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VarsityPuppet

Latest Posts

Page: 12 of 16
Posted in: Kotor Gameplay Improvement Mod
 VarsityPuppet
11-21-2009, 3:38 PM
#16
And this is not all, I am going to voice act Revan for this. At first these two will be seperated, but after i finish the items, i will start Voice acting Revan. For those who want one or both, that is why i am releasing them both together and sepera...  [Read More]
Posted in: New team on scene
 VarsityPuppet
11-18-2009, 11:17 PM
#2
So, what's the name of this new team?...  [Read More]
Posted in: Obama bows to Japanese Emperor?
 VarsityPuppet
11-16-2009, 6:21 PM
#3
In reference to the article: "I think it's a gesture of kindness," she told CNN, adding that the bow appeared intended to show "goodwill between two nations that respect each other." I have to agree. I'm sure that there were ma...  [Read More]
Posted in: Scripting: animation loops
 VarsityPuppet
11-07-2009, 11:11 AM
#1
Hi all, I've started early production on more force powers, and I'm having trouble with this one in particular. //Healing Trance // //Script by: VarsityPuppet #include "k_inc_force" void main(){ effect eStay = EffectEntangle(); object S...  [Read More]
Posted in: Question
 VarsityPuppet
11-04-2009, 3:37 PM
#2
I would imagine so... just try it...  [Read More]
To be honest, Malachor V is too far of a nauseating trek for any mod, either restoration or rebalancing, to completely alleviate it. There would probably have to be a complete rewrite of the modules to have something that was even the slightest bit d...  [Read More]
If they do not exist in TSL's assets, than it's pretty much the definition of porting. Yeah, that's what I figured, but I thought I'd ask just to make sure. At any rate, it's an easy fix. I shall not bring it up again....  [Read More]
I posted this on DeadlyStream too. This thread is the official announcement of the VTARRM. What is this exactly? Well, it's just a little non intrusive tweak that'll change the Sith Lords, Sith Marauders, Sith Apprentices, Dark Jedi and Dark Jedi...  [Read More]
Posted in: The Sith Lords: Full Force Mod pack 1
 VarsityPuppet
11-07-2009, 3:35 PM
#18
Really? How does that even work? If you figure out anything with this bug, tell me. This is most interesting....  [Read More]
Posted in: The Sith Lords: Full Force Mod pack 1
 VarsityPuppet
11-07-2009, 11:29 AM
#16
Is this compatible with the Restored Content mod? Since it only modifies the spells.2da and adds some new entries to appearance.2da, yes, it should pretty much be compatible. As with all TSLPatcher mods though, it can get really complicated and mes...  [Read More]
Posted in: The Sith Lords: Full Force Mod pack 1
 VarsityPuppet
11-06-2009, 12:03 PM
#14
I do have one tiny complaint though: I wish you'd developed more light side powers. So far it's mostly comprised of all dark side and neutral powers with one light side. Don't get me wrong, the powers you developed sound awesome and everything, but I...  [Read More]
Posted in: The Sith Lords: Full Force Mod pack 1
 VarsityPuppet
11-02-2009, 4:08 PM
#11
TSLFFM has been added to Kotorfiles.. so I've added the permanent download link. It's currently the mod of the week. ;)...  [Read More]
Posted in: The Sith Lords: Full Force Mod pack 1
 VarsityPuppet
10-27-2009, 11:10 PM
#8
Looks like a great mod. :thmbup1: My only gripe is that, IMHO, there could have been more LS powers, but since it was probably hard to make the powers in the first place, I must commend the amount of work put into it. :) Your opinions will not go u...  [Read More]
Posted in: The Sith Lords: Full Force Mod pack 1
 VarsityPuppet
10-26-2009, 10:52 PM
#1
http://i.imagehost.org/0990/TSLFFMsplash.jpg This project started in July as an overly ambitious Force Power mod. The goal: to add as many force powers as possible to Kotor II. But after 3 long months of talking about working on the project, (with...  [Read More]
Posted in: icky girl body
 VarsityPuppet
10-22-2009, 9:36 AM
#5
OH the problem is that those are two different body models. The top one is the dancer outfit model, and well the bottom one is the underwear one. Yes, they have two distinctly different body shapes and I'm not sure why. Obsidian is responsible for...  [Read More]
Posted in: icky girl body
 VarsityPuppet
10-21-2009, 10:12 AM
#2
WHoa, I'm not really sure what you're talking about... could you post a screenshot? I think this would help us understand your problem....  [Read More]
Posted in: Help with 2DA editng
 VarsityPuppet
10-20-2009, 9:24 PM
#11
YES! That did it. Thanks! I will be posting the mod soon so you can see it. :) JuniorModder Wait, so what exactly was the issue, as far as you can tell?...  [Read More]
Posted in: Help with 2DA editng
 VarsityPuppet
10-20-2009, 7:39 PM
#9
I did what you said, but when I select the "none" option when picking her clothing, the game freezes before I can see what Mira looks like. JuniorModder Make sure that there isn't a baseitems.2da override going on. in modela column for...  [Read More]
Posted in: TSLPatcher TLK editing help
 VarsityPuppet
10-09-2009, 12:06 AM
#4
Another question: how do I get the TSLpatcher to modify GFF files? I want to create a new row in the appearance.2da and then change the utc appearance to that new row. My n00bity is not allowing me to figure it out though. Help?...  [Read More]
Posted in: K1 Force Pack 2.0
 VarsityPuppet
11-09-2009, 10:31 AM
#20
From one scripter to another: Best of luck! I look forward to the powers!...  [Read More]
Posted in: Modding Your XBox
 VarsityPuppet
10-11-2009, 11:21 AM
#22
Okay, but to prevent this thread from getting too long from our exchange inbetween one another, we should probably take this to PMs....  [Read More]
Posted in: Modding Your XBox
 VarsityPuppet
10-09-2009, 7:09 PM
#20
Go ahead dude. Myself and another guy are working on a list of compatible mods for the xbox, it'd be awesome if you wanted to help contribute. Yes, I realize there already is one, but we're organizing them a little differently ;) and in addition to...  [Read More]
Posted in: Modding Your XBox
 VarsityPuppet
10-07-2009, 1:27 PM
#18
I will try. There are still a few out there who have and mod the xbox, and with the TSLRCM coming out, we're looking for a way for our xbox friends to have the "ultimate" k2 experience. I'll see what I can gather up. Thanks for your bless...  [Read More]
Posted in: Modding Your XBox
 VarsityPuppet
10-06-2009, 10:23 PM
#16
Wow...Dak lives :P For large textures, I'd recommend resizing them to 256x256. This is the standard size for the xbox version of KotOR anyway. there are some for k2 that use 512x512.. it's best to handle it case by case...  [Read More]
Posted in: Modding Your XBox
 VarsityPuppet
10-05-2009, 4:38 PM
#14
so for kotor it isnt nesessary to copy game on hard drive? Correct. Though, if you want faster load times (and have GBs of space to spare) you might consider loading it on there. by the way, mods must be reskins mostly? how bout something like p...  [Read More]
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