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Istorian

Latest Posts

Page: 3 of 7
You could try the "while" statement. Like: while(GetNumStackedItems(oItem) > 1) { GiveGoldToCreature(GetFirstPC(), 100); ActionTakeItem(oItem,oPC); } or you could adjust it the way you like it...it's just a simple idea... |I|...  [Read More]
Posted in: Problem with traveling to a Module
 Istorian
10-13-2008, 10:07 AM
#2
Well, these can be changed in the module.ifo file. Find "Mod_Entry_X", "Mod_Entry_Y" and "Mod_Entry_Z", and enter there the co-ordinates of the location you want to spawn...you can learn these with the "whereami&quo...  [Read More]
Posted in: Canderis's WIPs
 Istorian
10-11-2008, 5:21 AM
#3
I'd personally like to see the second mod "Uniting the Jedi" released. It is a good plan for some action and gameplay after the defeat of Kreia (Yes, her name is Kreia) and I believe many people will download it...However, it seems quite am...  [Read More]
Posted in: Conditional scripts Kotor 1
 Istorian
10-03-2008, 9:02 AM
#4
This conditional script makes the dialog appear after a certain line has been spoken E.G if someone ask's you to help them and you reply yes that would make the npc tell you how to help him next time you speak You should really use a local variable...  [Read More]
Posted in: Conditional scripts Kotor 1
 Istorian
10-02-2008, 10:59 AM
#2
A conditional script usually starts with a int StartingConditional() { } instead of a void main()...you also use the return TRUE or FALSE function...perhaps if you tell us what does this conditional do, we may help you more!:D |I|...  [Read More]
Yeah, I bet you did! Well, believe it or not, I like making things difficult...That's why I modify almost any file from Kotor and TSL with a GFF Editor...I like the options it gives to you, far more than Kotor Tool's options, right?:xp: EDIT: Yah, t...  [Read More]
After many searches I found the Talchia's Hardcore Mod. This mod is required for other mods I want to use in Knights of the Old Republic. When I downloaded it and read where to install it... it says to install it in the overide folded in Kotor/2! If...  [Read More]
Posted in: Portable Modding Programs
 Istorian
10-01-2008, 1:24 PM
#1
Well, since I live in Greece, I have just discovered tha magic that lies behind those little things, the portable programs! It seems very covenient to use your program and files away from your PC with a single USB Device...I wondered, could you tool...  [Read More]
Posted in: Pazaak cards help
 Istorian
10-01-2008, 10:59 AM
#5
Well, every passing second I'm more and more conveinced that this is hard-coded into the game...:( |I|...  [Read More]
Posted in: Pazaak cards help
 Istorian
09-30-2008, 12:27 PM
#3
Well, not the green cards..these are random, yes...but there must be something that tells the game that the .uti file with, let's say, A tag and B resref will add 2 if played...The way the game understands that for the real plus, minus and special ca...  [Read More]
Posted in: Pazaak cards help
 Istorian
09-30-2008, 10:41 AM
#1
Well, I want to know what determines whether the card you'll play in a pazaak game is +3, +6, - 1, flip card or anything else...I checked the .2da files, the .uti's but I can't find it...the .uti's of the cards all look the same...Any help is appreci...  [Read More]
Posted in: (FORUM GAME!!) Type your username blindfolded!!!
 Istorian
09-30-2008, 10:02 AM
#19
Istorian Kind of easy...Ender, we have to share the cookie!! Nah, just kidding, it's all yours!:xp: |I|...  [Read More]
Posted in: [KoTOR] Holster Weapons Mod
 Istorian
09-24-2008, 9:14 AM
#2
Hello and welcome to the forums! Congratulations on your mod, I am sure it will be very nice! Now, about your script problem, you have to declare what is the "oRightHandWeapon"...use this one: void main() { object oRightHandWeapon = GetIte...  [Read More]
Posted in: Programs to Remodel
 Istorian
09-22-2008, 9:47 AM
#3
You could always use Maya...It's an Autodesk, so you can find it here (http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018). Many people use it, but my suggestion is to keep trying to persuade Max to work...it's the program!;) P....  [Read More]
Posted in: Area Export Problem
 Istorian
09-21-2008, 12:23 PM
#7
Well, I did that and I exported the model separately from the Walkmesh, but when I try to export the Walkmesh, it brings that error again...I used every way, created a new AuroraBase, but the Walkmesh refuses to be exported...So, I used the previous...  [Read More]
Posted in: Area Export Problem
 Istorian
09-20-2008, 12:51 PM
#5
Well, although I have a dim light in the horizon, that didn't work...Maybe it's where you spawn, because the area in Max is X = 0cm, Y = 0cm and Z = 11.000cm...so I put in the module.ifo file X = 0, Y = 0, but I think I shall put 110 in Z instead of...  [Read More]
Posted in: Force Power Help
 Istorian
09-30-2008, 10:29 AM
#22
Okies, I will uninsyall them and I will report back...sorry for the mess I've put you...Thanks again!:D |I|...  [Read More]
Posted in: Force Power Help
 Istorian
09-28-2008, 4:59 PM
#20
Yeah, Death Field's beam is ok, and yes I use the correct file...I put 2026 in the script as you said, but I had the same effect...I triple-checked the visualeffects.2da files and spells.2da files, and everything is alright...I don't know why this is...  [Read More]
Posted in: Force Power Help
 Istorian
09-28-2008, 8:31 AM
#18
Well, I tried to play it with an empty override folder, but no solution...I haven't changed anything in the script, nor in the nwscript.nss file...so what is happening? |I|...  [Read More]
Posted in: Force Power Help
 Istorian
09-27-2008, 7:28 AM
#16
Stoffe, perhaps I'm the 100.000th person who says it to you, but you're a scripting guru, a genius!:D Everything works ok, but there is a slight problem...the beam is shown as lightning like Force Storm and not as the Drain Life and Death Field beams...  [Read More]
Posted in: Kast's WIP's
 Istorian
10-02-2008, 7:54 AM
#42
You know, that head also looks a bit like Altair from Assassins Creed. Yeah, slightly, in the chin, maybe...Anyway, you've made a great head, Ferc! Can't wait for the release!:D |I|...  [Read More]
Posted in: Kast's WIP's
 Istorian
09-21-2008, 1:45 PM
#22
Yeah, a lot better than before! Great work, Ferc!;) |I|...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 Istorian
09-28-2008, 4:09 PM
#14
Great work, Stoney, you've made two marvelous movies!;) |I|...  [Read More]
Posted in: Inyri's WIP's
 Istorian
09-28-2008, 2:51 AM
#73
Awesome robe, Inyri! I'll be waiting for the release of that one!:xp: Great work, keep it up!;) |I|...  [Read More]
Posted in: Massive Recruitment Mod
 Istorian
09-26-2008, 10:24 AM
#43
...  [Read More]
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