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VarsityPuppet

Latest Posts

Page: 5 of 16
Posted in: New Head Texture, Sarah Jean.
 VarsityPuppet
04-10-2011, 10:36 PM
#2
Nice job! Maybe a bit too bright with the lipstick though. Might also release some DS transitions as that usually will get you a few more downloads....  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-11-2011, 9:59 AM
#19
so, are you going to model in the eye craters, or are you going to model them more like soft indents? Oh, that head is an OLD version. Just to test out the head meshing theory of mine. Should have made that a bit clearer. The new head that I made h...  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-09-2011, 1:11 PM
#16
Judging from her appearance in the comic, I'd say not even gross (and this is after Nihilus tore away the flesh that would normally cover her eye sockets, which I'm sure healed eventually). Didn't know that, that's some useful information right ther...  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-08-2011, 6:47 PM
#11
I have no heads to request. Well, perhaps one, but I think there are only a select few that would enjoy that :devsmoke: Are you asking for head? Or... wait... A Kurt Cobain head would be pretty cool actually. If you pretend you don't know who it is...  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-08-2011, 9:04 AM
#7
I don't think I could agree to do that in my right mind, but would you settle for a Kurt Cobain head?...  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-07-2011, 8:54 AM
#4
arghh, curse you :xp: That looks so awesome! I'd been trying to combine Bastila's robe with the master robe and continuously failing for a long time. I'm so jealous that you got it to work. I'd also been trying to put new hair on her, so that I could...  [Read More]
Posted in: a few WIP heads
 VarsityPuppet
04-07-2011, 12:08 AM
#1
In my spare time between Malachor VI, I like to work on some of my other smaller mods, just to keep things fresh. I've been dabbling in custom head-making recently, and I'd like to show you what sort of goodness I've been cooking up recently. K2 Bas...  [Read More]
Posted in: VP's Hi Poly Tin Cans
 VarsityPuppet
04-05-2011, 5:06 PM
#5
yeah I thought so... too difficult? Not so much 'too difficult' as is it 'virtually impossible'....  [Read More]
Posted in: VP's Hi Poly Tin Cans
 VarsityPuppet
03-31-2011, 11:41 PM
#3
great improvement! we should have higher poly count for models aswell... That would be nice, but it would frankly be an unrealistic goal....  [Read More]
Posted in: VP's Hi Poly Tin Cans
 VarsityPuppet
03-28-2011, 9:40 PM
#1
Hey all, it's been awhile. Between working, school, and modding for the Malachor VI mod, I rarely get time to finish up the little mods I have. Occasionally, I'll get one going and then refine it enough to upload a release, and this is one of those...  [Read More]
Posted in: Blender import/export
 VarsityPuppet
03-16-2011, 10:04 AM
#3
and 3Ds is waaaay better than gmax....  [Read More]
Posted in: Scripting Help
 VarsityPuppet
03-31-2011, 5:26 PM
#23
[QUOTE=TimBob12;2771722]Ok, after lots of attempts and one hell of a lot of school work I finally managed to come up with this #include "k_inc_generic" #include "k_inc_utility" int RandomInt(int iMax=1, int iMin=0) //Created b...  [Read More]
Posted in: Scripting Help
 VarsityPuppet
03-19-2011, 12:30 AM
#16
If you want to distribute NPCs semi-randomly throughout an area I'd just loop through all the waypoint and/or placeable objects in the area, pick out a few and spawn NPCs within a small radius around each. It would still be random-ish, though I think...  [Read More]
Posted in: Need unmoded 2da file
 VarsityPuppet
02-09-2011, 11:51 AM
#3
Your best bet would be to get a mod that installs with the TSLPatcher. Once you download it, go into the tslpatchdata folder and the appearance.2da in that folder (if there is one) should be unmodified. If not, then you need to find a mod that does...  [Read More]
Posted in: [TSL] Changeing the starting class?
 VarsityPuppet
12-11-2010, 11:01 AM
#4
You can't, really. We're thinking this is a hardcoded thing....  [Read More]
No, well I'm working on a mod with Vanir that aims to add Control Alter and Senes force feats to the game, which are dependent on the jedi level, at least. The only way that seems to be possible is having it fire through Heartbeat scripts, but even t...  [Read More]
Hey, it's been awhile since I've actually needed help, I can usually figure out some sort of hackneyed solution to whatever I'm trying to accomplish, but this one really has me stumped. In the spells.2da you can choose which level a specific power i...  [Read More]
Posted in: A Darker Peragus...
 VarsityPuppet
12-03-2010, 7:00 PM
#11
Wouldn't be hard. You can give items in game the "Light" property and it will emit an actual light. Just takes a little investigating....  [Read More]
Posted in: Question about Porting Rules
 VarsityPuppet
11-21-2010, 9:32 PM
#2
You'd have to get permission from LucasArts, Bioware and/or Obsidian and... I'm sure you'd have to get permission from a ton of other sources. You'd have it easier creating material from scratch than trying to get permission for porting....  [Read More]
Posted in: HandSister Fix
 VarsityPuppet
03-28-2011, 9:25 PM
#6
I've updated the Handsister Fix - see first post for details. I've also changed the download link to DeadlyStream. This is for convenience purposes mainly, but you can only download 2 files per day as a guest....  [Read More]
Posted in: Hunters W.I.P.
 VarsityPuppet
03-29-2011, 10:06 PM
#70
I can't believe I didn't catch that :p. It just occurred to me that if I fix the full body model than it will eliminate the problems for all the models. However, if there is no problem with the full body model than it would help if I got the name of...  [Read More]
Posted in: Hunters W.I.P.
 VarsityPuppet
03-29-2011, 11:47 AM
#66
@VP- Can you take a screen shot of this issue and send it to me? I'll then compare it to the full body model and see what I can do. These pictures demonstrate the issue with the lips http://i.min.us/imoX4c.JPG http://i.min.us/impiiG.JPG ... and...  [Read More]
Posted in: Hunters W.I.P.
 VarsityPuppet
03-27-2011, 6:48 PM
#63
Do you think you could fix some of the animation stances for the female Exile characters? They have this issue where their lips get messed up when going into a combat stance....  [Read More]
Posted in: Varsity's Peragus Tweak V 1.00
 VarsityPuppet
03-28-2011, 10:05 PM
#27
Link updated - version 1.2 is now available! If you already have it installed, I did manage to fix a bug with the included models. If you're up for it, reinstall section 103 with this new version and you should be good to go....  [Read More]
Posted in: Canderis's WIPs
 VarsityPuppet
11-29-2010, 6:41 PM
#179
I dare say, the screenshots look absolutely amazing, though I do have one slight complaint. Though the module *is* darker, is there any way to have the lighting applied to the characters in the module? It's like they're generating their own light....  [Read More]
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