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disbeliever

Latest Posts

Page: 3 of 7
Posted in: Manaan Skybox
 disbeliever
11-27-2009, 11:40 PM
#6
right, but you should be able to tell what planet based on names...  [Read More]
Posted in: Manaan Skybox
 disbeliever
11-27-2009, 10:02 PM
#4
Same idea, look under texture packs and find anything that has kor in it. there is a tutorial for this i believe...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-27-2009, 11:40 AM
#196
awesome. oddly green though, and that looks sort of out of place with the rest of the atmosphere/buildings being that sort of rusty bronze. also, re: neon, i'm not thinking clappy neon here obviously, more a Bladerunner style. you know, misery with...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-27-2009, 11:30 AM
#194
How does everyone feel about this size? Apparently size matters on Holowan :lol: http://www.rhoepsilonchapter.com/sley/ingame/statue1.jpg Update: http://www.rhoepsilonchapter.com/sley/ingame/statue2.jpg...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-27-2009, 8:38 AM
#193
I agree with whoever said "more neon" however I do not want to 80's 'technor' it up :lol: *and bonus points to the kiddie who gets the reference I just made* ;) Q and I had already discussed making signs to put on the buildings that will...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-26-2009, 3:42 PM
#186
Whut? I'm not dead. YES, you are. :lol: Gotta luuuve, Monthy Python :p Its just a flesh wound :lol:...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-26-2009, 10:59 AM
#183
Looking good Q :) I will send you the files tomorrow when I get to work, since I mod at work :lol: well have to change up the walkmesh to to incorporate these items. I like the idea of a pull cart to. Sort of like a 13th century plague "bring o...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-26-2009, 8:21 AM
#180
Well if everyone has mixed feelings about a hutt statue I can remove it :lol: I did it in about 10 minutes to see it in game. I was bored waiting for Q :lol: I am going to play aroiund with it tomorrow and enlarge the statur allot, spruce up the pl...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-25-2009, 1:59 PM
#174
:lol: i will enlarge it and put some cake or pie in his hand :lol: More updated coming friday, since tomorrow is stuff yourself fat day :lol:...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-25-2009, 1:40 PM
#171
Alrighty, as Q would say "petite update": The textures have all been fixed, no more blurry funky textures in weird places :lol: Also, a door has been added to the landing bay leading to the merchant area, and it works. A door has been add...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-24-2009, 12:12 PM
#167
Nice update partner :p I'll be starting asap on the "filler" to dress up the place more. I'm sure I'll be able to kill the low polycount you had that way :xp: Thank ya pat'na :thmbup1: I did not say LOW poly just lower than landing area...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-24-2009, 11:51 AM
#164
http://www.rhoepsilonchapter.com/sley/merchantarea/ingame/12.jpg http://www.rhoepsilonchapter.com/sley/merchantarea/ingame/13.jpg http://www.rhoepsilonchapter.com/sley/merchantarea/ingame/15.jpg http://www.rhoepsilonchapter.com/sley/merchantarea/i...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-24-2009, 11:50 AM
#163
Update for the day (2 posts again due to photos, sorry mods). Here is the second area, the merchant area, in game complete with walkmesh. http://www.rhoepsilonchapter.com/sley/merchantarea/ingame/1.jpg http://www.rhoepsilonchapter.com/sley/merchant...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-23-2009, 8:10 AM
#162
Well if you would like to use any of my old models, I can try and dig up some of the files for you. This looks really great, and I'm kinda disappointed that I'm not a part of it. Always room for you, if you'd like :thmbup1: Thanks for all the kind...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-20-2009, 1:54 PM
#149
I am having a few issues with the walkmesh for this area, grrr, so while I am waiting for Q to wake up and sober up :lol: I will post this pic. I took the advice given and gave the door a new face:) http://www.rhoepsilonchapter.com/sley/merchantare...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-19-2009, 10:35 PM
#148
The one thing I'd like to point out is the lighting. It doesn't feel like your outside (sunlit). Especially compared to the skybox texture. What's it look like in game? Hmm how so? In 3dsm i just have a simple skylight to make renders nicer. In gam...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-19-2009, 8:50 PM
#146
:lol: @ drunk Q. Belgium beer will jack a man up :lol: I hope he translates tomorrow once he has sobered up ;) I think he was complimenting me though :) Thanks for the kind words fellas, it honestly gives me motivation. As Q has often said, this is...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-19-2009, 3:50 PM
#142
The doors seem a little out-of-place, IMO perhaps because they are deep grey in a sandy-looking town? However, definately looks awesome in all other ways! Good eye, I plan to reskin the doors, as they will not be working doors, just eye candy....  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-19-2009, 2:52 PM
#139
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_12.jpg http://www.rhoepsilonchapter.com//sley/merchantarea/mat_13.jpg http://www.rhoepsilonchapter.com//sley/merchantarea/mat_14.jpg http://www.rhoepsilonchapter.com//sley/merchantarea/mat_15.jp...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-19-2009, 2:52 PM
#138
Update time: (will be 2 posts again due to number of pics) Area is textured and half in game :) Enjoy. http://www.rhoepsilonchapter.com//sley/merchantarea/mat_1.jpg http://www.rhoepsilonchapter.com//sley/merchantarea/mat_2.jpg http://www.rhoepsilon...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-17-2009, 9:02 AM
#133
brilliant job Q if my game company was already made and i was already CEO id hire you in a second, but sadly im just a 16 yr old game design/ C++ student going to 2 schools just to have a dream of being as good as you in modelling, are you proficient...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-16-2009, 3:09 PM
#124
Going into the open cantina: http://www.rhoepsilonchapter.com/sley/merchantarea/ma6.jpg Inside the open cantina finally: http://www.rhoepsilonchapter.com/sley/merchantarea/ma5.jpg Air shot of the central hub: http://www.rhoepsilonchapter.com/sley/m...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-16-2009, 3:09 PM
#123
Large Update time: I am still working on getting the walkmesh 100% for the landing area. We got excited though and moved on to the merchant area, which is the second area. The 3d work is pretty much done :) Here are a ton of pics, I will have to mak...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-12-2009, 2:29 PM
#118
As Q would say "petite update": At the suggestion of Sith Holocron, I have imported a ship from dantooine into the Sley landing bay to play around with. This ship was on top of the Sandrel grounds estate, and I did not even notice it :thmb...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-11-2009, 11:07 AM
#116
Way to early to tell Qoute: 4. Regarding an arena: The arena is on of the only areas left over from bioware. There are several versions of the arena left over. For example in one, its a wide open platform for just fighting. Another version looks to...  [Read More]
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