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VarsityPuppet

Latest Posts

Page: 3 of 16
Posted in: New Games?
 VarsityPuppet
09-21-2011, 10:12 AM
#3
You could probably change the layout, but not the programming of the game, honestly. The only thing I could think of is using a dlg as a console for another game. Make a big ol' module of a dejarik board and have monsters run around it, control it w...  [Read More]
Posted in: Walk/Run Reversal
 VarsityPuppet
09-20-2011, 6:46 PM
#3
LOL running in slow motion. Seriously though, a good idea and good executrion - even if it didn't turn out exactly right. The only thing I can think of is checking out the appearance.2da. There are some columns walkdist, rundist, driveanimwalk, dri...  [Read More]
Posted in: .are in the override?
 VarsityPuppet
09-13-2011, 2:40 AM
#2
Yes, but only if you work within that module. If you try to load a module other than that particular one, you will encounter issues with loading areas... ... this is what I've found out anyways. Welcome back, by the way ;)...  [Read More]
Posted in: Twi'lek Body and Head skin tone difference
 VarsityPuppet
09-03-2011, 6:39 PM
#2
The darkness comes from the model itself. That's why the skin won't match up with the skin. This is an issue that will *hopefully* be resolved in TSLRCM 1.8. By hopefully, I mean that I included it in my contributions to TSLRCM, I just hope it doesn...  [Read More]
Posted in: Ebon Hawk size for thought
 VarsityPuppet
08-24-2011, 1:17 PM
#7
That outside shot seems way bigger than it should be.... where did you extract the Ebon Hawk model from? What module?...  [Read More]
Posted in: [KOTOR] Jason Bourne Head
 VarsityPuppet
08-02-2011, 2:55 AM
#13
Yeah I know that, but I want to make the mod so that no one's "favorite" head is demolished. That being said, it is pretty obvious that this mullet head is not a favorite. I'll see what I can do. Thanks for the advice and support guys :) B...  [Read More]
Posted in: [KOTOR] Jason Bourne Head
 VarsityPuppet
07-29-2011, 5:28 PM
#10
Pathetic. It's not easy to capture the likeness of a familiar character or actor/actress. That said, you probably should try way harder before you announce a WIP. One route you could take, for instance, is trying a completely different head. Hea...  [Read More]
M4-78 is kind of unrestorable without adding in a ton of content, which is not the goal of TSLRCM. Hell, it was a stretch to include the HK factory with TSLRCM, with how many holes I had to fill. But yeah, TSLRCM is the way to go....  [Read More]
Posted in: making custom npc's influence-able(TSL)
 VarsityPuppet
07-15-2011, 2:59 AM
#2
I was under the impression that influence was hardcoded with each NPC. The only way I could think of a way to get around that is to just make a global number to use as placeholder :|...  [Read More]
Posted in: Classes Overlap?
 VarsityPuppet
07-09-2011, 2:24 PM
#2
Yes, you do lose the ability....  [Read More]
Posted in: Roadblock with Headgear and masks
 VarsityPuppet
07-06-2011, 5:24 PM
#4
I actually figured out the problem: It's that any Creature with the tag "VisasMarr" can't equip headgear. Example: I changed Visas' utc so that her tag was just "Visas", recruited her to my party, and she could equip stuff. Thi...  [Read More]
Posted in: Roadblock with Headgear and masks
 VarsityPuppet
07-06-2011, 1:23 AM
#1
So I've hit a rather annoying roadblock concerning headgear and masks. As you all know, I've been working on my Visas Unmasked head. It's basically done, but I'm having trouble getting the masks and headgear to show up on her head. and yes, I have...  [Read More]
TSL shifts weapon sounds on the fly while you play the game. Oh, I see what you mean. What a strange concept. I wonder if it does this for other weapons too?...  [Read More]
But the question still remains: Why do you need to go through all that trouble just to change the lightsaber pitch? Because it's the most straightforward way to edit sound and I doubt 2da files are going to help. Given that this person is nitpicky e...  [Read More]
Or you can always use Audacity to change the pitch....  [Read More]
Posted in: Sithspecter's WIP
 VarsityPuppet
07-28-2011, 2:11 AM
#52
:O *VP is completely and utterly surprised* Man, I say... if that was all it took for some of those other mods to be released, I'd have done it a lot sooner :P...  [Read More]
Posted in: Sithspecter's WIP
 VarsityPuppet
07-27-2011, 2:33 PM
#50
This is cool and everything, but it means nothing unless it's released. So that means... RELEASE THE KRAKEN!!!! Er I mean... the temple....  [Read More]
Posted in: Bob's mod-ideas
 VarsityPuppet
07-07-2011, 1:03 PM
#41
Well, you could always start using the large models. You know, instead of PMBCM: PMBCL. Might need to rescale the arms and legs for some aliens though. How far along are you in terms of the heads anyways?...  [Read More]
Posted in: Bob's mod-ideas
 VarsityPuppet
07-06-2011, 3:28 PM
#37
I know this would be more work, but you should modify the body models too so they match up with the alien heads. You know how the Duros have the hunchback kind of stature, and three fingers too, I think. I suppose you would have to make a model for e...  [Read More]
Posted in: Bob's mod-ideas
 VarsityPuppet
07-04-2011, 4:29 PM
#32
It's missing a bone. necklwr_g. In order for the animations to work, they have to be linked correctly. and that's torso_g > torsoupr_g _ necklwr_g > neck_g > hturn_g. etc Thing is, the Bith head is totally missing the necklwr_g bone, it...  [Read More]
Posted in: Varsity's Peragus Tweak V 1.00
 VarsityPuppet
07-16-2011, 2:03 PM
#29
It is the same mod he was talking about yes, though to be honest, TSLRCM 1.7 pretty much fixes all of those issues mentioned in the patch. And actually, you should probably be downloading the newer version hosted at DeadlyStream (http://deadlystream...  [Read More]
Posted in: Drewton's Skins
 VarsityPuppet
09-22-2011, 5:39 PM
#114
I'm glad you're taking a crack at that. If I had more time, I'd try it out, just to get some more modelling practice. But, since you're on the job, I'm sure Sion's in better hands What are you talking about? You should know that wherever I start wo...  [Read More]
Posted in: Drewton's Skins
 VarsityPuppet
09-22-2011, 11:56 AM
#108
I don't want to get anyone's hopes up too high, so I'll just say prepare to be disappointed. Most of the reskins didn't go beyond the concept stage and even reskins like Darth Sion are a mess. The Sith Lords...not so massive improvement mod. The best...  [Read More]
Posted in: Drewton's Skins
 VarsityPuppet
09-22-2011, 9:46 AM
#105
I agree with Phil. Well... I mean.. I second his question... to which... er... Let's put it this way: You could release any and/or every skin in this WIP here and we'd be happy forever and ever. :D...  [Read More]
Posted in: Drewton's Skins
 VarsityPuppet
09-21-2011, 5:14 PM
#100
Alright, saying sorry just doesn't cut it to anyone hoping for The Sith Lords Massive Improvement Mod - so some good news and bad news. I haven't been working on the mod for about a year. I've been working on a film project, and even another mod whi...  [Read More]
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