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Newbiemodder's Korriban Expansion

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 newbiemodder
09-16-2012, 1:36 PM
#51
Sorry about that glitch there mickotor. For some reason, some people get hung up entering the Sancturary. The workaround is the original Goto's yacht room without my retexturing.
 mickotor
09-16-2012, 2:09 PM
#52
There's no reason you to apologize anything. These things happens in modding.

Thank you for making this great mod.

Looking forward your next mod. Heh.. Soon i hope.
 Darth Tartarus
11-21-2012, 5:23 PM
#53
I know this mod works with TSLRCM 1.7, but does it work with 1.8.1, or do I need some special compatibility patch?
 GeorgNihilus
11-21-2012, 7:55 PM
#54
ummm visa is a rackeoul help!
Heh heh... yup, typical TSL patcher issue. Appearance.2da problem pal :raise:
(and heads.2da most probably)

u need to edit that/those file/s. I can't do it from here ... :lol:

U have Kotor Tool right? who doesn't these days?? :cool:
 Canderis
12-30-2012, 12:48 PM
#55
Hows compatibility for m478 and this looking?
 kyrie
01-06-2013, 10:34 PM
#56
I have asked for and recieved permission from NM to check on compatability once I get the time and ambition to do it. From what I remember compatability should be fairly easy, I just need to check out a few things first, it mainly has to do with the .mod file for Korriban
 Darth Tartarus
01-08-2013, 4:34 PM
#57
Well, I have both this mod and M4-78 EP...no problems for me!
 razorxp
01-09-2013, 5:12 PM
#58
newbie modder can you refresh miror download fo this mod?? because from mirror filefront(gamefront) i can"t download
 kyrie
01-09-2013, 6:40 PM
#59
There are .utc files for HK's in 701KOR.mod that may undo changes tslrcm 1.8.2 fixed, I am in contact with the creators of TSLRCM and M4-78EP to ensure the compatibilty.
 Sith Holocron
01-09-2013, 8:44 PM
#60
Before someone else tries to mention here what the potential conflict is: it's an appearance of an HK-50 squad.
 Darth Tartarus
01-09-2013, 11:43 PM
#61
Really? I got attacked by the HKs as normal on Korriban.
 90SK
01-09-2013, 11:58 PM
#62
That was the conflict I had with content I made I was trying to implement, a scene I made around an area had HKs that I had to remove. I can share the scripts I used if necessary.
 Sith Holocron
01-10-2013, 12:56 AM
#63
Whatever speeds compatibility with TSLRCM would be appreciated, 90SK.
 Hassat Hunter
01-10-2013, 1:18 AM
#64
Really? I got attacked by the HKs as normal on Korriban.
From what I gather, it could be the HK's from 1.7 (or 1.6)? Some fixes where applied to them in 1.8 though.
 90SK
01-10-2013, 11:52 AM
#65
I couldn't find my NSS files (again!) but what I did was get the UTC names of the HKs with the whereami armband and then attach an NPC removal script to dialog before the area in the same module. Pretty simple the HKs cleared out and made space for my cutscene.
 phenex77
06-23-2013, 2:31 AM
#66
anyone know how to fix the ctd in the sanctuary?
 Zhaboka
06-23-2013, 1:17 PM
#67
Yes. PMed you.
 newbiemodder
06-23-2013, 3:54 PM
#68
Thanks Z.

There seems to be some conflict with the retextured area I used causing it to crash for some people. The fix just restores the original game textures for the area.
 phenex77
06-23-2013, 7:25 PM
#69
one last issue i found, the great escape mission does not update in the log and the jawa is no longer available after poxus encounter
 newbiemodder
07-01-2013, 2:21 PM
#70
Check my mod thread for a little update regarding this mod.

http://www.lucasforums.com/showthread.php?t=206819)
 maltron66
07-05-2013, 8:25 AM
#71
Great mod, but I've got some problem of my own... When it's time for Jolee to leave, the dialogue plays normally, but he either stays at my party or it gives me a message like "I am broken, very very broken" and neither Kreia nor Jolee are at my party. Are there others that have a similar problem out there?
 Daos300
08-21-2013, 5:58 PM
#72
I'm having the same problem a few others have where it crashed in the Sanctuary. How do I fix this?
 newbiemodder
08-22-2013, 11:19 PM
#73
Private Message me your email...I will send you a generic fix...I thought I put one on a shared file somewhere but I guess I forgot..

Here is a link for a Sanctuary Fix http://www.mediafire.com/download/280nl6q1pnnlb3w/Sanctuary_Fix.zip)

It is an untextured room model. It will look like Goto's yacht rather than my retextured room. Sorry.
 Daos300
08-23-2013, 6:29 AM
#74
No problem. The KOTOR games are hard to mod, there is bound to be some strange and unusual problems along the way.
 Col_Zechs
09-02-2013, 2:24 PM
#75
This mod works for Restored Content Mod 1.8.2?
 newbiemodder
09-02-2013, 7:13 PM
#76
It was compatible with the original release of rcm...should still be unless they made any additional changes to 701KOR .git file. U should be ok
 DaggerDX
11-15-2014, 12:19 AM
#77
Just FYI....I believe there is a compatibility issue with Qui-Don Jorn's HOTOR Saber Mod....it looks like they share a common dialog file name for Darth Sion....The quickest fix appears to be temporarily remove the existing "Sion.dlg" file (from Hotor) from your Override in order to play my mod.....If not the Sion's dialog will not fire during the battle with Darth Poxus and you'll just be stuck.....

See if I can't put together a little patch to fix it. Thank you.

***Here's the patch*****

http://www.gamefront.com/files/20000105/KOR_EXP_PTCH_1.0.zip)


It includes a ReadMe...but basically take the 2 files one .ncs file and ond .dlg file and copy/paste to your override.

Hey Newbiemodder, I've tried to download the patch you've provided but FileFront says the file is no longer available. Would you happen to know where else you have available to download? I really am looking forward to playing your mod!
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