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t3rr0r

Latest Posts

Page: 5 of 25
Posted in: Bad Kitty (Nexu)
 t3rr0r
11-23-2003, 5:21 PM
#5
Originally posted by imyourfather Don't they have spikes or something? ouch yeah, probably similar to a cat arching it's back/hair standing on end/porcupine....  [Read More]
i smacked myself in the head when i realised what to do. :D...  [Read More]
doh. assigning these sounds individually are easy. just rename the folders (ie. to jedi_kdm, jedi_rm, etc.), and make a new sounds.cfg for each model. :D it's also nice to use other sound files as new taunts (ie. 14jak003 for the kel dor). >_>...  [Read More]
the pissed off darkside kel dor jaden sound great. XD...  [Read More]
these are superb modifications... now, if only there was a way to assign sounds to the individual jaden models......  [Read More]
Posted in: Lord Of The Rings MOD comes to LucasForums!
 t3rr0r
11-21-2003, 11:42 AM
#11
Originally posted by wedge2211 Be careful. Lord of the Rings has a lot of settings that would make for great duels or great hundred-thousand-strong-army battles, but not much in between. They can lok AMAZING, it's true, but gameplay and performance...  [Read More]
Posted in: Slave 1 vehicle
 t3rr0r
11-19-2003, 9:42 PM
#6
he isn't requesting it... he's trying to convert it....  [Read More]
Posted in: Enhanced Ideas: New Animations
 t3rr0r
11-25-2003, 9:52 PM
#37
Originally posted by razorace But that would be obvious! of course, what was i thinking?!...  [Read More]
Posted in: Enhanced Ideas: New Animations
 t3rr0r
11-25-2003, 8:52 PM
#35
Originally posted by Dacks If possible, could you perhaps try an over the head 'Move forwards signal' ? why not use TORSO_HANDSIGNAL3?...  [Read More]
Posted in: WIP: "Republic Gunship"
 t3rr0r
11-23-2003, 7:52 PM
#32
Originally posted by imyourfather Multi gunner is impossible, but it is possible to carry passenger. the lambda shuttle has room for two gunners, as can be seen when the comment markings are taken out of the .veh file....  [Read More]
Posted in: WIP: "Republic Gunship"
 t3rr0r
11-19-2003, 9:56 PM
#23
Originally posted by ZH@o YuN Looks a bit like it, but it's much smoother and better looking, good job :D he started zam's speeder way before ja was released. :)...  [Read More]
Posted in: WIP: "Republic Gunship"
 t3rr0r
11-16-2003, 2:05 AM
#20
Originally posted by RaSiN_HeCk anyway around that? only with the sdk....  [Read More]
Posted in: WIP: "Republic Gunship"
 t3rr0r
11-15-2003, 4:46 PM
#12
Originally posted by Usurpo Thats not nessicarily a bad thing. If the middle of the craft, the part where people walk though, is not of the vehicle, it could hold ALOT more people who can fire and everything...very cool. Its somthing to deffinatly i...  [Read More]
Posted in: RGB Player Menu Options
 t3rr0r
11-28-2003, 1:34 PM
#6
Originally posted by Kurgan There were RGB saber blades in JK2?? Where?? they coded by tchouky and featured in jedimod, originally....  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-27-2003, 7:25 PM
#71
Originally posted by Aryyn There is many ridges in this hilt you just cant see them, the pic isnt that great. you can't see them because the skin doesn't emphasize them. like i said....  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-27-2003, 12:55 AM
#68
Originally posted by Aryyn There isnt that much detail on the hilt itself only many, many ridges......  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-26-2003, 7:13 PM
#66
Originally posted by Aryyn The 3rd one is already done T3rror i have it in my hilt pack yes, but that skin doesn't show very much of the detail....  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-26-2003, 3:12 PM
#64
Originally posted by alaris and they're oogly. you wouldn't say that if just one character had used each. ;)...  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-25-2003, 8:34 PM
#60
Originally posted by alaris but I don't plan on making any of those that weren't featured by the main Jedi. 1 and 3 (from my post) were used by obi-wan and anakin. ;)...  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-25-2003, 3:09 PM
#58
alaris, are you going to do a few of the other, more generic hilts, too (ie. 1 (http://www.thelightsaber.com/WorkFolder/SmallSFW/AdiGalliaRedSM.jpg), 2 (variation on 1) (http://www.thelightsaber.com/WorkFolder/SmallSFW/AalyaSecura5SM.jpg), 3 (http://...  [Read More]
Posted in: WIP: Hilt Pack
 t3rr0r
11-22-2003, 2:01 PM
#40
those movie sabers look awesome! you planning on more?...  [Read More]
Posted in: Dewback W.I.P. Updates
 t3rr0r
11-16-2003, 12:58 PM
#66
Originally posted by LightNinja Monsoon, what skin do i have to send you, the second (shots 12&13) or the first (shot 11) :confused: or the two? he said he'd do it....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-26-2003, 1:42 PM
#562
Originally posted by monsoontide Let me know if you're done and I'll get going on the final! :) go for it....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-23-2003, 2:36 PM
#556
this was in mp... - the death animation needs some more weight to it... doesn't look very realistic (something that big is gonna crash, not settle softly). - could be a little bigger (head clipping issue). - the npc version grabbed me, bit me, spe...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 t3rr0r
11-22-2003, 12:53 PM
#529
i'd be glad to give the acklay a test. jesuschristisinheavennow@hotmail.com...  [Read More]
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