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Lord2

Latest Posts

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Posted in: Kotor Save Editor - Version 3.3.6
 Lord2
12-10-2013, 10:39 AM
#4
Oh... Nice upgrade. Thank you! :D...  [Read More]
Posted in: Vurt's retextures
 Lord2
01-16-2011, 7:10 AM
#139
That's sad to hear, νυrτ. I think, I speak for all when I say that it's wonderful that you release your work so far at least....  [Read More]
Posted in: Vurt's retextures
 Lord2
01-11-2011, 6:52 AM
#131
KotOR II goes from a bad looking game to an awesome one... When this will all be released! :thmbup1: Also, your Ebon Hawk textures... I understand where you're going with the glow but I think it's a bit too much....  [Read More]
Posted in: Anyone who can compose?
 Lord2
03-22-2010, 5:44 PM
#2
I think you're going to draw more members if you share the details here and now. Like what they are composing for......  [Read More]
Posted in: Walkmesh Editing Issue
 Lord2
11-08-2009, 8:48 AM
#2
I have fixed the previous problem, but for some reason I can't exit the Harbinger bridge (151HAR) after editing the walkmesh, even though I've set the adjacency values back to their original state. The old file is now replaced wit the new one......  [Read More]
Posted in: Walkmesh Editing Issue
 Lord2
11-07-2009, 11:04 AM
#1
Greetings, travelers! :) I'm editing the walkmesh of the Harbinger bridge so I can place officers in the chairs. I got it to work, except the connection between two of the rooms was damaged. I went to fix it and now I can't enter this room at all....  [Read More]
Posted in: Upgrade Skins Outside Citadel Station
 Lord2
10-26-2009, 10:27 AM
#2
I really don't mind the second picture. But the first one on the other hand... I think it's supposed to be grass and pipes but it sure doesn't look like it. Would it be too much to ask to add some details on the buildings, like a sensor? Support!...  [Read More]
Posted in: K1 Axxila; Coruscant, but inside-out
 Lord2
10-25-2009, 9:01 AM
#15
I find it very interesting to have the landing pad surrounded by the other towers....  [Read More]
Posted in: K1 Axxila; Coruscant, but inside-out
 Lord2
10-24-2009, 3:40 PM
#7
I really like the idea that you are on a top of a building....  [Read More]
Posted in: Disbeliever's crazy project!
 Lord2
10-21-2009, 11:15 AM
#30
Another "REALLY" crazy attempt by Quanon to bring life to this community....  [Read More]
Posted in: Making the Hud Invisible (K1 and K2)
 Lord2
08-27-2009, 8:40 AM
#4
There is easy way to remove all HUD (in both games) without modding. Go into "free look" mode and use warp cheat to warp into any module. All HUD will disappear. It will appear again after saving and reloading though. That's not true. Pres...  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 Lord2
07-02-2009, 7:51 AM
#10
I like it. Especially Lehon, Korriban, the Ebon Hawk and Dantooine (in a way)....  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Lord2
06-07-2009, 11:12 AM
#232
*SPOILER* When i get to the new module with the cliff face and start going up the tunnel halfway up the screen blacks out and a few secs later Im at the foot of the cliff and Matilda says "we cannot deviate from our path" so basically im...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Lord2
06-07-2009, 9:15 AM
#230
I just played through it, and enjoyed it - well... as much as it could be enjoyed, my (new) graphic card decided to shut down the game once in a while so it was a hell playing through it. But it was fun. I have like ~70 saves of the entire mod. But...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Lord2
05-31-2009, 9:27 AM
#168
This has to be the most unstable mod I have ever played! It crashes every 10th minute or so, and now I'm stuck because of the crashes, (click "spoilers" to see when): It crashes when Shadow and "Revan" walks through the Korriban...  [Read More]
Posted in: (k1) Taris middle city
 Lord2
07-01-2009, 8:23 PM
#179
I should throw in my response here too. This is an excellent effort to keep Taris alive, maybe sometime in the future we will see a mod with a whole new planet like this. That would be awesome. Best mod ever!...  [Read More]
Posted in: (k1) Taris middle city
 Lord2
04-22-2009, 11:50 AM
#119
Looks damn good, keep it up :D...  [Read More]
Posted in: (k1) Taris middle city
 Lord2
04-14-2009, 3:48 PM
#86
You're sure you are not an employee of Bioware's modding team? :thmbup1:...  [Read More]
Posted in: (k1) Taris middle city
 Lord2
04-11-2009, 10:22 PM
#71
Oh, looks neat. It's really cool that you're creating new areas. You better not cancel this :P...  [Read More]
Posted in: Model viewer for KotOR?
 Lord2
09-24-2010, 3:45 PM
#54
I hate Windows 7! Have anyone succeeded to make this run under a Win7 64-bit OS? Comparability mode and Run as Admin doesn't help - all I get is the "has stopped working" message....  [Read More]
Posted in: The Lost Ones - A KOTOR Storyline Expansion Mod
 Lord2
06-07-2009, 9:13 AM
#95
The custom area looks interesting. I'll keep an eye on this, and I really need to fix my KotOR game - unstable as a... well.....  [Read More]
Posted in: Kast's WIP's
 Lord2
11-01-2008, 11:11 PM
#56
Cool, concerning Master Vandar? Is he able to sit in the chair during the trial, if not - maybe you should remove him?...  [Read More]
Posted in: Kast's WIP's
 Lord2
09-30-2008, 6:02 PM
#34
Woah.. You've a lot of free time. Great! And I'm looking forward to ALL of your projects, maybe not them relating to KOTOR (I don't play that game that much - but I'll still try your mods)...  [Read More]
Posted in: The Rise of the New Republic mod/addon
 Lord2
04-11-2009, 9:49 PM
#17
Very neat :D 1) What would you like to see in this mod? Well, personally I'd love to see to new areas. I know that's a bit too much to ask for but whatever. Heh. I'm fine with the current weapons and such, new characters and storyline would awesome...  [Read More]
Posted in: Mod Link Requests from PCGM, KotOR Files and other Sites
 Lord2
10-19-2009, 4:41 PM
#1451
Does anyone know where I can find JdNoa's AniCam beta 3, his site (geocities) and pcgamemods.com is both down....  [Read More]
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