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So, this is mainly for modders who want to edit M4-78 and use it as their own planet. DSTONEY642000 is the one who actually made the minimaps and fixed the area transitions, I only offered to host the files. ----------------- Readme --------------... [Read More]
I just checked out Samurai Warriors 2: Empires, and its a sweet game and its indeed for the 360, it happears to have come out on February 27 of 2007. Thnx Master Zionosis!!! :D I don't really like the Empire's versions of Dynasty warriors and Samura... [Read More]
^ You got Samurai Warriors 2? I didn't know it was already out!!!!! *runz to nearest game store* LOL, it came out in 2006, :p 26 playable character, OHHHH YEAH!!, lol... [Read More]
I've got allot of games I'm playing at the moment. PC: KotOR II World Of Warcraft Phantasy Star Universe (Offline) Star Wars Galaxies The Sims 2 (Kinda shamed to admit it, but....) Desperate Housewives (lol) Xbox 360: Samurai Warriors 2 Tenchu Z Pi... [Read More]
But I put the dlg in the conversation box, and when I go talk to the person, nothing happens. This can be a stupid mistake even I've done it, but have you put the .dlg in the Override folder? And also make sure that you didn't put the .dlg extensio... [Read More]
You don't need to put the .dlg into the Module Editor as it's not an asset like: .UTC/.UTP/.UTI ect. If you want someone to use your dialogue you have to edit their .UTC file and place the dialogues name in the conversation box.... [Read More]
So then they could do it with a creature that has the model and texture of a ship? Isn't that what I suggested above ("...If it has to be an NPC for this to work, can't you make an NPC with the model and texture of a ship...")? EDIT: I'm n... [Read More]
Placeables can't move, they are stuck at the coordinates they are spawned until they are destroyed. The only way to "move" a placeable would be to repeatedly spawn and destroy instances of it with slightly changed coordinates, but that does... [Read More]
Wow, the final screen shots look great, they should definitely be used as the textures. Can't you use a script like this: /* Possible Object types: OBJECT_TYPE_CREATURE OBJECT_TYPE_ITEM OBJECT_TYPE_TRIGGER OBJECT_TYPE_DOOR OBJECT_TYPE_WAYPOIN... [Read More]
I didn't mean make animated placeables - can't you make a placeable of a ship and use scripting to move it across the screen? It doesn't have to be animated, it can just be an object moved by scripting. I don't know if it is possible to do that as t... [Read More]
I don't know if MdlOps currently handles animations well enough to import an animated placeable though. That's why I said it couldn't be done, I also thought that Mdlops couldn't import animated models yet, that's why I said it wasn't possible.... [Read More]
Couldn't you just make placeables of ships and put them fliyng in the sky or something like those bat things on Dantooine for the traffic? Unfortunately that can't be done, to do that you would have to edit the area models and area modelling isn't..... [Read More]
That looks cool, I was going to do a Rodian PC mod a while ago but I decided against it because of the DS transitions. But good job, I like it :D... [Read More]
maybe its called, ''mah bitch''. but i doubt it :P LOL I hadn't really thought of a name, but I bet they chose something stupid, like they did stupid when Bioware decided to call the Cathar Juhani, lol... [Read More]
Alright. I want every member of the project to pm me their msn adress. If you don't have one, create one. There was some things that went wrong when I sent you my msn and now I don't see anyone new in my contact list :( So, what I wanted to post was... [Read More]
Could you possible put it up on this thread or send it to me? We all know why i can't just click on the PCGameMods link you have there Well, considering that Lucas Forums doesn't have a record of when D.J. was last active i would say he's not going... [Read More]