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Canderis

Latest Posts

Page: 27 of 39
Posted in: Knights of the Old Republic : The Jedi Masters
 Canderis
02-09-2009, 4:08 PM
#34
This is a beta version right?...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Canderis
02-08-2009, 8:11 PM
#9
If you're just talking about mdl, mdx and textures, then yes. It should be fine. and utis....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Canderis
02-08-2009, 7:53 PM
#7
Could I use the mandalorian alterations from it though? (as they are the only part I use)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Canderis
02-08-2009, 7:42 PM
#5
Trex is this compatible with oldflash's final touch mod and the law enforcement blasters mods?...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Canderis
02-08-2009, 6:55 PM
#3
Wait? Its available!!!???!!! I gota try this! i'm literally jumping as i post this....  [Read More]
Posted in: TSL Setting items undroppable
 Canderis
02-08-2009, 2:47 PM
#2
What are you asking? I don't understand your question. What do you want to do with scripting?...  [Read More]
Posted in: Trigger question (indepth on the faction slot)
 Canderis
02-08-2009, 10:10 AM
#1
I would like a bit more information about the faction slot in a trigger. Could someone explain how that works?...  [Read More]
Posted in: NPC atacking another NPC
 Canderis
02-08-2009, 10:13 AM
#4
Is one of the people a party member? If so you will need to change back to his/her original faction....  [Read More]
Posted in: NPC atacking another NPC
 Canderis
02-08-2009, 9:56 AM
#2
You would use somthing like this: void main() { object oNPC1=GetObjectByTag("npc 1 here"); object oNPC2=GetObjectByTag("npc 2 here"); ChangeToStandardFaction(oNPC1, STANDARD_FACTION_PREY); ChangeToStandardFaction(oNPC2, STANDARD_...  [Read More]
Posted in: Dialog error
 Canderis
02-08-2009, 4:20 PM
#18
TSL, and there is a 1 after the g (i think)....  [Read More]
Posted in: Dialog error
 Canderis
02-08-2009, 3:06 PM
#16
Thanks SA, now there is only one bug left to fix in this module, the "red" short saber is cyan. I don't know why but it is. "g_w_shortsbr02"...  [Read More]
Posted in: Dialog error
 Canderis
02-08-2009, 2:49 PM
#14
I forgot to add in the origional script one droid and when I tried to follow your example he stayed on my team and didn't go hostile. void main() { object oNPC1=GetObjectByTag("sith01", 0); object oNPC2=GetObjectByTag("doorguard"...  [Read More]
Posted in: Dialog error
 Canderis
02-08-2009, 2:14 PM
#12
Thanks star admiral! it worked! Now I just need to fix one more bug, the script that fires in the dialog to make the people hostile only works on 3 out of the 6 people. Is it because they all are the same utc? And one other small thing, what is the u...  [Read More]
Posted in: Dialog error
 Canderis
02-08-2009, 1:33 PM
#10
Yes the onenter script slot....  [Read More]
Posted in: Dialog error
 Canderis
02-08-2009, 9:40 AM
#8
Its kinda hard to tell as he spawns close to me. I think it does cuz he was facing the wrong way at first and when this script fires he faces me....  [Read More]
Posted in: Dialog error
 Canderis
02-07-2009, 10:39 PM
#6
Actually, it needs a minimum of one 'entry', that is, NPC response and one PC reply, even if that reply is blank. Really then why didn't it work? Huh; I thought I read once in a tutorial (correct me if I'm wrong) that a dialog works like normal (non-...  [Read More]
Posted in: Dialog error
 Canderis
02-07-2009, 9:59 PM
#3
One of them....  [Read More]
Posted in: Dialog error
 Canderis
02-07-2009, 9:57 PM
#1
I have this error with a dialog file. When it fires in game it shows up like how people on taris's does as like a speech bubble in the air. I have 2 reply options that you cant even choose. Why is this happening?...  [Read More]
Posted in: GUI, What is is?
 Canderis
02-07-2009, 8:19 PM
#1
Do any of you modders know what the GUI files are?...  [Read More]
Posted in: Module 299?
 Canderis
02-07-2009, 5:42 PM
#3
299TEL was the second level of the HK Factory. IIRC, the module files are available from Team Gizka. Thanks! EDIT: just for the heck of it what was 298 tel for too?...  [Read More]
Posted in: Module 299?
 Canderis
02-07-2009, 5:39 PM
#1
Does anyone know what the module 299tel was suppose to be for? Also would some nice soul set up module files for it as it has none and the ones I made didn't work and that same person let me use the module in a mod?...  [Read More]
And another cut place was: Czerka on Tatooine. I thought it was korriban, none the less I actually have started restoring this myself (just some people as I got no clue as to what actually happens there)....  [Read More]
If ya need me i am a skinner, module builder/npc placer, and .2da editor....  [Read More]
Posted in: Two Questions
 Canderis
02-07-2009, 9:32 AM
#4
That would be linking. You set a trigger with a script that "warps" you to another module. Check the tut on frequently used script functions....  [Read More]
Posted in: Team Hssiss, A new, open modding Team
 Canderis
02-09-2009, 7:30 AM
#17
... I'm starting to feel like a broken record.... yes ANYONE can join... just post an app on our websight....  [Read More]
Page: 27 of 39