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t3rr0r

Latest Posts

Page: 4 of 25
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 t3rr0r
12-11-2003, 7:18 PM
#69
Originally posted by AJL No... unfortunately that is not possible since there is no SP code available... Or is there ?? (I haven't checked much JO/A news lately) the mp source has been released. i suggest looking at ojp... your work would be be a...  [Read More]
Posted in: Basic Idea: Stormtrooper Neck texture
 t3rr0r
12-13-2003, 11:53 AM
#4
Originally posted by Wudan LOL, that's a funny one. Don't get me wrong, he's a brilliant modeller - it just appears that he likes to make models, but not finish them. well, we've managed to survive the wonky stormtrooper since JO. :d...  [Read More]
Posted in: Basic Idea: Stormtrooper Neck texture
 t3rr0r
12-13-2003, 11:47 AM
#2
or, we could just wait for hapslash's masterpiece. :) http://wat.midco.net/eggnog1/troopers.jpg...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 t3rr0r
12-12-2003, 7:30 PM
#4
Originally posted by Marker0077 Go in some games online, how many light side users do you see? There's not many man. Dark side powers have the upper hand, it needs to be balanced. actually i see many light side users... they foil my lightning often....  [Read More]
Posted in: Enhanced Add: Make Absorb better
 t3rr0r
12-12-2003, 6:56 PM
#2
well, one thing that could even things out (if it really need its) would be to remove the aura around the player... keep the sound, but it'd be harder to tell if you're wasting lightning or something....  [Read More]
Posted in: How about the kick?
 t3rr0r
12-11-2003, 7:30 PM
#2
i thought razor said flip kick wouldn't be implemented....  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 t3rr0r
12-11-2003, 3:12 PM
#11
Originally posted by Marker0077 Huh? What's that? rocket arena (http://www.planetquake.com/servers/arena/about.shtm). It's innovative "multi-arena" maps allows players to choose from up to 10 arenas on a single level, and have matches go...  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 t3rr0r
12-11-2003, 1:17 AM
#9
there needs to be a ra3-esque gametype for the dueling....  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 t3rr0r
12-10-2003, 9:34 PM
#7
Originally posted by razorace I don't really see the point. If you're going to only play one-on-one anyway, you should play Duel gametypes. I can understand changing the Duel modes to allow simultanous duels, but FFA means FFA. DFA (duel for all), a...  [Read More]
Posted in: Open Jedi Project: Enhanced v0.0.1
 t3rr0r
12-10-2003, 8:30 PM
#4
Originally posted by Master_Keralys Question (I don't see it at pcgamemods as in the readme, so just curious): does Enhanced v0.0.1 include NickR's RGB saber color stuff? Or is he not done with it yet? i'd assume the latter....  [Read More]
Posted in: We simply need mods!
 t3rr0r
12-13-2003, 7:33 PM
#11
maybe kurgan could be convinced to give a shout out. ;)...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 t3rr0r
12-10-2003, 9:23 PM
#15
Originally posted by razorace That one. But it seems too uniform. I think there needs to be like two or three different "normal" breathing samples to make it sound just right. :) yeah, i was thinking about that... maybe even just editing...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 t3rr0r
12-10-2003, 7:18 PM
#13
which vader were you using? the "jump1" sound for cheshire_vader sounds regular to me....  [Read More]
Posted in: Basic Submission: Improved Animevents System
 t3rr0r
12-10-2003, 3:04 PM
#11
so, do we just add something like your example: LOWEREVENTS { AEV_AMBIENT 5000 0 CHAN_AUTO *taunt%d.mp3 1 3 50 } to the end of that model's animevents file? or am i missing something... edit: nm, i get it! although i made vader sound like he just r...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 t3rr0r
12-07-2003, 2:29 PM
#3
Originally posted by razorace I should add that animevents can also do animation linked special effects. So, if you want your character to have burning hands or glowing eyes while bowing, you can. that sounds very promising. is there anyway to ass...  [Read More]
Posted in: RGB Saber Colors
 t3rr0r
12-13-2003, 1:47 PM
#28
i'm glad how the blades don't look overly bright when when multiple settings of 255 are selected... awesome work. :D are you going to be able to chang the core colour this time around (i hope not :x)?...  [Read More]
Posted in: Falcon is ingame
 t3rr0r
11-30-2003, 1:59 PM
#18
why didn't you use the yt-1300.veh file that was there already, instead of taking up an additional slot? >_>...  [Read More]
Posted in: WIP: Hellfire Droid
 t3rr0r
12-02-2003, 7:42 PM
#40
Originally posted by Duncan_10158 - increase firing speed. to 100 or below? that would be five times faster! now its raining death, with 100 it would be armagedon, jugement day, do you want that? it surly would look cool! i was just pointing out how...  [Read More]
Posted in: WIP: Hellfire Droid
 t3rr0r
11-30-2003, 2:36 PM
#34
you know what is immensly cool? setting the fire delay to 100 or below... now that's some raining death. :D also, although i don't agree on the proposition of this having a boost, the speed could be increased a bit. :)...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
12-15-2003, 1:53 PM
#654
scratch what i said about the handling... it should be slightly better than the swoop's, but not at the level it is currently at. :x...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
12-06-2003, 4:20 PM
#631
Originally posted by monsoontide I'm NOT moving the handles or the pedals and i thank you for that. :D skin is super, and the perfect colour. model is super. handling should be less responsive (shouldn't be easier to maneuver than the swoop). does...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
12-05-2003, 11:07 AM
#619
i'd love to test this. :D jesuschristisinheavennow@hotmail.com...  [Read More]
Posted in: HapSlash's Website - UPDATED
 t3rr0r
12-20-2003, 7:19 PM
#146
:OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOO x2...  [Read More]
Posted in: HapSlash's Website - UPDATED
 t3rr0r
12-15-2003, 7:17 PM
#141
impressive. way better than raven's lods. :eek:...  [Read More]
Posted in: HapSlash's Website - UPDATED
 t3rr0r
12-12-2003, 7:51 PM
#139
how goes the good fight, hap? anything slated for a holiday release? *wink, wink* ;) ;)...  [Read More]
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