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Phildevil

Latest Posts

Page: 9 of 9
Posted in: Telos polar plateau sidequest 1.2 mod
 Phildevil
01-18-2010, 5:58 PM
#3
Is this possibly going to be compatible with TSL RCM? http://www.deadlystream.com/forumdisplay.php?123-TSL-Restored-Content-Mod...  [Read More]
Posted in: Improved Handmaidens?
 Phildevil
12-02-2009, 10:24 PM
#37
They only place I am sure you'd have found some work on handmaiden(s) is unfortunately PCGM... Even though kotor files has some wonderful mods, it is far from as diverse as the latter. oh well^^...  [Read More]
Posted in: Improved Handmaidens?
 Phildevil
12-02-2009, 1:06 PM
#25
http://www.google.com/#hl=en&source=hp&q=VtMB&aq=f&aqi=g10&oq=&fp=5314be7db8b10649 Google is your best friend! 1st result for VtMB...  [Read More]
Posted in: Disbeliever's crazy project!
 Phildevil
12-01-2009, 9:38 PM
#232
Totally agree on this. They can do what they want. Never forget they are doing this mostly for fun/distraction (yeah, after all, they aren't paid, so no obligation...). And when the fun dies, whatever the reason, it might be reason enough for one to...  [Read More]
Posted in: Disbeliever's crazy project!
 Phildevil
11-28-2009, 2:25 PM
#205
I don't know if they are thinking of putting a swoop track in...But I like the idea of an arena, that is one thing I like about Taris. Yeah, an arena, or maybe even an outside "open" ring so everybody can watch in the streets/plaza :P...  [Read More]
Posted in: Disbeliever's crazy project!
 Phildevil
11-28-2009, 11:37 AM
#201
Okay, I might be shooting this out of nowhere, but... I have an idea of something that might be added in game. Of course, that would require some more work, but, here it goes, anyway: Sleyheyron, as I understand, is a kind of mix between Nar Shadaa a...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
01-14-2010, 2:42 PM
#180
@LME47 Yeah, I was talking about crashes ;) I havn't installed this mod (M4-78), however, I've had some playthrough with other mods and still got those damned crashes. It sometimes work around with saves, but not always. But I somehow managed to get...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
01-13-2010, 3:46 AM
#178
Haven't got ahead with M4-78, but expect to get some funny bugs around Malachor......  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 Phildevil
12-13-2009, 11:32 PM
#63
Do you use any download accelerator?...  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 Phildevil
12-02-2009, 10:42 PM
#59
Well, what I'm basically saying is that a great deal of laptops have some kind of "integrated" graphic card. Integrated means that it use your X gigabytes of RAM's to make it work. Thus reducing the available ressources available for your c...  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 Phildevil
12-02-2009, 6:47 AM
#57
I also noticed it only happened when I was running the game at 1280 x 1024. That would really cause that problem you were talking about right? Edit: How do I resize all the the files? Well in that case, that might still be what ZimmMaster said. Is...  [Read More]
Posted in: Visual Enhancment Mod 2009 Final
 Phildevil
12-01-2009, 9:41 PM
#54
What is more likely is that some other mod might have some compatibility issue with-it (or another, who knows...)....  [Read More]
Posted in: K1 Force Pack 2.0
 Phildevil
11-12-2009, 10:51 PM
#24
So its gonna be available in v3? Well, that's basically what I was asking, so it's great! Thank you so much for your work!...  [Read More]
Posted in: K1 Force Pack 2.0
 Phildevil
11-11-2009, 5:17 PM
#22
In this version, will the NPC's actually use the force powers themselves?...  [Read More]
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