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t3rr0r

Latest Posts

Page: 6 of 25
Posted in: WIP: "Republic Gunship"
 t3rr0r
11-15-2003, 2:34 PM
#10
the lambda shuttle is larger than the gunship (20m compared to 17.4m), so size shouldn't be the problem....  [Read More]
Posted in: Submission: Real Blades
 t3rr0r
11-12-2003, 2:44 PM
#14
Originally posted by Emon Some guy totally redid the code for JO, it looked awesome. We should try to contact him. i think you're talking about ajl. best saber blade/trail modding ever. hopefully ajl will be interested enough to work with ojp. :)...  [Read More]
Posted in: the new look Stormtrooper
 t3rr0r
10-27-2003, 2:37 PM
#34
Originally posted by TK8252MJL We've already astablished that Jedi Outcast models will work in Jedi Academy. The game has a skeleton conversion feature that will do all the work for you. you misunderstand. see, in ja, they change the name of a hand...  [Read More]
Posted in: the new look Stormtrooper
 t3rr0r
10-26-2003, 1:57 PM
#31
Originally posted by HapSlash Seeing as it was originally intended for JO, I'm sure I'll just finish it out that way. The only significant deviation between JO and JA models is the left hand tag, which is used for the twin saber animations. I doubt...  [Read More]
Posted in: the new look Stormtrooper
 t3rr0r
10-18-2003, 7:58 PM
#3
Originally posted by TK8252MJL HapSlash's first model to be released will be his Rebel X-Wing Pilot, then I think the Snowtrooper? isn't his stomtrooper way more complete than his snowtrooper? i haven't seen any shots of his snowtrooper with a skin....  [Read More]
Posted in: ARIOCHE terrain system
 t3rr0r
10-14-2003, 6:20 PM
#8
i don't see why they didn't add the random map generator while they were at it, since they went this far... hell, some of the rmg console commands are still in the code....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-15-2003, 2:38 PM
#500
Originally posted by imyourfather There's a great Slave 1 prefeb somewhere, it could be made into a vehicle. knowing monsoontide, he could probably whip one up just as fast as converting an old one....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-02-2003, 7:26 PM
#437
Originally posted by imyourfather You don't need to model the droid, you can attach a droid to the model with some kind of tag, like in the x-wing although, in this case someone might have make another version (with a .surf file) so the 'arms' don'...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-02-2003, 2:51 PM
#434
looking good so far. blueprint (http://www.gilsostartrekschematics.co.uk/starwars/swbprint4/naboofighterbprint.jpg)...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-27-2003, 2:21 PM
#404
since i could post yesterday, i'll try now... i love the speeder itself, but dislike the weird constant explosion mines. i'd prefer if they were similar to the lambda shuttle mines. and fyi, the whole skin has an ambient glow when dynamic glow is on...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-24-2003, 7:12 PM
#393
i just wanted to say i tried a vh_fighter version of the stap, and although it's a bit buggy, it was quite fun... although the rider was hidden despite my specifications for a visible one... and he was stuck hidden afterwards. more later....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-23-2003, 12:19 AM
#374
Originally posted by Zappa_0 Hey moon heres an idea for the mine's with the speeder. Is to make the Sith Probe Droids come out from the back of it. In the toy version of the speeder it has a probe droid in the back and I think iy would be cool to do...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-17-2003, 7:07 PM
#324
have you tried the both_gunsit1 animation for the stap (if it works at all), since the animation looks similar to the stance of the rider (http://www.nebulacomics.com/prod/stapkit.jpg). same goes with the sith speeder....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-14-2003, 8:27 PM
#304
Originally posted by Zappa_0 Cloud City Fighter and that's already in the game in .md3 format, so maybe a quick conversion could be in order....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-15-2003, 2:38 PM
#247
Originally posted by imyourfather There's a great Slave 1 prefeb somewhere, it could be made into a vehicle. knowing monsoontide, he could probably whip one up just as fast as converting an old one....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-02-2003, 7:26 PM
#184
Originally posted by imyourfather You don't need to model the droid, you can attach a droid to the model with some kind of tag, like in the x-wing although, in this case someone might have make another version (with a .surf file) so the 'arms' don'...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-02-2003, 2:51 PM
#181
looking good so far. blueprint (http://www.gilsostartrekschematics.co.uk/starwars/swbprint4/naboofighterbprint.jpg)...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-27-2003, 2:21 PM
#151
since i could post yesterday, i'll try now... i love the speeder itself, but dislike the weird constant explosion mines. i'd prefer if they were similar to the lambda shuttle mines. and fyi, the whole skin has an ambient glow when dynamic glow is on...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-24-2003, 7:12 PM
#140
i just wanted to say i tried a vh_fighter version of the stap, and although it's a bit buggy, it was quite fun... although the rider was hidden despite my specifications for a visible one... and he was stuck hidden afterwards. more later....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-23-2003, 12:19 AM
#122
Originally posted by Zappa_0 Hey moon heres an idea for the mine's with the speeder. Is to make the Sith Probe Droids come out from the back of it. In the toy version of the speeder it has a probe droid in the back and I think iy would be cool to do...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-17-2003, 7:07 PM
#74
have you tried the both_gunsit1 animation for the stap (if it works at all), since the animation looks similar to the stance of the rider (http://www.nebulacomics.com/prod/stapkit.jpg). same goes with the sith speeder....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
10-14-2003, 8:27 PM
#54
Originally posted by Zappa_0 Cloud City Fighter and that's already in the game in .md3 format, so maybe a quick conversion could be in order....  [Read More]
Posted in: HapSlash's Website - UPDATED
 t3rr0r
11-15-2003, 2:20 PM
#131
just a couple of images for the t-21... 01 (http://www.starwarsmush.com/stats/rifle-tracker.jpg), 02 (http://www.bfmods.dcrez.co.uk/images/armoury/gc/weapons/tracker16.jpg) (model). the names confuse me, as different sites call the same weapons diff...  [Read More]
Posted in: HapSlash's Website - UPDATED
 t3rr0r
11-13-2003, 9:18 PM
#122
Originally posted by HapSlash http://wat.midco.net/eggnog1/weapons.jpg If they were to be put into the game, I can't imagine which weapons most of them would replace,... I've done a bunch of non-Star Wars weapons as well, but they're all in about t...  [Read More]
Posted in: HapSlash's Website - UPDATED
 t3rr0r
11-12-2003, 2:21 PM
#117
i've never been a fan of farscape, hap, but your aeryn sun looks impressive thus far. can't wait to see what you do with the hair. i also like how you've improved mohc's looks. love the new e-11, too. are you going to be doing any other weapons?...  [Read More]
Page: 6 of 25