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Inyri

Latest Posts

Page: 24 of 32
Posted in: This is going to sound stupid, but...
 Inyri
03-11-2008, 10:11 AM
#4
As far as I know you can't edit head models and then try to compile them with MDLOps; it can't handle what you're trying to do. You'll need to use the replacer to keep the head properly weighed and animated in-game....  [Read More]
Posted in: Modders ?
 Inyri
03-11-2008, 10:18 AM
#29
I've asked some help to the NWmax development team...They are real 3d developpers, I'm not. I'm waiting for their answer if I get oneYou do realize NWN and KotOR are two different games, right? And that they do actually run on different engines (desp...  [Read More]
Posted in: Modders ?
 Inyri
03-06-2008, 6:11 PM
#9
No new heads? I looked on Kotor Files and found several 'head' mods.Those are reskins (potentially model tweaks) but they are not considered brand new heads -- those are impossible. This is what DI meant....  [Read More]
Posted in: Cutscene questions
 Inyri
03-04-2008, 1:49 AM
#6
That doesn't necessarily work -- I've tried before....  [Read More]
Posted in: Cutscene questions
 Inyri
03-04-2008, 1:46 AM
#4
You can probably find a good deal of them on YouTube, if you're just interested in watching them....  [Read More]
Posted in: [K1 spoiler question perhaps] finding revans robes
 Inyri
03-02-2008, 9:26 PM
#6
And here I thought I was the only one who thought they looked silly... :p...  [Read More]
Posted in: 3 questions
 Inyri
03-03-2008, 11:27 AM
#7
The 'plot' checkbox wouldn't be in the key UTI. It's under the basic tab -- "plot item." Checking it should keep the door from being bashable....  [Read More]
Posted in: [W.I.P] K1 USM
 Inyri
03-09-2008, 5:34 PM
#129
And you never will be if you never use it. You need to start producing your own work if you want to improve....  [Read More]
Posted in: [W.I.P] K1 USM
 Inyri
03-09-2008, 5:32 PM
#127
Why don't you make your own?...  [Read More]
Posted in: [W.I.P] K1 USM
 Inyri
03-09-2008, 5:24 PM
#125
With a game like KotOR you wouldn't need to model the skull. Texturing it onto a sphere would be sufficient since you would never see it closely enough to notice it wasn't 'properly' modeled....  [Read More]
Posted in: [W.I.P] K1 USM
 Inyri
03-09-2008, 2:03 PM
#111
That would be the Yavin 4 mod unless i'm very much mistaken! I mean, it's not like there are other Dantooine skins like that around! Right Q? :xp: *Ahem* New renders, of Bastilas saber this time: http://i223.photobucket.com/albums/dd201/ryand-200...  [Read More]
Posted in: [W.I.P] K1 USM
 Inyri
03-03-2008, 2:51 PM
#29
On sabers ? Isn't that overkill... Not that they can't use more details, but sabers tend to small and covered by the hands most of the times...By your description, why make saber hilts at all, then? If you're going to make them, at least make them w...  [Read More]
Posted in: [W.I.P] K1 USM
 Inyri
03-03-2008, 1:22 PM
#26
Guys, guys... first of all, smoothing groups plx. Secondly, this is KotOR, not Jedi Knight. You can afford to put a little more detail into these models rather than just texturing it all on. For example (http://inyri.flowinternet.net/images/projects/...  [Read More]
Posted in: Worst Video Game enemies.
 Inyri
03-02-2008, 12:53 AM
#61
You can't die - you'll just be resurrected. Kinda lame.Well he's not really the final boss. He's more of a "we have to resolve the plot, so here's a fake enemy to wrap the story up" :p. Or you could say the devs thought having you fight tw...  [Read More]
Posted in: Worst Video Game enemies.
 Inyri
02-27-2008, 1:33 AM
#16
Just out of curiosity, what are the worst video game enemies in any game you've played?Sephiroth... *runs away from the FF7 fanboys* :p...  [Read More]
Posted in: Word Association
 Inyri
03-09-2008, 3:53 AM
#289
blue...  [Read More]
Posted in: Word Association
 Inyri
03-06-2008, 8:51 PM
#267
Cream...  [Read More]
Posted in: Word Association
 Inyri
03-05-2008, 1:52 AM
#256
respiration...  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 Inyri
03-03-2008, 5:28 PM
#29
Sure they would. They're always eager to say "omg _____ i luv u marry me and have my children!" to whoever's name is on the file page....  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 Inyri
03-02-2008, 7:45 PM
#23
it just completely baffles me why anyone would not jump at the possibility to further share something they created.Most of the people who are denying the use of their mods have already made their mods as compatible as possible with other community mo...  [Read More]
Posted in: Guitar Hero III
 Inyri
03-07-2008, 8:32 PM
#36
What about boss battles? I admit that Tom Morello was pretty hard but it took me a few tries to beat him:lol: You're kidding, right? I thought Slash was pretty hard. He was the only one that could legitimately beat me (not counting the 'aww, I ran ou...  [Read More]
Posted in: Guitar Hero III
 Inyri
03-02-2008, 10:29 PM
#26
Why would they have Ozzy on the Aerosmith Guitar hero? :DThat's my precise problem with the concept of a single-band version of the game. No variety! I'd like to see a single-genre version, though. 'Metal Hero', for instance, or 'Classic Rock Hero',...  [Read More]
Posted in: New MDLOps
 Inyri
02-26-2008, 1:46 PM
#118
I'm not sure I understand it fully.I'm not sure I do either, to be honest. :p All I really know is how the model is made and how it ends up. I guess the basics of smoothing groups is that if you have four polygons in a square, and the two on the lef...  [Read More]
Posted in: New MDLOps
 Inyri
02-24-2008, 2:23 PM
#115
I cheat it by exporting my files to another format (in this case GLM, which is a Jedi Academy model format, because it automatically cleaves the model by smoothing group) then I reimport it. You might want to get on magnusll's case and see if he can...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 Inyri
03-04-2008, 3:25 AM
#3104
Did you finally get your hands on a full copy, Sam? :p...  [Read More]
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