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Canderis

Latest Posts

Page: 30 of 39
Posted in: Drewton's Skins
 Canderis
01-03-2009, 8:31 PM
#12
You maybe could use the n_jedicounsmal ,or somthing like that, model, it looks similar to jolee's robes...  [Read More]
Posted in: Drewton's Skins
 Canderis
01-03-2009, 3:47 PM
#3
Wow, that is REALLY good, what skinning program are you using?...  [Read More]
Posted in: Appearance.2da issue [K2]
 Canderis
01-01-2009, 10:41 PM
#4
You could make a new entry in the appearance.2da file and then edit the utc to use it instead....  [Read More]
Posted in: [Tutorial] Naming a custom module
 Canderis
01-02-2009, 3:32 PM
#3
Also does this change anything when you are walking in and the name appears of the module you going to? Or is that something else? I don't know. I think that is linking though....  [Read More]
Posted in: [Tutorial] Naming a custom module
 Canderis
01-01-2009, 9:33 PM
#1
Ever noticed when you make a new module, and open up the map you (where it says the name of the module) it will say the same thing as the original? Ever wanted to change it? Heres how: Preparation: 1]Create a new folder, name it like "My new mo...  [Read More]
Posted in: Bastila Jedi Robe Variant mod
 Canderis
01-01-2009, 6:01 PM
#2
i totally got the idea from Lordrevan99( think thats what hes called? ) Lordrevan999 Looks good....  [Read More]
Posted in: K1 source scripts
 Canderis
01-01-2009, 9:54 PM
#10
Out of curiosity, is this for the Jedi Fight Training? I've tried decompiling the code for the arena fights already, got nothing but p-code. I know that some people can make sense out of it, but as far as I'm concerned, it is useless. A shame, as I...  [Read More]
Posted in: K1 source scripts
 Canderis
01-01-2009, 9:36 PM
#8
Well the one(s) I need in particular are the ones used to warp the PC into the arena part of the module and then the ones that spawn the combatends....  [Read More]
Posted in: K1 source scripts
 Canderis
01-01-2009, 9:26 PM
#6
The scripts under tar_m02ae (I need all of em)...  [Read More]
Posted in: K1 source scripts
 Canderis
01-01-2009, 5:42 PM
#3
There should be one in KTool. Its a bunch of source scripts. (and compiled scripts, if you can get them uncompiled) If K1 'side' is anything like the TSL 'side', it should be in a section in BIFs called Scripts.bif There is but the script I need isn...  [Read More]
Posted in: K1 source scripts
 Canderis
01-01-2009, 2:17 PM
#1
Is there a downloadable source scripts for k1?...  [Read More]
Posted in: Music use in Launchers?
 Canderis
12-31-2008, 11:18 AM
#3
Q: What about borrowing stuff from other games? They don't have read-mes. A: You have to be careful what kind of things you borrow from other games. Porting models or maps is definitely a no-no, but if you borrow sounds or textures that's usually o...  [Read More]
Posted in: Melee droids in a different way
 Canderis
12-29-2008, 10:43 PM
#8
You can make him equipt mele weapons by changing his race in the utc file.(not tested)...  [Read More]
Posted in: Force Fashion 2
 Canderis
12-29-2008, 1:44 PM
#31
I cant wait for this mod! I loved the first one (first thing into my override each playthrough)...  [Read More]
Posted in: *Chubby* model
 Canderis
12-24-2008, 10:17 AM
#1
Is there a chubby human body model for kotor 1? And if so what is it called?...  [Read More]
Posted in: Changing a NPC's name via script
 Canderis
12-24-2008, 9:49 AM
#2
Is it possible to change a NPC'S name via script? I want an npc to tell me his name via dialog and then a script fires that makes his name change is this possible? You could make a script that removes him and spawns a new one just named (new utc)...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 Canderis
01-01-2009, 11:55 AM
#40
On your post in Team Hssiss you put in you want to make a arena? I can help you with that as using a computer to spawn people easy....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 Canderis
12-31-2008, 10:38 AM
#35
:lol:, those buildings are a part of the model. No matter what skybox changes you do they"ll stay there :) Perhaps as a bit more long work around, is to make a "skybox" placeable. Is it the full apartment ring you use, or only reall...  [Read More]
Posted in: Female Fashions [TSL]
 Canderis
12-29-2008, 12:38 PM
#27
Nice work LR. You ALWAYS impress me with your skins....  [Read More]
module building? or newly modeld modules? (I can do the first one well)...  [Read More]
Posted in: K1 Enhancement Pack
 Canderis
01-01-2009, 7:06 PM
#236
Never scare us like that again :xp: But my last post was serious....  [Read More]
Posted in: K1 Enhancement Pack
 Canderis
01-01-2009, 6:48 PM
#234
I really don't know why everyone is posting all this stuff about new quests and stuff, this was a NPC modification pack not a super-mod....  [Read More]
Posted in: K1 Enhancement Pack
 Canderis
01-01-2009, 1:43 PM
#224
:(:(:( Please don't cancel this....  [Read More]
Posted in: K1 Enhancement Pack
 Canderis
12-31-2008, 11:52 PM
#218
Wouldn't it be easier to just use the KSE? True, but some "not smart" people might not be able to figure it out....  [Read More]
Posted in: K1 Enhancement Pack
 Canderis
12-31-2008, 11:14 PM
#216
I got a little idea for you. You could make all the NPC's playable as pc's. It would be a lot of work though....  [Read More]
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