Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

G0SP0DAR

Latest Posts

Page: 1 of 1
Posted in: Need help JK2radiant
 G0SP0DAR
04-24-2002, 8:23 PM
#2
Originally posted by SITHWARRIOR-SaF what program do i use to convert .map to .bsp when editing with jk2radiant? would i still use q3map? I was just going to ask the same thing. Also, would there be a different console command (like 'devmap') to get...  [Read More]
Posted in: Here's how to find out your Jedi name...
 G0SP0DAR
04-16-2002, 10:16 PM
#180
Danki Booma not too different from my real name, only easier to spell!...  [Read More]
Posted in: NO, .BSP version not compatible!!!!
 G0SP0DAR
03-29-2002, 1:08 PM
#4
F***ing bastards! Is that new compiler coming out "soon"?...  [Read More]
Posted in: My JK2 map.
 G0SP0DAR
03-20-2002, 11:06 PM
#9
Originally posted by UniKorn What singularity said + certain area's are too dark. While darkness is a bad thing in Q3A, it surely makes things more interesting in Jedi Knight. Jedi Knight's energy weapons always brighten a dark place. Even in total...  [Read More]
Posted in: People saying Conc, etc in JK was cheap
 G0SP0DAR
03-20-2002, 11:47 PM
#3
conc means little when your opponent uses Force Pull ;), but never underestimate the power of sequencer charges!...  [Read More]
Posted in: Instagib
 G0SP0DAR
03-19-2002, 4:35 PM
#1
I'd like to see an instagib mod for JKII soon. I know it's been done in JK and Q3A (oh, yeah, that's how I got started in this addictive 'sport'), so I'm wondering if there could be one quickly made for JKII based on existing code. Would it be better...  [Read More]
Posted in: Radiant Compatibility
 G0SP0DAR
03-22-2002, 2:22 AM
#10
I'm hoping it's true that there were some significant modifications (improvements ;)) to the engine. Q3A had a great engine and all that, but time marches on......  [Read More]
Posted in: Radiant Compatibility
 G0SP0DAR
03-20-2002, 10:53 PM
#5
Originally posted by UniKorn Same engine, same mirror problem. You can convert them, but you'll need to remove all your id textures for copyright reasons, and you'll need to change the items in the map as well. Heh, no problem. id's textures never...  [Read More]
Posted in: Radiant Compatibility
 G0SP0DAR
03-19-2002, 4:21 PM
#3
Mirrors too? I suppose that's not such a big deal, because it is mostly all brushes in its current state. I save patches for the very end, although there were some issues early on with mirrors in Q3A. I'm hoping JKII will support multiple mirrors....  [Read More]
Posted in: Radiant Compatibility
 G0SP0DAR
03-19-2002, 12:20 PM
#1
Many moons ago, I used Radiant to make some b1tch1n' Q3A maps. I never got a chance to finish them before id switched up the MP protocol on me. I'd like to know if it is possible, and if possible, easy, for me to convert my Q3A devmaps to JKII devma...  [Read More]
Posted in: Bespin and Force Destruction
 G0SP0DAR
03-19-2002, 11:19 AM
#2
Are you implying that they did away with Force Destruction in JKII? Sorry if I'm being ignorant here, but if that's true, that would suck. By all means, I want Force Destruction, too!...  [Read More]
Posted in: Alright
 G0SP0DAR
03-19-2002, 11:20 AM
#2
Might I ask what this pertains to?...  [Read More]
Posted in: Coffee Stain
 G0SP0DAR
03-20-2002, 10:59 PM
#5
Thank you!...  [Read More]
Posted in: Coffee Stain
 G0SP0DAR
03-19-2002, 11:22 AM
#3
Would you mind posting a URL for Coffee Stain? I'm no stranger to Q3A editing myself. I'd like to know explicitly what the differences are going to be between JKII levels and Q3A levels, and also in the level editors. Will there be a new version of R...  [Read More]
Posted in: Forum Inauguration
 G0SP0DAR
03-19-2002, 12:30 PM
#5
How many CPU cycles will a dedicated JO server eat? I just want to know because I'm interested in hosting one, although I don't have another computer that could, so I'm wondering if I decided to join my own if it would be laggy, as that has happened...  [Read More]
Posted in: Force Powers & Weapons
 G0SP0DAR
03-20-2002, 11:03 PM
#3
Originally posted by MustangMatt302 Simple answer: New weapons (better) New Force Powers (better) New is better, but I hope they don't get rid of the old. Of course, it would be good if they would improve upon those, too :) It just wouldn't be the...  [Read More]
Posted in: Force Powers & Weapons
 G0SP0DAR
03-19-2002, 11:28 AM
#2
I know for a fact that there will be new force powers and new weapons. Just look at the official screenshots. What I am afraid of is that they may be getting rid of some weapons and force powers. Certainly nothing that couldn't be solved with the rig...  [Read More]
Posted in: Using GtkRadiant now for JO maps
 G0SP0DAR
03-19-2002, 8:22 PM
#4
Any idea on how mirrored textures would be handled (and hopefully improved)? It's been a while since I used Radiant, and when I did, I remember that it could only support one mirror per devmap, otherwise it would go nuts, at least in Q3A. I'm hoping...  [Read More]
Posted in: Outcast 1.00 JKII level Editor
 G0SP0DAR
03-19-2002, 11:15 AM
#3
Will there be an official website for this program? I'd like to stay up to date and start developing ASAP....  [Read More]
Posted in: JKII Hosting clan sites
 G0SP0DAR
03-19-2002, 8:27 PM
#7
To this effect, what kind of resources does the host of this website or collection thereof have? What's the total harddrive space and bandwidth? It could be a lack of those crucial resources which is causing this site to be rather slow lately (maybe...  [Read More]
Posted in: Divx
 G0SP0DAR
03-19-2002, 12:04 PM
#5
Does anyone know where I can find the DivX 5.0 codec? I really want that....  [Read More]
Posted in: Complete JO - skin/model poll
 G0SP0DAR
03-19-2002, 11:25 AM
#15
Well, what the hell. Why not stick a John Carmack model in there just to mix it up?...  [Read More]
Posted in: rofl
 G0SP0DAR
03-19-2002, 10:21 PM
#6
Think of all the American cities named Fairview. There is a number of states that have multiple cities named Fairview. Good thing for postal codes!...  [Read More]
Posted in: Best JK clans?
 G0SP0DAR
03-19-2002, 1:28 PM
#86
Shouldn't there be a ladder for clans so that there's no wacky debates like this?...  [Read More]
Posted in: Best strategy ever!
 G0SP0DAR
03-19-2002, 12:00 PM
#37
Hell with clans. I'll take on entire clans by myself. I have no life, therefore I shall prevail!...  [Read More]
Page: 1 of 1