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evenflow80

Latest Posts

Page: 1 of 1
Posted in: Massive Legacy of War Update - Final Day
 evenflow80
03-01-2006, 6:25 PM
#15
Looks excellent, but I have three concerns with any mods for EaW in general: 1) Balancing issues. I think that for each Imperial unit you create, a Rebel one should be made as its counter/target, and vice versa. If a mod comes out that gives me an i...  [Read More]
Tried that method, it really, really hurts the performance of the game for some bizarre reason. It takes an inexplicable nose dive to put it bluntly. I have no idea why that is. BUT... I didn't know what number to set it to to make the fog of war co...  [Read More]
Last time I asked no one had a clue. I'm sure there's an option in the XML files because if you capture a sensor station the Fog of war is gone completely. Thanks to whoever helps out!...  [Read More]
Posted in: Turning off Fog of War
 evenflow80
02-21-2006, 5:03 AM
#5
Just tried modding the fog of war, doesn't really remove it so much as make units visible through it, so in effect everything is really dark. There has to be a way to just remove the fog of war, turn it off, not just modify the pixel size and regrowt...  [Read More]
Posted in: Turning off Fog of War
 evenflow80
02-21-2006, 4:43 AM
#4
Thanks man! BTW what does : <SpaceFOWHeight>-80.0</SpaceFOWHeight> Mean? Maybe that's what disables space fow?...  [Read More]
Posted in: Turning off Fog of War
 evenflow80
02-21-2006, 1:40 AM
#2
Anyone, please?...  [Read More]
Posted in: Turning off Fog of War
 evenflow80
02-20-2006, 2:37 AM
#1
Anyone know what XML I can mod to completely remove fog of war from both space and land? Any help is appreciated, thanks!...  [Read More]
Posted in: Skirmish Mod
 evenflow80
02-19-2006, 4:33 AM
#1
Hello all, almost done with Galactic Conquest and looking for some skirmish mode fun. As it is though, its way too slow and boring, so a mod request that I think is very simple and alot of people will probably want is: - Start with Tech 5 space stat...  [Read More]
Posted in: Ultimate EAW Mod Alpha. [Full Version]
 evenflow80
02-18-2006, 3:33 AM
#5
augrunt, here is what I propose: 1) Universal unit cap of 30/30 for ALL maps. Space AND Ground. Yes, I realize that in ground battles this will always mean you will be able to bring in all your armies, but it will speed up what is otherwise a very d...  [Read More]
Posted in: THE ULTIMATE MOD (TAKE 2)
 evenflow80
01-21-2006, 1:59 AM
#19
This does everything augrunt said it would and more, my hats go off to you for creating the true Ultimate Mod!! I especially like how you made most ships cost no points on the population cap, thats one way to get around the annoying reinforcements i...  [Read More]
Posted in: THE ULTIMATE MOD (TAKE 2)
 evenflow80
01-21-2006, 1:08 AM
#12
Anyone has the original Config.MEG for download???...  [Read More]
Yeah!! Good luck, try and get everything in there....  [Read More]
Posted in: We need an "Ultimate Mod"
 evenflow80
01-20-2006, 8:33 PM
#1
So here is what we have so far in different mods: 1) Pretty much all Rebel units unlocked, both ground and space. 2) Imperial forces in space have been spruced up, so now they have ISDs, Interdictors, lots of fighters, etc, all on the map, making a...  [Read More]
Posted in: VSD Star Destroyer unlocked! Play as Imperial
 evenflow80
01-20-2006, 4:32 PM
#11
What does the enemy have? Kinda pointless to have some many ISDs with nothing to fight against. I downloaded Chris's version 4 mod and it has EVERYTHING for the Rebels and I don't want to replace it unless I'm sure there is something better....  [Read More]
Posted in: Cannot Edit Config.Meg... Without.
 evenflow80
01-20-2006, 2:52 AM
#2
I think another guy already unlocked the MonCals and ISDs, its in the topic called "First Mod for Demo"....  [Read More]
Posted in: First mod for demo
 evenflow80
01-20-2006, 2:34 AM
#23
Rival whats up with the red mesh on the space map where the enemy is? Great job BTW, too bad you can't increase the unit cap a bit!!...  [Read More]
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