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disbeliever

Latest Posts

Page: 5 of 7
Posted in: Brotherhood of Shadow: Solomon's Revenge
 disbeliever
05-26-2009, 3:37 PM
#58
It opens the non-cannon footlocker That made me laugh:) Good job Silver...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-27-2009, 11:14 AM
#169
Update: Lord of Hunger and Juansaman have come up with a great plot and storyline, with quests etc. Now I am in need of scripters and modders who can get things in game. Filling the area with NPC's, dialogs scripts etc. 2 people have shown an inter...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-19-2009, 10:24 PM
#168
And if you need more help like with the doors ( :) ) just ask me again! I do! I need to get all the doors unique in their descriptions that showup on mouse over and when the doors open what it says your going to. Care to help? I can send you my fil...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-19-2009, 1:54 PM
#166
It looks like we have our team together. Candaris Lord of Hunger Juansaman I PM'd all of you my email address as well as the module/override files to run this area locally. Lets git er done ;) I will be working on new skybox images, and once done...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-18-2009, 12:45 PM
#164
I have updated the first and original post seeking formal help in finishing this mod. I did not hear back from any moderators regarding if I should create a new recruit thread or use this one, so I played it safe and am using this one. I know others...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-15-2009, 1:55 PM
#162
I messaged RedHawke, asking if its best if i make a recruiting thread, or do it in here. Once i get a reply i will begin asking for help formally. thanks guy :) I am not a scripter or writer, so having others who are good in these areas fill in the...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-14-2009, 4:17 PM
#152
I noticed that :) thanks. Still have tweeking with doors...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-14-2009, 3:15 PM
#150
Thanks guys :) Its getting there. I will be "recruiting" scripters/story people soon, so we can fill this new location with some good ideas...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-14-2009, 1:57 PM
#147
Correction nothing beats warping to your new area and having the walkmesh work ;)...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-14-2009, 1:45 PM
#144
Thanks bud:) Here is a random question: If I am going to try to recruit people to build stories/quests/npc do I do that in this thread, or what a recruitment thread? I dont want to violate any rules thanks...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-14-2009, 1:19 PM
#142
http://www.nicholaspaul.net/teaser2.jpg...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-13-2009, 2:36 PM
#138
Nice Vanir, good input :)...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-08-2009, 2:45 PM
#127
Edit: Oh you said the HOLE, i read quick and thought you said as a whole its distracting :) Merchants will be lining that gap, so you will not be able to even think of walking there. The area where the PC is standing will be a bazzar/flea market area...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-08-2009, 2:07 PM
#125
The next steps for me: I am working currently on the textures that got jacked up in getting them in game. After that I will be going back and tweeking some models to better fit in my area After that I will have to figure out how to get the taris d...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-08-2009, 2:00 PM
#124
That area will be filled with vendors and kiosks blocking the "gap" :)...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
05-08-2009, 1:25 PM
#122
update/teaser: Its in game now:) http://www.nicholaspaul.net/teaser.jpg MUCH more work is needed ;)...  [Read More]
Posted in: Modelling an new area!
 disbeliever
06-11-2009, 7:58 AM
#77
Did you make sure to adjust pivot points to center on all objects and resetxform on everything BEFORE you exported out or started texturizing? Also, open up the ascii file that you export from 3dsm before you run it through kaurora, and look for the...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-20-2009, 3:20 PM
#66
and once again Q shows how little I know :ugh: :)...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-20-2009, 8:28 AM
#64
0,0,0 is always a good place to start, assuming you followed Q's tutorial and centered the area at 0,0,0. Otherwise... hmm I guess you would have to guess :) I am using 3dsm 2009 with the newest version of nmmax, and it all works perfectly for me....  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-19-2009, 9:23 PM
#59
I followed the written tutorial and when I load it up ingame its just black and all I can see is my character. What did I do wrong. Do I need a lightmap file or something? Did you add the auroradlights? and the auroratrimesh i believe. One is the fa...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-14-2009, 1:37 PM
#54
lol @ Q only making small areas...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-13-2009, 7:51 AM
#49
If your interested in moddeling strictly for KOTOR, download Q's 12-13 part how to videos. If you want to really get into the inner workings of 3dsm, try doing their free tutorials on their site imo...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-12-2009, 2:57 PM
#47
I know:) Q is the man, and has greatly helped me in learning to mod for kotor. I am sure he will guide you. The tutorials here do come in handy though...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-12-2009, 1:56 PM
#45
Sarcasm my friend...  [Read More]
Posted in: Modelling an new area!
 disbeliever
05-12-2009, 9:05 AM
#43
Q hates answering questions ;)...  [Read More]
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