#17
UTC for making it a wookie, the GIT file for placing it on Onderon. A DLG-file for dialogue. And then of course the store files (actual store, script to launch, script to stock if desired). What do you need assistance with?...  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
05-01-2013, 9:37 PM
#154
Couldn't he just extract the .git from every module using ERFEdit, modify it, and then use TSLPatcher on that? A bit overkill given that some modules probably weren't touched, but it'll work, won't it? Yes. That would be the correct procedure. But va...  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
05-01-2013, 8:13 AM
#148
You do realise we modify a LOT of .git's throughout the game? If you use vanilla ones, and then use TSLPatcher to replace .git files in modules, it would still be incompatible....  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
04-30-2013, 9:01 PM
#144
Yeah, there's 1 more in the restored areas of Malachor. And in the HK factory. And I am not sure why you need M4-78EP files? (custom camera points added to the .git?)...  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
04-30-2013, 6:36 PM
#141
From the top of my head; 301NAR, 305NAR. Not sure; 302NAR, 303NAR 403DXN, 411DXN 506OND as mentioned, not sure if anywhere else on Onderon is one. Probably should be. 602DAN, 610DAN 702KOR 851HAR Malachor depends on TSLRCM or not... (I might have m...  [Read More]
Posted in: HandMaiden Restoration Mod: Fight her sisters
 Hassat Hunter
07-06-2013, 4:47 AM
#16
Obviously not......  [Read More]
As for the patch/restoration efforts, for TSL, it is dicey, since most of the effort was little to none(although most around here are well aware of that). Say what?...  [Read More]
I stick with the official 1.2 Yup, and that coming from one of the TSLRCM guys. Crazy, huh?...  [Read More]
Yeah, before the original encounter (with them threatening the dock guy which name I can't recall now)......  [Read More]
A save before ever triggering the cutscene will work, since it's the script that matters here, and the script itself is not saved in the module (unlike .utc's)......  [Read More]
Why are you using an old version of TSLRCM? And modifying the questentry does absolutely nothing, so that's not the issue....  [Read More]
You can always ask Fassa later... so why do you need to respawn him?...  [Read More]
Killed the rogue droid what? That's not vanilla content. I suggest looking at the mod adding that why it doesn't close the quest properly....  [Read More]
No, the Bith's place in the Flophouse. Odd. You should have gotten it if you had the torture scene. Can only imagine another mod interfering there... :(...  [Read More]
It should go to closed as soon as you enter his hideout....  [Read More]
Ehm, did you *find* Vash on M4-78EP? From looking at the logs, that's not the case. And explains why Onderon doesn't advance....  [Read More]
Use TSLRCM (or just not drop your weapons right away). Not sure what it has to do with KSE though......  [Read More]
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