Last time I asked no one had a clue. I'm sure there's an option in the XML files because if you capture a sensor station the Fog of war is gone completely. Thanks to whoever helps out!
It's probably just something to do with the line of sight coding for those particular structures.
ie: line_of_sight = 9999999
just try add to what land building you wish to have the FOW lifted.
Groundstructures.xml
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
some huge number.
The Comm Sensor Abandoned uses the scale factor to make it huge,
<GroundStructure Name="Uplink_Station">
<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>
<Select_Box_Scale>30</Select_Box_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>LAND_OBSTACLE, EARTHQUAKE_TARGET</LandBehavior>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Mass>1.0</Mass>
<Scale_Factor>3.3</Scale_Factor>
See the value there? FOW is 200, the Scale_Factor = 3.3 that is the trick. makes it effective 660 range.
Tried that method, it really, really hurts the performance of the game for some bizarre reason. It takes an inexplicable nose dive to put it bluntly. I have no idea why that is.
BUT... I didn't know what number to set it to to make the fog of war completely go away. I just put in some huge number, but if the comm sensor makes it 200... guess 200 is all I need. Will try, and thanks!
I made it in a way that the FOW is still there but once revealed it will take about 100 minutes to become fogged again... works quite nicely.
Adonnay, that is interesting. Another spin on it.
Evenflow80, make sure to include the Scale_Factor at 3.3 instead of 1.0.
That scale factor seems to be important to lift it for the whole map in regards to the Comm_Station_Abandon stuff below it.
The Sensor Array you mean Slocket is in the SECONDARYSTRUCTURES.XML I think and has a reveal range of 10000:
<SecondaryStructure Name="Secondary_Abandoned_Sensor">
...
...
<Land_FOW_Reveal_Range>10000.0</Land_FOW_Reveal_Range>
Actually scale_factor affects the model scale (i.e. size). Land_FOW_Reveal_Range is the one you want.
Hey, that is good to know.
I was just guessing. I would have never thought about SecondaryStructures.xml
And it is good to know that scale factor is the size of the model. I got tired and slept on it, I never tested it yet.
At any rate, I guess the solution is given. :)