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Stream

Latest Posts

Page: 7 of 9
Posted in: Linking Modules
 Stream
02-13-2008, 2:30 PM
#2
You just replace all that with the name of the .mod file you made. --Stream...  [Read More]
Posted in: nagi quest!!
 Stream
02-13-2008, 8:43 AM
#5
he easiest way to solve this problem would probably be re-installing your game ... You don't always need to go to that extreme, usually just starting a new game will sort it out, or use a save from before you installed the mod in question, or last on...  [Read More]
Posted in: Getting far enough before talking
 Stream
02-13-2008, 8:53 AM
#2
Attach this script to a node before the one that makes her dance; void main () { object oNPC = GetObjectByTag("Mira", 0); object oPC = GetFirstPC(); int bRun=FALSE; ActionPauseConversation(); AssignCommand(oNPC, ClearAllActions()); Assig...  [Read More]
Posted in: How can I unlock a door? (was: Script question)
 Stream
02-10-2008, 2:11 PM
#4
Nevertheless some members of the community here can read even that! Ha I wish, not a chance for me. What is it you're trying to do, just find out what the script does or get it to do something else/more? --Stream...  [Read More]
Posted in: Need help with a script!
 Stream
02-09-2008, 11:12 AM
#2
Try this; void main () { object oNPC=GetObjectByTag("exarkun"); AssignCommand(oNPC, ClearAllActions()); AssignCommand(oNPC, ActionForceMoveToLocation(GetLocation(GetObjectByT ag("walk", 0)), 0)); EDIT: There shouldn't be a s...  [Read More]
Posted in: Making Cinematics
 Stream
02-17-2008, 2:54 AM
#9
Another way you could try it is to use a space simulation game - I'll probably get flamed for saying this here but Bridge Commander is perfect. If you go to the Bridge Commander part of filefront and download some of the movies people have made, you'...  [Read More]
Posted in: modding question
 Stream
02-07-2008, 12:55 AM
#2
This post, http://www.lucasforums.com/showthread.php?t=168268, covers blaster bolt re-texturing and ammunition types. --Stream...  [Read More]
Posted in: How can I create a NPC in a non custom area?
 Stream
02-05-2008, 2:58 PM
#4
This script will spawn a NPC; void main() { CreateObject(OBJECT_TYPE_CREATURE, "NPC_TAG", Location(Vector(x, y, z), 0.0)); } --Stream...  [Read More]
Posted in: Module Editor does not work
 Stream
02-06-2008, 1:46 PM
#4
Once you've downloaded the map hurl into the maps folder in the main KOTOR Tool directory, open KOTOR Tool and find the .rim for the module and click extract for module editing, choose where to extract the files too, then you get asked which files yo...  [Read More]
Posted in: Module Editor does not work
 Stream
02-06-2008, 12:42 PM
#2
I've probably got the wrong end of the stick but you can't open the .map files with KOTOR Tool. All it does is shows you the map of the area so you can see where to put placeables, npcs etc. --Stream...  [Read More]
Posted in: Doors and Area Transitions
 Stream
02-04-2008, 4:38 PM
#8
Thanks guys, I've been able to use KOTOR Tool's module editor so far and haven't had to do too much with K-GFF anyway I'll give it a shot in the morning, busy getting insurance quotes at the moment, might be buying a new car... yay! Take Care --Str...  [Read More]
Posted in: Doors and Area Transitions
 Stream
02-04-2008, 3:48 PM
#5
I was just doing this today for Dantooine Expansion, there's a field that says just Linked To which is where you put the name of the waypoint, if this is blank I guess you just spawn at the module start location. I guess I might as well ask here in...  [Read More]
Posted in: Spawning a Waypoint with a script
 Stream
02-02-2008, 8:17 AM
#3
Yeah sorry about that x instead of a z, my bad - if you replace the x, y, z(x) party with the whereami output that should compile fine. void main() { CreateObject(OBJECT_TYPE_WAYPOINT, "WP_TAG", Location(Vector(10.0, 1.4, -5.3), 0.0));...  [Read More]
Posted in: i am going to get maya but before i do would anyone
 Stream
02-02-2008, 4:44 PM
#8
It's just old, but it can still perform all the basic tasks you need with less fuss than some commercial software (*cough*MS3D*cough*). I know I used Milkshape as an example but thinking about it Inyri is right, it's very crude and sloppy, I original...  [Read More]
Posted in: i am going to get maya but before i do would anyone
 Stream
02-01-2008, 3:29 PM
#2
Are you any good at modeling? If you're not or haven't done anything much then my advice would be try a few free trials first, or maybe buy Milkshape as it's only about Ј20 - I know it's no good for KoTOR Models but you'll get a feel for making mode...  [Read More]
Posted in: Waypoint / Mapnote question
 Stream
02-01-2008, 2:38 AM
#4
It's in the .utw file isn't it? There's settings there that says waypoint has map note, map note enabled and then the details. --Stream...  [Read More]
Posted in: Waypoint / Mapnote question
 Stream
01-31-2008, 4:50 PM
#2
There's two ways of doing this both involving scripts, first you could attach the script to a dialog where the global will be set; void main() { CreateObject(OBJECT_TYPE_WAYPOINT, "WP_TAG", Location(Vector(x, y, x), 0.0)); } The othe...  [Read More]
Posted in: Getting 2 map
 Stream
02-06-2008, 4:40 PM
#7
No problem dude, we all get it wrong to begin with. --Stream...  [Read More]
Posted in: Getting 2 map
 Stream
02-02-2008, 10:23 AM
#4
What is your module called? By that I mean the name of the .mod file - say you called it darth_hanhar001.mod you would open up the console and type warp darth_hanhar001 and press enter. --Stream...  [Read More]
Posted in: Getting 2 map
 Stream
02-01-2008, 5:29 PM
#2
You have to put the .mod files into the Modules folder in your main KoTOR/TSL directory and the use the warp cheat to get there. --Stream...  [Read More]
Posted in: Darth Bandon battle not starting
 Stream
01-30-2008, 5:55 PM
#3
That should work but you'll have to do it on a save before you got to Kashyy... Wookie World or the game won't spawn him again as he's already been spawned on aforementioned planet. Also I'm going to sound like a boring old nagging fart as I told so...  [Read More]
Posted in: Lip Sync question
 Stream
01-29-2008, 5:18 PM
#2
Copy the voice file from Freyyr's .dlg file, as for lip syncing you'll have to extract the .lip files and have them in the override folder, use this post as a guide http://www.lucasforums.com/showthread.php?t=185079 --Stream...  [Read More]
Posted in: Extreme noob at kotor tool needs help...
 Stream
01-30-2008, 1:59 PM
#5
If you double click on the inventory slot that will bring up a text box to add the tag of a custom item. --Stream...  [Read More]
Posted in: Make npc walk to certain point
 Stream
01-31-2008, 4:29 PM
#16
Have you tried stoffe's suggestion of MoveToObject, she should then find her own way. Also did you want her to disappear? if so once she's out of sight of the PC surely it doesn't matter where she's got to as the PC won't see her anyway. --Stream...  [Read More]
Posted in: Make npc walk to certain point
 Stream
01-31-2008, 3:59 PM
#12
If you don't care where the npc runs to, use the script I made for Secura; void main () { object oNPC = GetObjectByTag("NPC_TAG"); object oPC = GetFirstPC(); int bRun=TRUE; AssignCommand(oNPC, ClearAllActions()); AssignCommand(oNPC, C...  [Read More]
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