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Relenzo2

Latest Posts

Page: 16 of 16
Posted in: Relenzo2's mod review
 Relenzo2
08-18-2006, 8:30 AM
#1
Rise of the Empire #1: A New Era http://www.lucasforums.com/showthread.php?t=168160 Long and detailed review: A good mod by a good modder. First in a series of mods where you combat the rebellion as the newly formed empire. This battle is on a Gei...  [Read More]
Posted in: Ingame buddies list
 Relenzo2
08-14-2006, 2:13 PM
#1
Sha-Kramm! [this planet/message was destroyed at my request to the empire] Hmmmm. first time I've had to undelete my message. Does anyone know how you activate the in-game buddie lists?...  [Read More]
Posted in: Elite Rifles Recruiting
 Relenzo2
08-12-2006, 9:39 PM
#1
The last thread seems to have been deleted while I was on vacation. I am back, and Recruiting for the Elite Rifles is again operational. So is this thread for news, discussion, and questions. Look for a session tieled Elite Rifle Recruit, if you see...  [Read More]
Posted in: Where is the 1.1 patch?
 Relenzo2
08-04-2006, 7:08 AM
#3
Thankyou a bunch, man. Youre great, even though you have a VG cats avatar. And I don't say that to everyone with a VG cats avatar... Somtimes you just can't get any help and it makes you crazy. :cheers:...  [Read More]
Posted in: Where is the 1.1 patch?
 Relenzo2
08-03-2006, 6:07 PM
#1
I probably missed something obvious, but... Where and how do I get the BTFTII 1.1 patch for PC?...  [Read More]
Posted in: The Elite Rifles
 Relenzo2
08-05-2006, 7:32 AM
#2
I am leaving fo vacation for a week, so there will be no recruiting sessions by me. You'll probably have to wait till the end of the week to join....  [Read More]
Posted in: The Elite Rifles
 Relenzo2
08-03-2006, 1:01 PM
#1
The Elite Rifles clan is recruiting members. If you are a free agent looking who is interested in the clan, look for a session titled Elite Rifles Recruit. IMPORTANT NOTICE: The clan password has been changed due the old password being too long. (H...  [Read More]
Posted in: RotE #2: Outpost Overrun (Version 1.0) Released!!
 Relenzo2
08-04-2006, 9:42 PM
#8
Hehe, here you all go: http://starwarsbattlefront.filefront.com/file/Rise_of_the_Empire_2_Outpost_Overrun;66883 Enjoy it. I order you to. And, READ THE README FILE. - Majin Revan Mission accomlished, sir. Very creative. The tall grass make it d...  [Read More]
Posted in: RotE #2: Outpost Overrun (Version 1.0) Released!!
 Relenzo2
08-04-2006, 8:59 PM
#7
Awsome, I didn't know you had 2 already. Guess I'm behind. Is there a 3 too and I missed it?...  [Read More]
Posted in: RotE #1: New Era Begins (Version 1.0) Released!!
 Relenzo2
08-04-2006, 5:19 PM
#7
First of all, overall this rocks. Absolutely. Graphics were fine, I liked the light effects, nice work, But you should add icons to all the weapons, even if you reuse somthing or such. It would make it look better in my opinion, more finished even....  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-18-2006, 6:53 AM
#371
I like the airlift idea. That way vehicles could get around large battlefields more effectively without needing any random tank carrier vehicles to be invented out of nowhere like I thought of earlier:) And I like your idea of more millitary targets....  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 6:57 PM
#355
Indeed, a good idea , and you would probly be able to do that to- that would do some damage when your going out. I still dont know about connecting battles, I've thought about different directions the game concept could go, I decided that that was a...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 12:48 PM
#347
Oh, yes. There could be a bit of visual damage indicationd inside the ship... somtimes a little dangerous at low health.. hehe. Mabye you could even destroy the generator for the sheild/airlock. That way you could shoot right into the hanger, and all...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 11:25 AM
#345
Thats a good idea, red lights. My opinion would be to add it if the ship was almost done for, and a voice would scream on the intercom "ALL PILOTS EVACUATE! RUN FOR YOUR LIVES IF YOU WANT TO LIVE!" or something like that. And they certianly...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 10:15 AM
#343
Awsome, I basically agree with everyting said in this thread, except about delting stuff. I think that would hurt the game. But I like the idea of jumping in a starfighter as my special space class (the 6th on down) and defending my cruiser. Then, ha...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-18-2006, 7:53 AM
#121
I like the airlift idea. That way vehicles could get around large battlefields more effectively without needing any random tank carrier vehicles to be invented out of nowhere like I thought of earlier:) And I like your idea of more millitary targets....  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 7:57 PM
#105
Indeed, a good idea , and you would probly be able to do that to- that would do some damage when your going out. I still dont know about connecting battles, I've thought about different directions the game concept could go, I decided that that was a...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 1:48 PM
#97
Oh, yes. There could be a bit of visual damage indicationd inside the ship... somtimes a little dangerous at low health.. hehe. Mabye you could even destroy the generator for the sheild/airlock. That way you could shoot right into the hanger, and all...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 12:25 PM
#95
Thats a good idea, red lights. My opinion would be to add it if the ship was almost done for, and a voice would scream on the intercom "ALL PILOTS EVACUATE! RUN FOR YOUR LIVES IF YOU WANT TO LIVE!" or something like that. And they certianly...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 Relenzo2
08-04-2006, 11:15 AM
#93
Awsome, I basically agree with everyting said in this thread, except about delting stuff. I think that would hurt the game. But I like the idea of jumping in a starfighter as my special space class (the 6th on down) and defending my cruiser. Then, ha...  [Read More]
Posted in: Need Help Applying Mods to BFII
 Relenzo2
08-05-2006, 5:55 PM
#18
Still, there should be a sticky thread on this forum with instructions, or location for instructions, for downloading mods. You're right they should make AceMasterminds instructions into a sticky....  [Read More]
Posted in: Need Help Applying Mods to BFII
 Relenzo2
08-05-2006, 6:48 AM
#16
Awsome. Play ROTE. (rise of the Empire) I and II. I think this thread is finished....  [Read More]
Posted in: Need Help Applying Mods to BFII
 Relenzo2
08-04-2006, 5:04 PM
#12
I unzip the files, found the program file folder, and still nothing happens. example: I downloaded a space death star map, unzipped all the data, put it in the AddOn directory, but to no avail. Would I be able to see the map in Instant Action? edit:...  [Read More]
Posted in: Need Help Applying Mods to BFII
 Relenzo2
08-04-2006, 12:18 PM
#9
Ah. didn't realize you had to unzip it into the file. I had it unzipped when i tried to copy it the first time, now it works. But yeah, do you have to write it? It said: files ready to be written to the CD. Just wondering. I will test the game now....  [Read More]
Posted in: Need Help Applying Mods to BFII
 Relenzo2
08-04-2006, 7:41 AM
#6
I followed these instructions, I made the addon folder, tried to copy the mod files into it, but then I got a message. WINDOWS CANNOT COPY THIS FILE. or somthing close....  [Read More]
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