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Stream

Latest Posts

Page: 6 of 9
Posted in: What's your Wallpaper? (56k ouchies)
 Stream
05-01-2008, 1:19 PM
#872
Here's my current background, I'm always changing the damn thing http://www.deadlystream.com/Europa.jpeg --Stream...  [Read More]
Posted in: Whos getting it?
 Stream
09-29-2008, 2:34 AM
#4
I'm definitely getting it, from what I've seen on the demo it's going to be a sweet game. Roll on 10, October. --Stream...  [Read More]
Posted in: Script problem(s)...
 Stream
08-19-2008, 3:48 AM
#2
I think the reason why the old script wouldn't fire is because the name is too long, I'm sure I read somewhere that the name of a script can only be up to 16 characters long. As for the item not equipping try this script; void main() { object oPC =...  [Read More]
Posted in: A little help with extraction please?
 Stream
07-22-2008, 2:37 PM
#2
You're best bet is to download the Whereami Armband, (http://www.starwarsknights.com/mtools/whereami206.zip) add it to your inventory, obviously, and stand next to the footlocker and activate it, it will give you the tag of the footlocker and so you...  [Read More]
I have all of the .map files in the map file in program file. I may have read this wrong but the .map files have to be in the maps folder inside the main program folder, for example they should be in C:\Program Files\Kotor Tool\Maps\ The MapInfo.bfd...  [Read More]
Posted in: A Question About Overwriting Modules
 Stream
04-06-2008, 12:58 PM
#2
You place it in the modules folder, the game will automatically use a .mod file before the .rim - Also not sure if you know this already but it's best not to use the MOD builder that's built in to the Module Editor as it doesn't package everything up...  [Read More]
Posted in: Modding help.
 Stream
03-29-2008, 11:21 AM
#4
Where it says STORE_TAG replace that with whatever you put in the tag field in the .utm. Then just compile the script, add the script to a dialog somewhere and place both in the override and you should be fine. --Stream...  [Read More]
Posted in: Modding help.
 Stream
03-29-2008, 4:00 AM
#2
A .utm works kind of like a .utc, just because it's made the way you want it and it's been hurled into the override folder, it won't show in game until it's placed into the module. There's probably a better way of doing it than this, but if you atta...  [Read More]
Posted in: Atton attack??
 Stream
03-28-2008, 7:48 AM
#2
Yeah that looks like he would attack the exile... well he'll attack the PC but whether the PC is the exile or not is a different matter. Looks like it's a script from Peragus so maybe it is cut content, the player could've been Mira at that stage or...  [Read More]
Posted in: This is going to sound stupid, but...
 Stream
03-11-2008, 2:45 AM
#2
I'm not sure about 3ds but in gmax I believe you have to select the AuroraBase and then you'll see it on the right. I don't know what the AuroraBase is called for a head but for lightsabers it's something like gw_lghtsbr_01 etc, anyway it's always t...  [Read More]
Posted in: move to waypoint script
 Stream
03-10-2008, 6:23 PM
#4
The code would be exactly the same except add a delayed destroy function, so the overall code would be; void main () { object oNPC=GetObjectByTag("NPC_TAG"); AssignCommand(oNPC, ClearAllActions()); AssignCommand(oNPC, ActionForceMoveTo...  [Read More]
Posted in: move to waypoint script
 Stream
03-10-2008, 5:03 PM
#2
Try this; void main () { object oNPC=GetObjectByTag("NPC_TAG"); AssignCommand(oNPC, ClearAllActions()); AssignCommand(oNPC, ActionForceMoveToLocation(GetLocation(GetObjectByT ag("WP_TAG", 0)), 0)); } That space in tag should...  [Read More]
Posted in: journal entry help
 Stream
03-08-2008, 5:46 PM
#2
have you made sure you set the language id to 0 as well? --Stream...  [Read More]
Posted in: [K1] Need a help
 Stream
03-06-2008, 4:03 PM
#2
I believe that the only way to have the dialog appear in a little box is if there's no reply to the node. --Stream...  [Read More]
Posted in: Making Bastila a non-jedi on Taris?
 Stream
03-03-2008, 1:43 PM
#7
Doing it that way would be good but the trouble is she won't have any of her feats & skills when you recruit the second Bastila. --Stream...  [Read More]
Posted in: Making Bastila a non-jedi on Taris?
 Stream
03-03-2008, 3:31 AM
#4
Well she'd still level up but she wouldn't be able to add new powers, I guess the only way around it would be to add another script to give her a few powers when she becomes a Jedi. --Stream...  [Read More]
Posted in: Making Bastila a non-jedi on Taris?
 Stream
03-03-2008, 2:50 AM
#2
I'm not sure if this will work properly or not but try editing Bastila's .utc file and just change here class to scout or something but leave everything else alone, that way she'll still have her force powers and lightsaber but as she's not a Jedi sh...  [Read More]
Posted in: 3 questions
 Stream
03-01-2008, 7:33 PM
#2
1 & 2 - You have to edit the characters .utc file in KoTOR Tool itself not module editor and click on Inventory and add items there. The same with the doors, you have to edit the .utd file in the main tool. Check the details in the .utw file and...  [Read More]
Posted in: NPC Scripting help
 Stream
02-25-2008, 3:08 AM
#4
My bad, I put oNPC instead of oNPC1. This one will work; void main() { object oNPC1 = GetObjectByTag("NPC1_TAG"); object oNPC2 = GetObjectByTag("NPC2_TAG"); object oPC = GetFirstPC(); ExecuteScript("k_def_heartbt01",...  [Read More]
Posted in: NPC Scripting help
 Stream
02-24-2008, 3:53 PM
#2
Attach this script to the OnHeartbeat field of one of the NPC's, it will check to see if the player is within 5 metres of one of the NPC's, if he/she is then the NPC will walk to the other and then after 3 seconds start the conversation. It will also...  [Read More]
Posted in: Is it possible to...
 Stream
02-20-2008, 12:57 AM
#5
I'm not completely sure but I believe that applies to movie dialogs as well. --Stream...  [Read More]
Posted in: Is it possible to...
 Stream
02-19-2008, 12:53 PM
#3
Practically all of the game dialogs use a reference to dialog.tlk - so the language used depends on what language game you bought. Long story short, the only way it's possible is to take out the reference to dialog.tlk in all the dialogs and write it...  [Read More]
Posted in: Robe editing
 Stream
02-18-2008, 12:50 AM
#2
The only way to do that would be to re-model the robe itself, I'm not going to try explain how to do it as my modeling skills are crude and sloppy at best. --Stream...  [Read More]
Posted in: Uploading .MAP files into KOTOR Tool
 Stream
02-26-2008, 2:46 PM
#3
This should have been in KOTOR Tool's forum. To use module editor you should click the button that says extract entire rim for module editing. Are you sure you're trying a module where a map is supported, there are a few missing especially for K1. -...  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 Stream
03-04-2008, 2:45 AM
#32
It means provocative, also i do understand why some authors don't want their work included, most of them nowadays use TSL Patcher so that their work is compatible with others, if you included them in a big pack you would have to make new .2da files a...  [Read More]
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