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Orao

Latest Posts

Page: 2 of 3
Posted in: help with ground battle pseudo-realism mod.
 Orao
02-25-2006, 4:03 PM
#6
What makes tehm different though is the innacuracy. Rebel infantry has 3 % of innacuracy whereas imp troops have 5 %. This makes you think that rebels are doing more damage with their projectil....  [Read More]
Posted in: AT-AT enhancements...
 Orao
02-24-2006, 11:13 AM
#2
I have a question for you. How youy did that. I tryed to add it but I had no success. My method was to add the ability to AT-AT. In other words copy paste the ability from T4 directly to the AT-AT. Thank you fr your awnser....  [Read More]
Posted in: Models & Textures
 Orao
02-24-2006, 5:59 AM
#2
Ok textures are in dds format and dev team was using 3DSMAX to make models. However they use specific .alo file format for models which means that we will need an exporter plugin for max. Also animations are in separate files....  [Read More]
Posted in: Choosing your starting units.
 Orao
02-24-2006, 3:12 AM
#2
Nop you cant do it. Its hard coded within the game engine....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Orao
02-24-2006, 11:59 AM
#39
Giving the Interdictor to both sides isn't SW at all. :)...  [Read More]
Posted in: ZorroMod: Epic Star Wars Realism
 Orao
02-22-2006, 9:11 AM
#8
That will be very good. Btw I found a freeware of XML editor which I use for EAW. It is very easy and intuitive to work with. Moreover it will check if tehre is any code error in the file for you. XML Editor (http://sourceforge.net/project/showfiles...  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Orao
02-22-2006, 5:43 AM
#15
Yep but now you need 16 AT-ST to take out one squad of infantry....  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Orao
02-22-2006, 3:20 AM
#13
The dammage itself wont be touched but the spalsh area will be reduced. As it is now its the damn nuclear bomb not the bombing run....  [Read More]
Posted in: Venator fully enabled for download here.
 Orao
02-21-2006, 9:00 AM
#14
Ad did you add this piece of code in venator description in the file Uniqueunits.xml <!-- Set to spawn all units once and then not continue - no reserves --> <Starting_Spawned_Units_Tech_0>VWing_Squadron_R, 2</Starting_Spawned_Units_Te...  [Read More]
Posted in: Venator fully enabled for download here.
 Orao
02-21-2006, 5:15 AM
#11
You allso need to enter this ability "Spawn Fighters". Hard points has nothing to do. Hardpoint will only modify how turrrert are precise in respect to other units....  [Read More]
Posted in: Figuring out Damage in the XML
 Orao
02-20-2006, 12:30 PM
#2
I did some testings and I found that what matters is the dammage set in projectils. As for bebulon vs assault well you have more accuracy withassault frigate. That part is described too in hardpoints.xml...  [Read More]
Posted in: Persistant damage?
 Orao
02-20-2006, 12:33 PM
#3
All dammage should be tracked and stored in some kind of table which isn't the cas for now except for what was built on build pads during last ground battle....  [Read More]
Posted in: Empire At War - Realism
 Orao
02-20-2006, 9:50 PM
#10
ATH12 I was looking at the AI in XML files and I can't find where the agressivnes is calculated. I would like to add some temporization befor the AI will actualy attack me in ground battles. Do you know in which file this is ? Thank you....  [Read More]
Posted in: Decreasing Accuracy of tartan&CCorvette
 Orao
02-20-2006, 12:35 PM
#5
@Petykemano Then you go to hardpoints.xml and you find the hardpoint which is used corvette and then you increase the inacurracy....  [Read More]
Posted in: Decreasing Accuracy of tartan&CCorvette
 Orao
02-20-2006, 6:43 AM
#2
You go to spaceunitscorvettes.xml and then you will see the innacuracy for fighters. Just increase it....  [Read More]
Posted in: Rebel Artillery Unit.
 Orao
02-20-2006, 1:54 PM
#2
Only thing that I found is to go directly for another Landing Zone. It will not follow you. I don't know why but it seems that dev team don't let us the time to organaize and rush our forces asap....  [Read More]
Posted in: Balance MOD
 Orao
02-20-2006, 4:48 AM
#5
If you want I can send you the file with modified plex soldiers but then again its the only good anti armor weapon that the rebelion has....  [Read More]
Posted in: Balance MOD
 Orao
02-19-2006, 12:25 PM
#1
Ok guys here it goes. These are changes I've made. AT-ST = Decreased innacuracy against infantry previous was 10 now 7 AT-AT = Decreased innacuracy against infantry, previous was 10 now 3 (if the AI rush you with ordinary soldier it will bite the d...  [Read More]
Posted in: Activating Venator
 Orao
02-20-2006, 4:51 AM
#17
Just for the info. Empire basic tech level in files is 1 and the rebelion basic tech level is 0....  [Read More]
Posted in: Activating Venator
 Orao
02-19-2006, 7:26 PM
#11
Ok thx......  [Read More]
Posted in: Activating Venator
 Orao
02-19-2006, 5:38 PM
#9
Hi MAX. Your mod isn't working in campaign for me. I installed it as you instructed but I have no option for building. THX....  [Read More]
Posted in: Activating Venator
 Orao
02-19-2006, 5:09 AM
#2
You can't because they removed the model for it. It is now replaced by pirate frigat....  [Read More]
Posted in: Game out, issues?
 Orao
02-16-2006, 6:05 PM
#4
Jmaster I had the game today and I played it for 6 hours. I had no crash at all. If you are referning to the official forum where the guy posted the question about the crash problem then plz look at his cofiguration. He dosen't have 3D video card....  [Read More]
Posted in: Starship Troopers 1ISW Recruiting
 Orao
02-11-2006, 5:04 AM
#2
An alien race will be bugs or it will be an alien race from the book ?...  [Read More]
Posted in: Star Wars: Revelations (And other Fan-Film naughtiness)
 Orao
02-12-2006, 2:47 PM
#22
Hehe just look at Troops and IMPS and you will see. They are miles ahead of revelation, moreover I was laughing like crazy....  [Read More]
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