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EAWFAN

Latest Posts

Page: 4 of 4
Posted in: favorite non star wars movies
 EAWFAN
02-10-2006, 9:37 PM
#3
i havent seen any of those im not a star trek fan(to cheesy in my opinion)jurrasic park didnt have the greatest cgi and in some scenes in my opinion cheesy. i havent seen office space but a few of my friends have and they say it is excellent....  [Read More]
Posted in: favorite non star wars movies
 EAWFAN
02-10-2006, 8:56 PM
#1
mine have to be The Sum Of All Fears, The Hunt For Red October, and Clear And Present Danger. im a tom clancy freak lol :)...  [Read More]
Posted in: modifying build times?
 EAWFAN
02-08-2006, 10:56 PM
#9
<!-- This entry can be used to artificially make build times faster in tactical mode when debugging. --> <Tactical_Build_Time_Multiplier> 1.0 </Tactical_Build_Time_Multiplier> heres somthing;)...  [Read More]
Posted in: modifying build times?
 EAWFAN
02-07-2006, 8:54 PM
#2
i know i have tried the same thing doesnt change probly hard coded...  [Read More]
Posted in: Massive Fighter Amounts
 EAWFAN
02-07-2006, 5:06 PM
#2
look in the XML file that says space cap hios or sometin like that it there should be somethin for that in there...  [Read More]
Posted in: No Land Map MOD
 EAWFAN
02-07-2006, 5:03 PM
#7
i have no problems when i tested it on ultimate 1.9 maybe your using a imp and it wont alow it i dondt know it works perfectly fine for mine try to reinstall the demo and ultimate mod then do this one....  [Read More]
Posted in: No Land Map MOD
 EAWFAN
02-06-2006, 10:50 PM
#5
i agree it is a hassle and after about 5 seconds of thinking i made this i hope this improves the demo until the game comes :)...  [Read More]
Posted in: No Land Map MOD
 EAWFAN
02-06-2006, 10:35 PM
#3
yes im sorry i was in a hurry when i typed this only space no land no land units just space and lots of credits and unit capacity...  [Read More]
Posted in: No Land Map MOD
 EAWFAN
02-06-2006, 7:25 PM
#1
this mod disables land maps, gives you a ton of unit capacity, and gives you some more credits works for imps or rebels just unzip it into the XML folder. here is the link http://files.filefront.com/no_land_map_MODrar/;4730703;;/fileinfo.html...  [Read More]
Posted in: Mod with Darth Vader?
 EAWFAN
02-05-2006, 1:34 AM
#3
There are plenty of hero units, except the only "jedi" available to the demo is Mara Jade, so no vader :/ is there even lightsabers for mara jade?...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 EAWFAN
02-05-2006, 1:36 AM
#3
good mod same problem as above invisible buildings man i had 2 planets left until i would have won but always insvisiable...  [Read More]
Posted in: Rise of the Empire Mod V1.2
 EAWFAN
02-06-2006, 10:04 PM
#29
ao would most likly attack i have tried that out a couple times in my earlier mods. ai attacked but pirates almost always won like ai went brain dead but in other cases ai kicked there butt...  [Read More]
Posted in: Rise of the Empire Mod V1.2
 EAWFAN
02-06-2006, 8:02 PM
#27
hey sith great mod i just made my mini patch that deactivates land maps it works for this mod so enjoy everyone, but really good mod sith...  [Read More]
Posted in: Testers Required / Modders Required (Enquire Within)
 EAWFAN
02-06-2006, 10:40 PM
#10
i would like to be a modder look at my few and some what simple mods (1no land mod, 2imp lots of creds, building space on maps, and unit cap, 3reb lots of creds,building space on maps, and unit cap click on my webiste on my sig 2 see the other 2) so...  [Read More]
Posted in: Adventures in modding
 EAWFAN
02-08-2006, 10:52 PM
#11
ok i have found this in there <!-- Default is NO. Set to YES to always engage in tactical battles and skip auto-resolve battles (even instant overrrun ones). --> <!-- This is for the late February 2005 consumer test demo --> <AlwaysBy...  [Read More]
Posted in: NEW FANFORUM
 EAWFAN
01-26-2006, 11:52 PM
#1
I'm sorry, but there is no advertising/recruiting for other forums allowed. -darthfergie...  [Read More]
Posted in: Ultimate (mod) Clan!
 EAWFAN
01-24-2006, 5:56 PM
#2
im in, sent an email hope ya got it :twogun:...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 EAWFAN
02-04-2006, 7:30 PM
#77
hey are you guys gonna make any mods for EAW core game or is ultimate mod gonna die out ,though even if you did make a mod for EAW it would take a long long long... time...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 EAWFAN
02-04-2006, 1:07 AM
#71
Quit spamming augrunt's thread. If you think you have been treated unfairly, PM me and we can discuss it. - Moel...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 EAWFAN
02-04-2006, 12:37 AM
#69
i have a sweet forum 23 members in 5 days you can also talk at my place to and other mods and such it is ~Snip~ i cant afford a domain so i settle with a sub domain and moderators please dont ban me i have helpful guides on there for modding and suc...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 EAWFAN
01-24-2006, 6:38 PM
#37
im tellin you what he told me he is workin on it he told me on monday the 23...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 EAWFAN
01-24-2006, 5:40 PM
#35
any chance you can fix it so it can save games? relax the man is trying to make multiplayer online work for the demo he says he has found some files or is makin them (work in progress!!! :))...  [Read More]
Posted in: How to mod
 EAWFAN
01-24-2006, 5:52 PM
#6
download a .MEG extrator put the files in the extractor then you get xml files open them up edit to your satisfaction save and you have a mod(alot harder took me 8 hours to get another campain thing unlocked and all the bugs gone and i might release...  [Read More]
Posted in: A Small Question.....
 EAWFAN
01-25-2006, 10:23 PM
#4
dont worry only 20 or so more days!!! after a year almost here...  [Read More]
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