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disbeliever

Latest Posts

Page: 4 of 7
Posted in: K1 Axxila; Coruscant, but inside-out
 disbeliever
10-26-2009, 10:56 AM
#16
not bad...  [Read More]
Posted in: K1 Axxila; Coruscant, but inside-out
 disbeliever
10-19-2009, 8:56 AM
#2
Good to see another enthusistic area modder...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-11-2009, 8:24 AM
#114
Looking good guys, although that's a freaking huge open area - dunno if the engine will handle enough NPCs to really give the proper hustle and bustle of a busy port/dock. Looking forward to seeing what you come up with though. Oh Ye of lil faith :l...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-10-2009, 11:07 PM
#111
Hopefully you do create all areas from scratch as you'll be able to have Sleheyron available for both K1 and K2, right? this is true. :lol:...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-10-2009, 8:52 PM
#107
Thanks for the kind words everyone :) I shall address some points: 1. The landing area IS huge :lol: But thats a cool thing I think. Sets up the atmosphere and gives the idea its a grand location your visiting, an actual planet, not just a station...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-10-2009, 3:27 PM
#97
Okay, this area is ****ing big. Suggestion: LOTS OF NPCs. You have the opportunity to make this feel like a city. Hell, my suggestion is to ask the community to come together and design characters for Sleheyron. Yup. Lots of hussle and bussle:thmbu...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-10-2009, 3:04 PM
#95
One more screen, i forgot to add in the satelite dishes :) And since you can only have 10 pics in one post, i hope i dont get a slap down for multiple posts:thmbup1: http://www.rhoepsilonchapter.com/sley/ingame/s12.jpg...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-10-2009, 1:53 PM
#90
Update time kiddies. The entire landing area is in game :) Have some texture stretching issues to handle, as well as a PIA walkmesh that needs to be put in its place. Q and I will have it straight soon. Here are some screens: http://www.rhoepsilonc...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-03-2009, 10:34 AM
#82
One last one since I hit the img limit: http://www.rhoepsilonchapter.com/sley/s13.jpg...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
11-03-2009, 10:33 AM
#81
Alrighty............. Back on track :) Massive poly reduction has been going on. The entire area was remodeled from scratch to make it more KOTOR friendly. Alas you cannot always get what you want in game. We are hovering around 40,000 polys with al...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-26-2009, 11:52 AM
#56
I think asking for updates is a nono here. Was prolly deleted. See above for an update Hey, what happened to my last post? It's not there any more. I asked how you're doing on the first module....  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-26-2009, 11:17 AM
#55
Like the train and the large... thing.... As well as that poly reduction! 200,000+ to 24,000! Very impressive! Overall, nice work you two! The biggest issue with polys was how I stupidly modeled the walkable area. That was 75,000+ polys I got rid...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-23-2009, 12:53 PM
#42
Update: No Screens yet, I will save that until the end just before the first area is put in game. The poly count has been reduced from 200,000+ :lol: to about 24,000 Buildings were redone, some detail was lost, but as was said, the textures are su...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-21-2009, 2:35 PM
#35
Lookin goooooood man! Cant wait to get them into the area! And do not forget the train ;)...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-21-2009, 12:27 PM
#33
I'm doing whut now? :lol: I'll get on it asap, hopefully this evening I can do 2 machines. Was just teasing about the "right this second" comment. :thmbup1: Make 2 machines and a train to haul things and I think well be good to go :) Y...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-21-2009, 11:27 AM
#31
Another "REALLY" crazy attempt by Quanon to bring life to this community. Im working on this too :migraine::thmbup1: As an update (no screens yet sorry): I have been working on redoing the walkable area of the landing port. The way I cre...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-16-2009, 5:32 PM
#23
I am cleaning up as q said :) well be fine. The ground needs clean up too My middle city was over 100k and ran fine with a ton of npc's...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-16-2009, 12:35 PM
#17
So are you guys directly continuing on from SS's work by using his modules? Or are you starting fresh? Either way, its looking awesome (but the pink machines look a bit funky :D). Ha the machine that are pink are un texturized 3d models, and they wi...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-16-2009, 10:11 AM
#14
Awesome Q! I will hold on further work until we can get all your ships and machines into the model so I can set all the coords and then work on getting it all in game. I agree after seeing the renders, seeing it in game will be anti climatic :( Wit...  [Read More]
Posted in: Disbeliever's crazy project!
 disbeliever
10-15-2009, 2:54 PM
#1
I wanted to be trendy and re-use the thread title :) Wanted to tease everyone, do not ask when it will be done... I hope Q is not to angry I made this ;) Some background: With the sudden departure of great modder SithSpecter. it seemed that the res...  [Read More]
Posted in: My modding.
 disbeliever
10-09-2009, 2:37 PM
#2
What do you mean "is it worth it?". Do you want to spend free time doing something you like to do? then yes its worth it....  [Read More]
Posted in: Canderis' Saber Pack 1
 disbeliever
10-01-2009, 12:22 PM
#8
nice...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
07-01-2009, 9:45 PM
#180
I did module placing, and I can just say: That's not all. There's missing a lot. Relax:) I know you did allot more work. However, when I tried to decompile your updated MOD file, and put my updated ARE file in it, the program kept crashing compiling...  [Read More]
Posted in: (k1) Taris middle city
 disbeliever
07-01-2009, 3:28 PM
#170
Thanks to the hard work of all, here is an update: http://www.nicholaspaul.net/update1.jpg http://www.nicholaspaul.net/update2.jpg http://www.nicholaspaul.net/update3.jpg http://www.nicholaspaul.net/update4.jpg http://www.nicholaspaul.net/update5.jp...  [Read More]
Posted in: Marius Fett's W.I.P
 disbeliever
10-29-2009, 3:01 PM
#105
Looking good man...  [Read More]
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