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Seems like (http://www.battlefront3.net/2012/01/battlefront-3-updates-via-tuggie/) they found their employees, because sources from Spark report that the game is past the Alpha testing, and they have a playable build. :D Also, in the Spark Unlimited... [Read More]
Yes, that is correct! The "a_hostile" is a script of the game that does exactly the same as my previous script, but is tremendously better, as it takes the Tag of the NPC you want to fight from the Script Param (Parameter) box. Therefore, i... [Read More]
Well, first of all, change the script because I haven't posted it correctly at first. Now it's edited and should work fine! ;) Now, you won't need to touch poor Jana's utc file, the only thing you need to be able to slice her is to tweak a bit her d... [Read More]
Well, Jana Lorso's dlg is 203lorso.dlg which is located in the 209tel_dlg.erf file. And Jana Lorso's utc file is somewhat hidden, as it's resref is n_czerkaoff001. It's Tag though is 203_Lorso. Also, if you want to gibe the NPC a "kick" so... [Read More]
Nice one! Nar Shaddaa is one of my favorite planets in the game, and added content is always appreciated! ;) Just a quick question, will it be a completely new module for the fort, or will you borrow one from the game?... [Read More]
Well, yes, but I think there's nothing wrong with your dialogue, so why don't you try? Or PM tk102 who's the maker of the tool and will certainly figure out a solution for you! He's a great guy!! ;)... [Read More]
Really?? You make the whole dialogue unskippable and it doesn't fix it? I'm kind of amazed at this dialogue right now, defying all laws! :xp: Well, I'm out of ideas, honestly...Perhaps a post in the T3-M4's Astromech Droid Center would help...:)... [Read More]
Yeah, well you may want to contact tk102 or drop a post by the T3-M4's Astromech Droid Center...I really can't see anything wrong in that dialogue...Perhaps if you make it Unskippable? I know this is inconvenient, but if you try it out and it works y... [Read More]
The part about the PC can be fixed if you modify the OnUserDefine script to look like this: void main() { int nCurrentHP; int nUser = GetUserDefinedEventNumber(); if(nUser == 1006) // DAMAGED { nCurrentHP = GetCurrentHitPoints(); object oPC = Get... [Read More]
Well, your method should be like 95% the same as tk's. Only some small tweaks, and I think it should work! ;) The second script that tk102 has graciously provided should look like this one: void main() { object oNPC=GetObjectByTag("npc_tag... [Read More]
Heh, it's nothing! Really scripting is pretty easy, once you understand its basic philosophy! ;) I'm just glad I could help! Anything else, just drop a post! Also, I like the idea of enriching the dialogue and the activities with the party members! :... [Read More]
If I get it right, you want the conditional to return TRUE only if Mission is level 2 AND the journal entry of the quest "training_mission" is at 0 AND you're currently at Ebon Hawk, right? Well, that's rather easy..You just combine these t... [Read More]
Hey, I'm just glad I could help! ;) Another question- is there a script that checks if a "quest" has even begun? If you ask, there's always a script! :thmbup1: This time, global variables. So there's a file in the .2da branch, called gl... [Read More]
I think that if you look in the classes.2da file which you can find in the 2da branch of Kotor Tool then you can see the classes and the numbers (row label) they correspond to. E.g. I'm pretty confident, without being able to prove it though, that th... [Read More]
Well, you just have to put a conditional to that reply, too, to check if the reply has been used before with a local variable...For that you will need three scripts...One will be the conditional which you will put in the reply node, another one will... [Read More]
Ah, for that you need a conditional script..This ought to do the trick! ;) Just change the Class Type to fit the Class that Mission is (like Jedi Guardian, Jedi Consular, Scoundrel etc): int StartingConditional() { object oNPC = GetObjectByTag(&q... [Read More]
You should replace the Tag in GetObjectByTag, the class in GetLevelByClass and the ilevel integer should have the level your NPC is, so you can do whatever you want with it after that! ;)... [Read More]
That should work, if not, I blame my time away from scripting! :xp: void main() { object oNPC = GetObjectByTag("Your_Tag_Here"); int iLevel = GetLevelByClass(CLASS_TYPE_*, oNPC); }... [Read More]
Every string between a comma must be included in ""...So the script is actually: void main () { StartNewModule("ntpt", "w_wntpt"); } That should work! ;)... [Read More]
Well, there are no script attached to a .uti file. However, I checked some scripts, and the pazaakdecks.2da file and the more I loko at it, the more I am convinced pazaak is hardcoded. You can change the basic startup of the opponent's deck through p... [Read More]
Very good, logan! :D The site is professional, congratulations! We definitely can't wait for it's release! ;) Also, will the character database unlock certain characters from time to time, like a countdown to the release or something?... [Read More]