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Phildevil

Latest Posts

Page: 6 of 9
Posted in: A Darker Peragus...
 Phildevil
12-03-2010, 5:27 PM
#10
Now, all we need to go with this is a jk2 kind of flash light =P...  [Read More]
Posted in: A Darker Peragus...
 Phildevil
11-28-2010, 9:36 PM
#5
Thanks. Rock on!...  [Read More]
Posted in: A Darker Peragus...
 Phildevil
11-28-2010, 6:33 AM
#2
Is it going to be compatible with his (VP) new version, 1.2? (http://www.deadlystream.com/forum/downloads.php?do=file&id=15) How about texture mods as Xarwarz's? Compatible or not?...  [Read More]
I do not wish to discuss your objectives or philosophy, nor persuade you to adopt otherwise. I can now see the logic of what you did and that is sufficient. Actually, I do like this mod. However, I have a question for you: is it compatible with Impro...  [Read More]
I am curious as to why would guardians receive-it sooner than sentinels?...  [Read More]
Posted in: help edditing force powers!
 Phildevil
11-03-2010, 10:56 PM
#2
I think you might get what you wish for if you'd explore and fiddle around with "spells.2da" You'll be able to do so with "Kotor Tool"....  [Read More]
Is this going to mean that we'll soon be seeing HEAVY Armored Robes?? I hope so cuz that would be k-koooL. Well, this is by no mean any new model or skin. The sole purpose of this mod is to add realism to the game by allowing you to use FP's with h...  [Read More]
Well, I've had this project for quite sometime, but only in the last couple day did I want to make-it easier to install. As I am always re-intalling TSL to test TSL RCM with many mods and often encounter bugs, I am forced to re-install modifications...  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Phildevil
11-29-2010, 11:10 AM
#8
Okay, I feel a bit alone out here (in this thread...), but I've yet another question. I do plan to make 1.1 (see post above) but don't feel like taking a lot of time to compare 2da files. The fact is that I need to be sure which 2da I should work on....  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Phildevil
11-18-2010, 8:59 PM
#7
Okay, version 1.0 has gone out. Next version is 1.1: You'll be able to install-it after you've installed HLFP 2.0 AND 2.1 I'm not going to do so until Ive got a clean install with these 2 particular mods though. It was just to let you know what I pl...  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Phildevil
11-01-2010, 11:31 PM
#6
Yeah, well it is a bit technical. How can I get the patcher to modify solely the .2da file? I read something about a .ini, but I am not quite sure where this is getting me... Also, will I be able to modify an existing spells.2da? The readme seems to...  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Phildevil
11-01-2010, 9:19 PM
#3
I don't know that tool....  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Phildevil
11-01-2010, 8:11 PM
#1
Hi there, well that would be one of my attempts into modding. You know how wering an armor would supposedly prevent you from using the Force? Some people like me thinks it is completely inacurate (hey, if you can move an ISD with-it, how is an armor...  [Read More]
Posted in: Revan's Jedi Robes
 Phildevil
10-30-2010, 10:38 AM
#8
Maybe you could make 3 playtrough and alternate them :P...  [Read More]
Posted in: Heroes Of the Old Republic Saber mod (for TSLRCM)
 Phildevil
11-18-2010, 9:00 PM
#18
Besides USM (if it does...), are there any mods that are known to conflict with yours?...  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
12-04-2010, 12:53 PM
#50
Nice kath hound skin (on the website)! How would you feel about enhancing Hanharr's?...  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
12-04-2010, 3:41 AM
#48
Could you release the TSL logo with working alphachanel (in .tga, preferably...)?...  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
11-29-2010, 11:13 AM
#45
Hum, plain TGA would fare better I think... By the way, some textures (for walls, usually) generally wont change wether you flip 'em or not......  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
11-10-2010, 7:21 PM
#37
found just a few bugs: - dds is a lossy image format, so sharp color transitions look a bit blurry. - your converter destroyed the alpha channel, some blinking lights have a black background, kotor2logo is an ugly black square in loading-screen. Yup...  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
11-05-2010, 12:01 PM
#28
There is a version for kotor (http://www.lucasforums.com/showthread.php?t=198801), it is just not from 2011, but from earlier....  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
10-17-2010, 8:55 PM
#22
I just change the instructions a bit to state TEXTURES MUST BE UPSIDE DOWN IN OVERRIDE FOLDER. Sorry should have made it clear the first time so its not necessary to flip textures unless they need to. Please qualify what has to be flipped......  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
10-16-2010, 3:36 AM
#15
About your hint: it did not work over here, so bah......  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
10-15-2010, 5:37 PM
#13
Now that your files are less large, maybe you could make one megapack (which would probably be well below 200 MB)? It would save a lot of 45s wait time!...  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
10-15-2010, 4:10 PM
#11
Yay! Is this skybox already in your Telos pack?...  [Read More]
Posted in: KotOR & TSL Save Game Files
 Phildevil
10-20-2010, 10:40 AM
#105
... Does anybody still play Kotor and TSL without mods? A little unlikely......  [Read More]
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