Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

VarsityPuppet

Latest Posts

Page: 6 of 16
Posted in: Holographic Simulations Room
 VarsityPuppet
11-17-2010, 9:38 PM
#10
If this is for KotorII, you could just set the flag in the utc to make it a hologram.......  [Read More]
Posted in: Dark Assassin Robe
 VarsityPuppet
11-11-2010, 9:21 AM
#7
It would be nice if some of the Sith on Malachor might be wearing this during the end-game fight/crawl to the Trayus Core. Varsity Puppet, wouldn't it be nice if L0rdReV@n88 would be willing to have this skin to appear in your Malachor VI mod? Maybe...  [Read More]
Posted in: Dark Assassin Robe
 VarsityPuppet
11-11-2010, 1:35 AM
#5
Sheeet son! That's some great skinning there LordRevan....  [Read More]
Posted in: Is this a good idea ???
 VarsityPuppet
11-08-2010, 9:11 AM
#6
What about numbers in the globalcat.2da file? I'm pretty sure the TSLPatcher handles that too....  [Read More]
Posted in: Is this a good idea ???
 VarsityPuppet
11-06-2010, 11:52 AM
#2
No need to. The TSLPatcher already handles this sort of incompatibility....  [Read More]
Posted in: Trayus Rank Reform 1.2
 VarsityPuppet
11-03-2010, 9:50 PM
#3
looks awesome i had just downloaded the trayus academy fix but i think ill wait for this one. 2 questions are those wearable by the exile and is there anyway you could upload it to somewhere that i dont need to login to get to it? Hmm, didn't realiz...  [Read More]
Posted in: Trayus Rank Reform 1.2
 VarsityPuppet
11-03-2010, 9:31 PM
#1
It's been awhile, but alas here is an update to the mod that at least some of you have been waiting for. Varsity Puppet's Trayus Rank Reform 1.2 Click to Download - Mediafire (http://download551.mediafire.com/inaz1pt980lg/g0vao30d45dc3bp/TrayusRank...  [Read More]
@VP - the most clear coding so far... nicely laid out so its readable!!! I wish everyone were so thoughtful :) The else if's seem a little overused here.... couldn't this be accomplished a little more simply with a case/switch? I would have just le...  [Read More]
Or something like this: // File name is SpeciesHideItem.nss void main () { object oPC = GetFirstPC(); int nAppearance = GetAppearanceType(oPC); int nStack = 1; string sFeat; //HUMANS if (nAppearance >= 685 && nAppearance <= 700) {...  [Read More]
Posted in: UVW map problem
 VarsityPuppet
11-03-2010, 10:26 PM
#6
Can't say I've ever had too many UVmap problems, but I haven't really made any grand models either....  [Read More]
F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL!...  [Read More]
Posted in: Is it really porting...
 VarsityPuppet
10-09-2010, 12:01 AM
#10
Its only porting if your using the assets used for the original. If you remodel a head and remake the skin, then its not porting. Oh yeah, I know. I guess I'm not saying all that's in my head. You see, I'm not much of a remodeler. I'm not going to...  [Read More]
Posted in: Is it really porting...
 VarsityPuppet
10-08-2010, 8:48 PM
#6
It's weird because the PMHA05 head from K1 is used also. Maybe PC heads weren't made yet when the trailer came out? This is actually what made me want to make one of my mods (http://knightsoftheoldrepublic.filefront.com/file/K1_PMHA05_to_TSL;114469)...  [Read More]
Posted in: Is it really porting...
 VarsityPuppet
10-08-2010, 6:50 PM
#4
Thanks for the quick answer. I don't know enough either. So I guess I'll just be patient for someone to release it. Cha-ching! You're lucky the right man found this thread! I started that once, but I need to learn more about rigging and animation b...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 VarsityPuppet
10-04-2010, 10:03 AM
#17
I want to make a mod that will change the first lightsaber you create (after becoming a Jedi on Dantooine) to a custom lightsaber based on the player's class. I already have several custom models, but I'm having trouble getting my custom lightsabers...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 VarsityPuppet
10-04-2010, 12:31 AM
#14
Then how can I change the player's first lightsaber on Dantooine? :confused: What Scripts am I supposed to alter and how? :raise: This script you've found here is an 'include script'. This basically has a bunch of functions that can be used by other...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 VarsityPuppet
10-03-2010, 7:32 PM
#6
It doesn't give me any specific error; it says something like "k_inc_dan.nss is an include script; skipping..." and won't compile. I only altered k_inc_dan.nss because I'm trying to change the script that controls what happens when you buil...  [Read More]
Posted in: Modding the music of Kotor on the Xbox?
 VarsityPuppet
09-26-2010, 2:36 AM
#5
Yes, this is just for personal use. I'm familiar with modding the PC version of Kotor, however, I'm not familiar on the specifics of modding the Xbox version. If someone could be so kind as to give me a few hints on what to do for modding the sounds...  [Read More]
Posted in: VP's Kreia Green Fix
 VarsityPuppet
10-09-2010, 12:46 AM
#16
Thanks for this mod VP, it's a most welcome addition to my folder of individual TSL game fixes. Now only if someone could do the same with the shader on the female Twi'lek head model. That'd be no problem....  [Read More]
Posted in: VP's Kreia Green Fix
 VarsityPuppet
10-03-2010, 1:29 AM
#13
Either way, good show and glad to see it up on kotorfiles. Have you thought about having a look at give atton/carths face-seam? they both tend to get black lines down the middle of their face and I was led to belive this was an issue with unwelded ve...  [Read More]
Posted in: VP's Kreia Green Fix
 VarsityPuppet
09-19-2010, 7:07 PM
#5
I'll personally sort that out, I owe you anyway... Did you email me those mods you want up, my apologies for letting you down, life's been very hectic! Yes. You even told me they'd be up after the screenshots for kotorfiles were working again.... ....  [Read More]
Posted in: VP's Kreia Green Fix
 VarsityPuppet
09-19-2010, 5:00 PM
#3
Well, the pictures look great...but it seems that download link doesn't work. Nor does the one for your Handmaidens mod. It might be a problem with the site, I can't say. Anyone else getting the same thing? Yeah, it seems imagehost.org is down for t...  [Read More]
Posted in: VP's Kreia Green Fix
 VarsityPuppet
09-19-2010, 11:41 AM
#1
I know what you're probably thinking: Isn't there already a mod that fixes the green tint on all of Kreia's models? To answer your question: Yes, there is a duplicate mod. But consider this a more.... convenient upgrade if you will. Read on. Kreia...  [Read More]
Posted in: HandSister Fix
 VarsityPuppet
09-19-2010, 11:34 AM
#1
Hey guys, it's been awhile since I've released any mods, but in all reality, I have quite a bit I could, but... well I'm not. Here's one of the two mods I released over at Deadlystream.com HandSister Fix Restored content! This mod changes the Hand...  [Read More]
Posted in: Canderis's WIPs
 VarsityPuppet
09-30-2010, 7:15 PM
#160
It certainly has potential. I have to say, model merging is yielding some very interesting results. You're welcome :P Have you gotten it to work in-game yet?...  [Read More]
Page: 6 of 16