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logan23

Latest Posts

Page: 8 of 20
Posted in: [TSL] New Planet: Cathalan
 logan23
11-08-2010, 6:27 PM
#4
When do you think you can get a few pics of the modules, so whe can see the reskinned planet,...  [Read More]
Posted in: I can't warp
 logan23
11-07-2010, 10:34 AM
#5
what operating system are you using?...  [Read More]
I believe it will be actually good with some minor issues which players or reviews wish were different and they will get slightly attacked for using concepts from WOW. The biggest question is...the end game and the amount of content since players wi...  [Read More]
Posted in: TimBob12's WIPs
 logan23
11-11-2010, 1:12 PM
#25
I will caution before you start building into these lost modules to release the version you have if it completes your original vision and then go onto these which can be a version 2. The reason I say this you could be entering into a section of modd...  [Read More]
@zbyl2 I was able to compile the script. void main () { object oPC = GetFirstPC(); if(GetAppearanceType(GetFirstPC()) == 88) { // replace "X" with line's number from appearance.2da file //Spawn items and do any other stuff you need he...  [Read More]
Posted in: Heroes Of the Old Republic Saber mod (for TSLRCM)
 logan23
10-23-2010, 8:35 PM
#10
Great job!...  [Read More]
Posted in: Ex-EA Staff Speaks Out on SWTOR
 logan23
10-17-2010, 8:45 PM
#16
Everyone needs to read the full article. The whole thing with TOR is not true. The article is about her two bosses and mystic. She does not have the access to know what she is saying about TOR. Read the article and you will see what i mean....  [Read More]
Posted in: dantooine original landing pad
 logan23
10-15-2010, 11:25 PM
#4
the landing pad is Korribian's landing pad,..an early rough. I'm assuming they used it for dantoonie and then changed it....  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 logan23
10-03-2010, 11:25 PM
#12
Hey, I compiled your script, that posted in the first post as a kotor1 script and it worked fine. All compiled. I used a name (kmaybe.nss) and it worked...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 logan23
10-03-2010, 9:41 PM
#10
What is changed from the old one, i don't have the original script of this to compare...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 logan23
10-03-2010, 8:12 PM
#8
What part of the script was changed? from the original? Can you give the line?...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 logan23
10-03-2010, 7:23 PM
#4
You can compile it as a different name. Then after it compiles you then change its name to the original and throw it into the override folder and test it. This should get you past the issue. Logan...  [Read More]
Posted in: hidden planets?
 logan23
09-13-2010, 5:14 PM
#4
Bioware made a larger number of slots for just incase since at the time of the scripts creation they were not sure how many planets would be in the game. The benifit of extra slots are if Bioware decided to do an expansion they gave themselves the fr...  [Read More]
Posted in: MOD RELEASE POLL
 logan23
08-28-2010, 4:43 PM
#4
I would say you can release what you have finished and then release the rest later since they are the ships verse ex. placeables which would jump at the eye more....  [Read More]
Posted in: LDR's WIPs
 logan23
10-31-2010, 12:41 PM
#41
Here you go void main() { if ((GetEnteringObject() == GetFirstPC())){ if( GetObjectByTag( "kor_coff1" ) == OBJECT_INVALID ) { CreateObject(OBJECT_TYPE_CREATURE, "kor_coff1", Location(Vector(10.47,8.82,63.72), 0.00)); Create...  [Read More]
Posted in: LDR's WIPs
 logan23
10-30-2010, 9:41 PM
#39
you have to do a checkon one of the newly spawned npcs, so if this one npc is present, do not fire......if the npc is not present then the script will spawn them void main() { if ((GetEnteringObject() == GetFirstPC())){ if( GetObjectByTag( "...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
11-03-2010, 9:02 PM
#1118
Hey, How much is gonna be voiced in the beta version? Redrob41 is correct that we aim to have all the non important NPcs all voiced for the Demo. As for the Act 1....Most of the NPCs will have voice overs. Drayen is already cast and the guy is alm...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
11-03-2010, 12:28 AM
#1113
So.....how's the beta testing going? Actually its going quite well. I have the last 10 minute section to give to the team to test this week along with some tweaks on the first 2 hours section they played. I believe we came across 2 bugs which are ea...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
10-16-2010, 5:28 PM
#1104
hi. this is a great mod. i have 2 questions 1) act 1 will be the demo and act 2 the complete game? 2) do you need to instal act 1 for playing act 2? The Demo is not act one. The Demo will most likely be about 2 hours or 2 and half hours depending...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
10-16-2010, 12:10 AM
#1099
Hey everyone! I'm just making a quick up date here. As redrob41 stated I have been doing a lot of behind the scenes for the Demo so it will be ready for testing..... And I would like to officially announce that the Beta Testing for the Demo's co...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
09-19-2010, 6:58 PM
#1074
HOLY HUTT HINEY!!! Hutts have butts??? I just assume they didn't lol...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
09-19-2010, 2:07 PM
#1067
Hey Back with some pics At the Jedi Temple with a Jedi meditating http://img135.imageshack.us/img135/4493/k200617.jpg A Jedi master instructing Younglings (The hands will be fixed) http://img245.imageshack.us/img245/4011/k200618.jpg Now with S...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
09-15-2010, 8:21 PM
#1058
Hey, How about an optional torrent version? Right now there is no plan for one i know how this will be distributed and will be tested once Beta starts. I am sure that someone out there will end up creating a torrent for this mod. i have a questi...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
09-14-2010, 9:45 PM
#1048
Hey everyone! On the topic of the the install of the files, Right now we will be using the TSLpatcher along with what Redrob41 stated where there will be also a file names override folder which the player can just copy and past the files into the k...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 logan23
09-03-2010, 9:50 PM
#1023
I have 2 questions: 1. In the The Old republic it is revealed that a "Sith Emperor" were responsible for Revan and Maliks fa -er conversion to the dark side , will you try to continue this or are you veering into your own personal story?...  [Read More]
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