Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

encinodude

Latest Posts

Page: 1 of 2
Posted in: Visual Enhancment Mod 2009 Final
 encinodude
12-17-2009, 1:49 PM
#68
I tried to get them all up a while back but most got denied so ill just do one planet a week until there all up Good to know you do intend to upload them all to FF. I'll just put off my next playthrough until then....  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 encinodude
12-16-2009, 3:14 AM
#66
I know, I have them. I'd like to have them all, though, and MegaUpload just isn't being cooperative for me....  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 encinodude
12-14-2009, 3:50 AM
#64
Nope. Upon trying to download a file I get a browse.php link instead....  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 encinodude
12-13-2009, 8:29 PM
#62
Looks like lots of hard work put into this mod. I'd love to try it out on my next playthrough, but MegaUpload has never worked for me. Why not upload it to FileFront or LucasFiles?...  [Read More]
Posted in: K1 Force Pack 2.0
 encinodude
12-16-2009, 3:13 AM
#27
Great, thanks!...  [Read More]
Posted in: K1 Force Pack 2.0
 encinodude
12-14-2009, 10:40 AM
#25
This seems like a swell mod and I want to use it in my next playthrough. But I don't want my health to automatically regenerate. Is it possible to disable that?...  [Read More]
Posted in: Using TSL models in K1, vice versa
 encinodude
01-09-2009, 10:36 PM
#3
I thought it'd be okay for personal use. Oh, well....  [Read More]
Posted in: Using TSL models in K1, vice versa
 encinodude
01-09-2009, 10:16 PM
#1
Is it possible to use K1 models in TSL, vice versa? I've decided to replay K1, but I'm tired of the default heads and haven't seen any modded ones I like. This is for personal use, of course....  [Read More]
I played TFU after dinner, finished it in time for breakfast. I enjoyed it, but largely because of the cinematics and not the gameplay....  [Read More]
Posted in: WIP-TSL-Graphical Mod 2008-Pics
 encinodude
05-09-2008, 11:20 AM
#7
Absolutely fantastic from the looks of it, but I agree on the damaged door. You might want to reduce its brightness or something. It's not a huge concern, but it does stand out too much from the rest of the environment. But what do I know. Maybe that...  [Read More]
Posted in: Increased Blaster Bolt Deflection damage?
 encinodude
05-08-2008, 2:25 PM
#3
When I learned about your Super Enhanced Mod I was already halfway through K1 and decided against installing it in case it messed anything up. Now I'm halfway through TSL and am only just realizing that the mod is a TSL mod as well. But I don't know...  [Read More]
Posted in: Increased Blaster Bolt Deflection damage?
 encinodude
05-08-2008, 7:46 AM
#1
Deflecting blaster bolts back at enemies usually results in really negligible damage for me, even though I have considerable upgrades to my lightsaber. My question is, does the Increase Blaster Bolt Deflection property also increase the damage done b...  [Read More]
Posted in: Korriban Sith Academy bug
 encinodude
05-06-2008, 10:02 AM
#3
Got it. It was one of the Dark Jedi Conversion script files. Removed them all to make sure, then added them back in after I got the cutscene because I want some Dark Jedi in my game. Hopefully everything goes well in Telos......  [Read More]
Posted in: Korriban Sith Academy bug
 encinodude
05-06-2008, 9:16 AM
#1
I've encountered a bug where upon entering the Korriban Sith Academy the cutscene of my party members commenting on the place and Darth Sion getting up from meditating doesn't play. I'm quite sure it has something to do with either or both the the Da...  [Read More]
Posted in: Corpse fade timer
 encinodude
05-02-2008, 12:54 AM
#6
I have a feeling it'll be the game engine. I can play Hitman 4 smoothly but KotOR and TSL have very average framerates for me. Has to be the game engine. Neverwinter Nights had way better performance for me too....  [Read More]
Posted in: Corpse fade timer
 encinodude
05-01-2008, 6:28 AM
#1
Corpses of the people I kill usually fade moments after they die. I think this takes away from the immersion, especially when they start disappearing halfway through a big battle. Is there a command to prolong the time corpses stick around?...  [Read More]
Posted in: Creating scars in Photoshop
 encinodude
05-04-2008, 12:11 PM
#9
But NiuHaka apparently did it in his Wound in the Force mod...?...  [Read More]
Posted in: Creating scars in Photoshop
 encinodude
05-04-2008, 1:15 AM
#7
This information is good enough for me to work with, thanks. What about creating an extra mesh so the scar doesn't show up on both sides of the face, though? Would I need 3DMax or something to do that?...  [Read More]
Posted in: Creating scars in Photoshop
 encinodude
05-02-2008, 12:50 AM
#5
Good idea. I'll PM him....  [Read More]
Posted in: Creating scars in Photoshop
 encinodude
05-01-2008, 10:54 AM
#3
This is a better tutorial than anything I've come across so far, but it's not quite what I was looking for. The scar isn't harsh enough (it looks like a bump on the skin instead of a crevice), but this is a start I suppose. Thanks....  [Read More]
Posted in: [TSL] Retexturing Onderon
 encinodude
05-02-2008, 1:30 PM
#19
Nope, I don't have the skills to do modeling of any sort. Just basic texturing at best. Mira's head model is taken straight from the TSL Holowan Plugin. You can find the whole thing somewhere here (http://www.jumpstationz.com/). It's one of the custo...  [Read More]
Posted in: [TSL] Retexturing Onderon
 encinodude
05-02-2008, 9:50 AM
#17
That's just the tip I needed, Quanon. It's definitely the lightmaps. I can finally get to redecorating now. Hopefully it goes well... This isn't exactly what I want, but it's working out so far. Though converting all those lightmaps is going to be a...  [Read More]
Posted in: [TSL] Retexturing Onderon
 encinodude
05-02-2008, 1:50 AM
#13
I knew about that mod. Let's just say it, uh, wasn't my thing. I have the latest version of KotORTool. The strange thing is it does have the converter, but it doesn't fire with lightmap files......  [Read More]
Posted in: High Level Force Powers V2.1 released
 encinodude
05-10-2008, 11:19 AM
#119
That's great news. But I'm definitely sure Force Grip does no damage for me at all. I had this guy in the Grip for five seconds one time and he only took (fatal) damage when Mandalore shot him. The fact that it's an "unblockable move" is go...  [Read More]
Posted in: High Level Force Powers V2.1 released
 encinodude
05-10-2008, 5:11 AM
#117
Unbalanced or not, this is undoubtedly one of the best, bestest mods out there. But I'm sure you've heard enough of that already. I've got a couple of questions. (1) In the readme it states something to the effect that it would be best not to insta...  [Read More]
Page: 1 of 2