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disbeliever

Latest Posts

Page: 6 of 7
Posted in: (k1) Taris middle city
 disbeliever
04-27-2009, 10:22 AM
#121
I appriciate the support and encouraging comments. I do not know when another update will come. I have never modeled for KOTOR before, nor have I gotten anything in game that has been self created. The modeling and texturizing is done. However I am...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-21-2009, 4:10 PM
#116
How would you determine when to change the skybox image? Does the game keep an internal clock?...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-21-2009, 12:59 PM
#113
Thats a good point :) I could do that...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-21-2009, 12:28 PM
#110
Well, NPCs or not, I will download this mod as soon as you release it :) Ha I was joking:) Others will be able to fill this area with whatever quests and npc they want. Once I am done I am turning it over to HL updated pics: http://www.nicholaspau...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-21-2009, 9:42 AM
#108
I was thinking of leaving it empty like a ghost level ;)...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-15-2009, 3:29 PM
#97
working on it now:) although more screens will not come until monday...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-15-2009, 9:06 AM
#94
I modeled it in 3d max And no I think I am ok on skins, but thanks...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-14-2009, 10:14 PM
#92
I am trying to go a design medium between the upper city and the lower city. Somewhere inbetween, as each level seems to be vastly unique from each other. It will outwardly appear to be an attractive level with nice archetecture. However it will hide...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-14-2009, 3:57 PM
#88
Oh an PS there are more buildings modeled and will be in the finished product, but they are hidden for modding purposes :)...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-14-2009, 3:56 PM
#87
Some more updated screens: http://www.nicholaspaul.net/mc_new14.jpg http://www.nicholaspaul.net/mc_new15.jpg http://www.nicholaspaul.net/mc_new16.jpg As you can see I am well on my way of texturizing the buildings you will be able to enter. I crea...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-13-2009, 4:42 PM
#81
Going for something similar but unique, as each level is vastly different than each other :) thanks...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-13-2009, 4:25 PM
#79
Okay, this is looking really, really cool. Thanks:) I have decided to make my own sky box images versus using pre existing ones for the pper city. I have played around with it, but do not like the results. So the skybox should be done for next roun...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-13-2009, 4:14 PM
#77
http://www.nicholaspaul.net/mc_new13.jpg...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-13-2009, 11:34 AM
#73
Update: I am still texturizing and its driving me insane. No new screens, just thought I would post that :) I had to remodel a few buildings, as I did not make the door entrance big enough :/ I have made new images for the skybox as well. More scr...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-08-2009, 11:58 AM
#70
So far total in area is 22,806 :) I will of course break it into a few areas for in game...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-01-2009, 12:32 PM
#64
lol I hate april fools day! and i sent RH a pm about it too, now i feel stupid Don't... it got me too! :fist: -RH...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-01-2009, 12:04 PM
#62
Why has my thread title changed?...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
04-01-2009, 10:32 AM
#61
I think you might want to make the skybox so the tops of the building are up higher as the tops would be in the upper city, think.. I agree :) I will be working more on the skybox in a bit....  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
03-31-2009, 3:19 PM
#57
Texturizing is not my thing haha but thanks...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
03-31-2009, 2:09 PM
#55
Update: I have started playing around with textures. I have textured one building, and the main city block platform. I also started playing arounf with the sky box, but have not yet finished it by far. http://www.nicholaspaul.net/mc_new10.jpg http:...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
03-30-2009, 10:24 PM
#52
If the temple is in the upper city, I can exclude it from my mod. But having a temple would make you skip the mod?... Thanks guys! I have already decided to add somemore eye candy to the pc level, thanks SS! And i will make the elevator extend to t...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
03-30-2009, 4:55 PM
#43
Are you guys refering about this (http://starwars.wikia.com/wiki/Jedi_Tower) Jedi Tower because it had an unfortunate encounter with a certain Padawan and his con-merchant friend. But I suppose they could have built a new one to replace that one. L...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-08-2009, 8:43 AM
#39
this might be a bit late to ask but where do you get Aurora Editor? and is there a NWmax for the newest 3d max? I am using max 9 and nwn works for me...  [Read More]
Posted in: Modelling an new area!
 disbeliever
04-09-2009, 9:46 AM
#31
Thanks buddy...  [Read More]
Posted in: The Lost Ones - A KOTOR Storyline Expansion Mod
 disbeliever
04-27-2009, 10:04 AM
#42
You guys are certainly are planning allot of good mods. I just hope your not spreading yourselves to thin, and hope that some mods will be completed in a decent time frame. Screens look great...  [Read More]
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