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How to mod

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 ferni5
01-22-2006, 5:22 PM
#1
What do you need to get started on modding this game?? :vsd:
 Kurgan
01-22-2006, 7:28 PM
#2
Until tools come out, apparently its mostly done in XML...
 ferni5
01-23-2006, 1:50 AM
#3
Until tools come out, apparently its mostly done in XML...

where are the XML files, what programs are used to program XML, sorry I'm a noobie
 Kurgan
01-23-2006, 4:08 AM
#4
You'll have to ask somebody else, I have never tried, sorry! But I'm assuming it's something like modifying values in the XML, through an editor.
 TaylorAtCTS
01-24-2006, 12:38 AM
#5
xml can be edited with notepad :D

try looking around the internet via google to more answers...i can only exlpain so much...


would be easier to learn about XML from a website
 EAWFAN
01-24-2006, 5:52 PM
#6
download a .MEG extrator put the files in the extractor then you get xml files open them up edit to your satisfaction save and you have a mod(alot harder took me 8 hours to get another campain thing unlocked and all the bugs gone and i might release it dont know though :) )
 popcorn2008
01-24-2006, 6:09 PM
#7
Once you open up the XML it is pretty straight foward. Such as this:

<SpaceUnit name="Venator">
<affiliation>Rebels</affiliation>
<build_time>30</build_time>
</SpaceUnit>

That's a small sample, and the tags may not be the same but that's basically what it is like. And no, the Venator is not in the game ;)
 SithJedi
01-26-2006, 9:15 PM
#8
wow thats simple
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