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Hassat Hunter

Latest Posts

Page: 1 of 3
Posted in: Regarding TSLRCM
 Hassat Hunter
01-12-2014, 11:36 AM
#18
They fixed it in 1.02. Sadly, Obsidian started working without these fixes, resulting in bugs fixed for KOTOR1 (like all stats on 8) resurfacing in TSL....  [Read More]
Posted in: Regarding TSLRCM
 Hassat Hunter
01-11-2014, 12:54 PM
#11
It's a vanilla issue, not TSLRCM. Just random Oddessey "goodness"......  [Read More]
Posted in: Kotor Save Editor - Version 3.3.6
 Hassat Hunter
01-06-2015, 4:13 PM
#54
Should probably mention there's a 3.3.5 now? :p...  [Read More]
Posted in: Kotor Save Editor - Version 3.3.6
 Hassat Hunter
08-01-2014, 2:46 PM
#44
Nothing Fair Strides can do about that. It was the same in TSLRCM until we moved new questentries from there from globals.jrl to the dialog.tlk, but that's just unfeasible for M4-78EP, so it modifies globals.jrl and thus provides that result using KS...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Hassat Hunter
12-12-2013, 2:19 AM
#10
Well, I never heard back from VP about it, so guess not :(...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Hassat Hunter
09-29-2013, 7:11 PM
#8
Yeah, 702KOR and 401DXN in TSLRCM do overwrite the .rim's and .erf's. Not quite sure why that is (was that way in the first version already) but I think stuffing the files into .mod was breaking something. You'd have to ask Stoney or Zbyl for a defi...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Hassat Hunter
09-29-2013, 1:37 PM
#6
You are checking 103PER.mod and not the .rim file, right? Checking the vanilla .utc's they already used that script (so it's not something we changed for 1.8), however the file itself was only physically present in 102PER in vanilla, something I cha...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Hassat Hunter
09-29-2013, 3:55 AM
#4
They're also in 103PER and 105PER, with TSLRCM atleast (so droids no longer used the generic human grenade script)....  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Hassat Hunter
09-25-2013, 10:52 AM
#2
File updated!; FIRST UPDATE: * Updated lootscript to match 1.8.3 version (gloves_03 missing fix, it will now return gloves_02 instead of blank). * Now contains the vendors base scripts, which also need to be recompiled if you want the random loot to...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Hassat Hunter
09-07-2013, 7:22 AM
#1
-TSLRCM Loot fix base scripts- ------------------------------ Note; These files are for TSLRCM 1.8 and higher ONLY. - Modders resource, if you're not interested in modding KOTOR2, this download is not for you. Included in this map you will find the...  [Read More]
Posted in: Towers of Hanoi - Korriban
 Hassat Hunter
08-30-2013, 4:56 AM
#3
Ehm, yes? Back in 2004......  [Read More]
Posted in: Repair the NS Airspeeder
 Hassat Hunter
09-03-2013, 8:03 PM
#21
Of course if you simply remove the unavailability of speeders during that section players CAN get themselves stuck using them during that sequence. I think it's worth the effort making it re-fixed (or re-fixable) post- Goto ship rather than simply re...  [Read More]
And only if not using M4-78EP... so yeah, very careful. @ FS: Conversations with masters will break. Which will ruin triggers and globals being properly set/run......  [Read More]
Adding Force Forms can cause issues with the Jedi Masters and break your game......  [Read More]
Posted in: TSL Patcher error
 Hassat Hunter
11-15-2014, 1:50 AM
#13
"and I tslpatchdata folder in the same directory" You can run TSLPatcher from any location, bar the TSL and KOTOR directory. Maybe that's the problem?...  [Read More]
Oh yeah, count me in pro-silent protagonists... Especially if the lead is so annoying as in Dragon Age II, or due to the awesome (sarcasm!) ME-wheel never EVER says what you want them to. I really wish they would go back to those good old times. Oh...  [Read More]
Posted in:  Hide Weapons in Animations V2
 Hassat Hunter
07-22-2015, 9:51 AM
#19
Yeah, can you believe it? :p Good to see your mod there on the workshop!...  [Read More]
@ SH: I was talking about the Visas scene @ Kain: Nope, it's exactly the same. a_mus_visas.mp3 if you want to check for yourself ;)...  [Read More]
The music is *exactly* the same as the video. Can't say I notice lacking SFX....  [Read More]
Posted in: Pure Pazaak: Standalone Multiplayer Pazaak!
 Hassat Hunter
12-14-2014, 5:55 PM
#126
I do have Pure Pazaaak v1.24 here... sadly, it doesn't seem to run under Windows 7 lacking an ActiveX element (even in compatibility mode), so uploading it to DropBox wont do much good. Pazaak Cantina looks interesting, should give that a try once :...  [Read More]
You should notice as soon as it changes back to the PC....  [Read More]
You should be careful editing values if the PC is not the current lead... I've seen savegames corrupted because people tried that in the HK-Factory....  [Read More]
From what I know Steam doesn't install entries into the registry, which KSE uses to find an installation. You probably have to manually add them if you can't direct KSE to your installation, which I think is possible?...  [Read More]
Where'dya get 1.6 nowadays anyway? 0_o...  [Read More]
Also if you have a "Red Eclipse bug" I suggest using a more up-to-date version of TSLRCM. If the bug mentioned is indeed the one I think you mean....  [Read More]
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