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Istorian

Latest Posts

Page: 4 of 7
Posted in: Area Export Problem
 Istorian
09-20-2008, 10:53 AM
#3
Should both lines in the .lyt file have 0.0 in the three parameters? Or something else? EDIT: Oh, and I made it...there is a small problem...There is this blackness around again, but the head doesn't float at least!! I checked the Aurora Trimesh, an...  [Read More]
Posted in: Area Export Problem
 Istorian
09-20-2008, 8:55 AM
#1
Well, I tried to make a new area with skybox, lights, walkmesh, everything...and everything was alright, until the moment I tried to export it...A pop-up message of Max said: "-Unknown System Exception". And Max shut down...While it did exp...  [Read More]
Posted in: Favorite Leviathan rescue mission
 Istorian
09-20-2008, 5:50 AM
#12
Jolee! He's hilarious with his 'sock suspenders' :lol: Yeah, Jolee's by far my favorite! That awesome scene!:D |I|...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 Istorian
09-18-2008, 8:56 AM
#5
Ohh, finally!! The new version of Graphical Enhancement!!:D The first one rocked, but this one seems to be way better!! Keep up the good work, Xarwarz, and post more pics when you can!;) |I|...  [Read More]
Posted in: Model Help
 Istorian
09-18-2008, 5:08 PM
#9
Yeah, you're right, but what troubles me most is that the head is floating, you can see that in the pics...it can turn around 36o degrees without the body moving...If everything in the PC was OK, I could say the problem is lightning, but now it seems...  [Read More]
Posted in: Model Help
 Istorian
09-17-2008, 6:33 PM
#7
nah, the area is 261tel, the polar plateau in Telos...I just want to modify a few things...I made a .lyt, a .vis, a .mod (of course!), the .mdl and .mdx (they're binary), but I only used KAurora, as you did in your excellent tutorial, Quanon! I didn'...  [Read More]
Posted in: Model Help
 Istorian
09-17-2008, 10:02 AM
#5
Well, doesn't NWMax exoprt the mdl file into an ASCII? And if I wanted to fix it, how could I? Thanks for all the help so far!:D |I|...  [Read More]
Posted in: Model Help
 Istorian
09-15-2008, 6:00 PM
#3
Well, I don't use mdlops, I use KAurora...So, would it be better if I started a new model from scratch? |I|...  [Read More]
Posted in: Model Help
 Istorian
09-15-2008, 2:34 PM
#1
I've made a new module, well to be precise I modified an existing model in Max, and there's a problem. Whe I put it in the game, everything is dark, and when I run, my head can tilt 360 degrees but my body stays where it is...I added more AuroraDLigh...  [Read More]
Posted in: Force Power Help
 Istorian
09-20-2008, 7:10 AM
#14
Yeah, that worked, thanks TG!! Now, two problems: 1) The beam visual effect doesn't show up, and the PC just puts his hand in the air and everybody is Force Crushed...no DF beam... 2) MAJOR: After a single use of the Force Power, the round doesn't...  [Read More]
Posted in: Force Power Help
 Istorian
09-15-2008, 6:04 PM
#11
When I compile the include file, I don't get an *.ncs file, and as you said, that's normal...But when I try to compile the basic script (the one in the codebox in stoffe's post), it doesn't compile and doesn't produce an *.ncs file, because of this e...  [Read More]
Posted in: Force Power Help
 Istorian
09-15-2008, 2:45 PM
#9
I get an errror while trying to compile it...It says something like: "Cannot open included file"...What do I do? And sorry for all the mess I've put you... |I|...  [Read More]
Posted in: Force Power Help
 Istorian
09-14-2008, 11:55 AM
#7
Well, I checked both, TG, and they are all right...Now, stoffe, check your PM's, as I couldn't reveal the script for the Force Power...it is not my mod, so it will be a spoiler...The animations don't work, so even if the script is really working, and...  [Read More]
Posted in: Force Power Help
 Istorian
09-14-2008, 6:11 AM
#4
Well, unfortunately it doesn't work...I am still open to new scripting methods on how to do that...:( |I|...  [Read More]
Posted in: Force Power Help
 Istorian
09-13-2008, 9:05 AM
#3
Thanks, stoffe! Will try that right away!!:D |I|...  [Read More]
Posted in: Force Power Help
 Istorian
09-13-2008, 6:58 AM
#1
I'm currently working on a Force Power and I've encountered a litle problem. I want the Force Power to target multiple enemies at once, just like Force Storm or Death Field...I just don't know how to do that...I took a look at the script of these two...  [Read More]
Posted in: Kast's WIP's
 Istorian
09-18-2008, 8:59 AM
#15
Oh, I like the grenade, I can't wait to see it in-game...could you make a smoke one, too?:xp: |I|...  [Read More]
Posted in: Kast's WIP's
 Istorian
09-13-2008, 5:55 AM
#4
That's a good idea because of all the confusion with many WIP's...Great work, Ferc, can't wait for the first one!:xp: |I|...  [Read More]
Posted in: [KotOR] Request: Sith Armor at Taris Emporium
 Istorian
09-05-2008, 3:04 AM
#7
Yeah, Dan is right, It's actually: "giveitem ptar_sitharmor". @OmenAesir It would be a hussle, because it is just too easy to do it. You can do it yourself. The only thing you need is Kotor Tool (http://kotortool.starwarsknights.com/) and...  [Read More]
Posted in: Inyri's WIP's
 Istorian
09-17-2008, 5:38 PM
#45
I will only say four words: YOU ROCK, 'NUFF SAID!!!:xp: |I|...  [Read More]
Posted in: Inyri's WIP's
 Istorian
09-13-2008, 4:58 AM
#30
Great weapon, Inyri! It looks very good, but a small fix in the mouth of the skull would make it even better, I think...but that's maybe just me!;) So, keep it up! |I|...  [Read More]
Posted in: Inyri's WIP's
 Istorian
09-06-2008, 8:06 AM
#24
I love the third one! Could you keep the same pattern, but make it white (especially Hispanic)? Very good job, keep it up!! |I|...  [Read More]
Posted in: Inyri's WIP's
 Istorian
09-05-2008, 2:17 AM
#14
It is fantastic. I cannot find any other words besides this. You, my friend Inyri, are a modeling guru!:xp: |I|...  [Read More]
Posted in: Massive Recruitment Mod
 Istorian
09-10-2008, 3:12 PM
#42
Ok, then I need some voice-actors for these characters: a Male Yoda Species a Male Jedi two female Jedi a Female Tech Specialist people to voice-over some new lines of the original party members of the game (Kreia, HK-47, Mandalore, Visas etc.) W...  [Read More]
Posted in: The Critic's 2 cents
 Istorian
09-05-2008, 3:41 AM
#878
Thanks for the review mach, I'll try and fix the chapter with the landing....Happy birthday, too, although it's a bit late!:xp: |I|...  [Read More]
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