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Stream

Latest Posts

Page: 8 of 9
Posted in: Voice Editing
 Stream
01-28-2008, 2:33 AM
#4
Yeah open one file, move to where you want to insert and go edit>insert file --Stream...  [Read More]
Posted in: Voice Editing
 Stream
01-27-2008, 4:53 PM
#2
I personally just use Windows Sound Recorder for .wav files, it may not have all these fancy settings and what have you but it works. Otherwise just try a google search for sound editing programs, there's hundreds of freeware software out there, down...  [Read More]
Posted in: Linking dialog options
 Stream
01-26-2008, 11:59 AM
#2
Using DLG Editor, write the dialog how you'd like it, right-click the node you want to copy, select copy node and then right-click on the node that you'd like to have the same options and click on past node as copy. You will only see the first node...  [Read More]
Posted in: Jedi robes?
 Stream
01-25-2008, 6:55 PM
#2
The best bet would to be do a username search of the person who uploaded the image. --Stream...  [Read More]
Posted in: Holowan Laboratories
 Stream
01-25-2008, 6:23 PM
#1
I was thinking, Holowan Laboratories has nearly 100,000 posts in it - wouldn't it maybe be a good idea to maybe split her up into sub-forums for each kind of editing question, say one each for scripting, 2da, characters, items, texturing etc - that w...  [Read More]
Posted in: Connecting a module?
 Stream
01-23-2008, 6:19 PM
#4
I think there's extra settings in the trigger file that deal with that part of it although I'm not too sure as I've only done a start module script via dialogs and not triggers. --Stream...  [Read More]
Posted in: Connecting a module?
 Stream
01-23-2008, 6:13 PM
#2
I'm not sure that this is the correct way to do it but to me it's the easiest way, first decided where you want the transition to be and then make a trigger in that area. In the .utt file add this as the on enter script; void main() { object oPC =...  [Read More]
Posted in: How to make new textures from nothing
 Stream
01-23-2008, 11:37 AM
#6
I think it's called light mapping or uv mapping or something, I can't model anything so I'm not sure but as for how to do it - I think unless you've made the model yourself it's best to just re-skin a texture it's exactly the same as making one from...  [Read More]
Posted in: How to get item
 Stream
01-25-2008, 11:37 AM
#23
You'll find it in the source scripts section of KoTOR Tool or with any script complier. --Stream...  [Read More]
Posted in: How to get item
 Stream
01-25-2008, 10:32 AM
#21
What kind of scripts are you looking for? The best way is to take a look at the source scripts in the KoTOR Tool bif sections. Another good place is to look through nwscript as it has all the script functions, if you take a look through there you'll...  [Read More]
Posted in: How to get item
 Stream
01-25-2008, 2:42 AM
#19
Sorry I forgot about this part, once you've changed it you have to click on another node before saving or closing do the changes don't take effect. --Stream...  [Read More]
Posted in: How to get item
 Stream
01-24-2008, 9:23 AM
#17
So you can have both scripts running on the same node, use this code for your script; void main() { object oPC=GetFirstPC(); CreateItemOnObject("Tag_Of_Armour", oPC); ExecuteScript("Original_Script_Here", OBJECT_SELF); } And...  [Read More]
Posted in: How to get item
 Stream
01-24-2008, 5:21 AM
#15
You have to extract them with KoTOR Tool first, for K1 they're in the s_rim file of the module and for TSL they're in erf>modules>modulename. --Stream...  [Read More]
Posted in: How to get item
 Stream
01-23-2008, 2:26 PM
#12
That was me and you're right, well spotted mate - I haven't got around to double checking yet but I'm not looking forward to it, I have a bad habit of not looking at the screen when I'm writing, no matter how hard I try I can't get out of it. --Stre...  [Read More]
Posted in: How to get item
 Stream
01-23-2008, 1:42 PM
#10
Here's two images of DLG Editor in action, one is for KoTOR and the others for TSL. In both cases the Red text is what the NPC says and the Blue is the PC. KoTOR http://www.deadlystream.com/Images/KT1.jpg (http://www.deadlystream.com/Images/K1.jpg)...  [Read More]
Posted in: How to get item
 Stream
01-23-2008, 11:34 AM
#6
If you scroll down you'll see the CreateObject function if you double click it, it will add that function into the script but you don't actually have to do that, just copy what I put above and paste it into the text editor, all you have to do is add...  [Read More]
Posted in: How to get item
 Stream
01-22-2008, 6:10 AM
#4
There are many ways to compile a script, I personally use TSL Patcher as I use it to edit 2da and journal files, this thread explains how to compile scripts and the tools you need http://www.lucasforums.com/showthread.php?t=143681. As for attaching...  [Read More]
Posted in: How to get item
 Stream
01-22-2008, 2:51 AM
#2
Hey there, compile this script and attach it to the Hutt's dialog sometime after defeating Bendak, either when you collect the credits of when you talk to him to do the next fight. - It's been a while since I've played this part of the game and I can...  [Read More]
Posted in: Help With Custom Voice Overs in dialog in K1
 Stream
01-25-2008, 5:48 PM
#6
Like Sekan said you can name them whatever you like, it's best not to make them too long but make sure you name them something that you can remember, say if you were recording each node in order you could name them sithspecter001/002 etc. --Stream...  [Read More]
Take a look at this tutorial, it's for TSL but both games are similar and it will give you something to go on as a guide. http://www.lucasforums.com/showthread.php?t=168268 Hope this helps --Stream...  [Read More]
Posted in: Help with Trigger, please!
 Stream
01-16-2008, 4:40 PM
#2
Are you sure the .ncs and .utt files are in the override folder or .mod file? I know this sounds obvious but it is so easy to forget to chuck them in, I've done it myself countless times, actually last week I was getting snotty with the game because...  [Read More]
Posted in: how to make Dark side transition
 Stream
01-21-2008, 2:28 PM
#12
Not that I know of, I'll be honest I'm not a great texture person, I just mess around really but another thing you could do is draw some cracks by hand and scan them onto your computer and then paste them onto the head. --Stream...  [Read More]
Posted in: how to make Dark side transition
 Stream
01-21-2008, 2:09 PM
#10
The colour can be anything you like, that's up to you - As for actually making the cracks there won't be any pre-defined template, you'll have to just do them one at a time using one of the ways I mention above and see how it goes. --Stream...  [Read More]
Posted in: how to make Dark side transition
 Stream
01-21-2008, 1:43 PM
#8
I think I understand what you mean, there's a few ways of going about it - You could either use the pencil tool, if your software has one or you could zoom in as much as possible and colour each individual pixel - which is a very time consuming and t...  [Read More]
Posted in: Assistance Needed
 Stream
01-20-2008, 4:46 PM
#2
Hey there, not sure if you'll still need this after how long it's been but here goes. First, it's not possible to transfer files between the Xbox 360 & the PC directly with a USB device as the 360 won't recognise the device, you need to purchase...  [Read More]
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