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Phildevil

Latest Posts

Page: 8 of 9
Posted in: Module help...
 Phildevil
03-20-2010, 7:10 PM
#4
Hum. Let me tell you something. I don't know what Telos has to do with this, but the 'unsanctionned' M4-78 compatibility patch with TSL RCM does not work. I've tested-it myself on a clean and mostly (only TSL RCM) un-modded TSL....  [Read More]
If it modifies the appearance.2da, game may be screwd and need complete re-install to be indeed bug-free....  [Read More]
Hi Stoney, I'm unable to go on the DS forum, so I'll post this here. I'm currently unable to enter the dantooine enclave sub-level. When I get there, it begins to load, and then, at some point, the loading bar just stops and hang there. Moving the mo...  [Read More]
Lol, take a look at the title. See that "restored"? Well, it means that it actually re-use a lot of unused already in-game content. TSL RCM does not exactly add content, rather restore what is already there....  [Read More]
Posted in: base.2da
 Phildevil
03-02-2010, 5:37 PM
#3
Doing some research on the forum, I stumbled upon this: http://lucasforums.com/showthread.php?t=198623&highlight=force+restriction Instead of modifying baseitems.2da, it alters spells.2da. I got it to work this way (altough I am not sure yet if...  [Read More]
Posted in: base.2da
 Phildevil
03-01-2010, 11:01 PM
#1
Hi there, I've been searching for a solution to a little problem about "baseitems.2da". Here's my problem: I've got 2 mods that are most required to play, in my opinion: Jesse Fett's TSL no force restriction mod and shem's ultimate soud mod...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Phildevil
02-24-2010, 12:24 AM
#36
Well, that's not going to be hard: before the executor was built, Vader had another flagship: the "Devastator". When the Tantive IV was captured, the Executor wasn't build yet. So I guess if you feel those events should happen on his flagsh...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Phildevil
02-23-2010, 10:46 PM
#34
Well when I started the making this thing back in maybe November I wasn't aware of that and now (...) I already have the Executor set up to be the invading ship. Have you actually done the Executor's outer hull? Because if you did not, there is litt...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Phildevil
02-23-2010, 5:53 PM
#30
That would be the Devastator, Vader's previous flagship....  [Read More]
Posted in: Twi-Lek Lekku change possible?
 Phildevil
02-03-2010, 10:11 AM
#7
Wouldn't that involve re-modeling an helmet?...  [Read More]
Posted in: Mod of the Year 2009 Voting: KotOR II: TSL
 Phildevil
01-30-2010, 9:51 PM
#12
Man, this is really hard to watch. All of these are really great mods, but TSLRCM really does trump all of them. So true......  [Read More]
Well, I'd argue that the paintbrush is not as acurate as this way. It somehow lack accuracy ^^ Bah, it all depend on how perfectionnist you are uh?...  [Read More]
If you want certain parts only, you'd have to select said parts before lowering saturation. As for the deep red parts, I'd still select said parts. From then, you just have to play around with saturation and/or color levels (RGB/YCM). In every cas...  [Read More]
Is there anything concerning saturation level in Paint.NET? If so, that's what I'd do to turn it grey....  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-13-2010, 4:02 PM
#224
This bug has been corrected in 1.5: you will henceforth not be able to begin sparing lesson until you first get out of the ebon hawk and get back. Actually, this bug is not even a TSLRCM one, rather a VO bug. In order to end the unendable sparing, eq...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-09-2010, 12:12 AM
#212
Hey guys, I like TSLRCM, and want to know if you guys would like some HD, 60 FPS recording :) Just message me if you do. Edit: I mean for, trailers and stuff. Check this out, perhaps! http://www.deadlystream.com/forum/f123/tslrcm-create-cutscene-co...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-08-2010, 6:58 PM
#208
Lol, it might be a little off topic, (sorry about-it), but it's kind of funny to see that about everybody here *seems* to know who "he" is and that I do not have a clue who that would be......  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-08-2010, 1:01 AM
#203
Yup. And after trying the patch, I can say this: though it haven't broken my game (yet), it does not work. M4-78 ain't available on the map after Korriban. So bottom line is wait for M4-78 EP -_'...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-07-2010, 2:31 PM
#200
Funny, he claimed that Stoney had given him full support. I guess not. That is also what I've read... 5. Thanks: ---------- My thanks go out to: DarthStoney for letting me make this patch!!!...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-05-2010, 3:54 PM
#196
I lost track of the K2 Restoration projects long ago, but I remember that the modules were released and accessible some good time ago. Nothing to do there except doing some sight seeing and warping via the cheat console between areas. If i recon, it...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-05-2010, 12:46 PM
#193
Actually, you may want to take a look at this page: http://www.deadlystream.com/forum/f123/whats-restored-*spoilers*-228.html I remember having seen what you speak of somewhere, but I think they'd decided not to restore-it....  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Phildevil
03-05-2010, 12:23 PM
#191
Is M4-78 or the HK factory included in this mod? M4-78 is not as of yet officially included in TSL RCM. What is said is that we should wait for M4-78 EP, which will not be done until after TSL RCM is final. However, I know for a fact that somebody (...  [Read More]
Posted in: Enhanced Graphics 2009 IBL Final Released
 Phildevil
02-22-2010, 8:17 PM
#91
Something about them "refusing" (somehow, for unknown reason...) to upload some of them, if I recall....  [Read More]
Posted in: Enhanced Graphics 2009 IBL Final Released
 Phildevil
02-11-2010, 10:22 PM
#86
Hum, I may be mistaken, but I believe that skinning/texturing as done by Xarwars is not related to modifying the body language. Even as I cannot state what would be involved in altering the such, I am pretty much sure it is a different type of moddin...  [Read More]
Well, I don't know of a mod in particular, but I'm thinking that if you have an ability with kotor tool, you might me able to extract one of the PC model and texture file (for naming purpose), then extract the revan robe model and its texture. Then,...  [Read More]
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