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Phildevil

Latest Threads

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Posted in: Repair the NS Airspeeder
 Phildevil
08-16-2013, 10:55 AM
#1
There's a mod I've been thinking about for some time. It's on Nar Shadaa. I'm trying to think ahead: we might eventually get a Genoharadan mod. Also, there are things we might want to keep for after Goto's Yatch mission, such as helping refugee (or p...  [Read More]
Posted in: Twin Suns Models??
 Phildevil
03-21-2011, 6:39 PM
#1
Anybody out there that could help me find what the body and head model name is and where I can find-it with kotor tool? As of yet, I found the twi'lek male and female commoner (altough I can't see em, because I don't have the tools to do so yet...)....  [Read More]
Well, I've had this project for quite sometime, but only in the last couple day did I want to make-it easier to install. As I am always re-intalling TSL to test TSL RCM with many mods and often encounter bugs, I am forced to re-install modifications...  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Phildevil
11-01-2010, 8:11 PM
#1
Hi there, well that would be one of my attempts into modding. You know how wering an armor would supposedly prevent you from using the Force? Some people like me thinks it is completely inacurate (hey, if you can move an ISD with-it, how is an armor...  [Read More]
Posted in: base.2da
 Phildevil
03-01-2010, 11:01 PM
#1
Hi there, I've been searching for a solution to a little problem about "baseitems.2da". Here's my problem: I've got 2 mods that are most required to play, in my opinion: Jesse Fett's TSL no force restriction mod and shem's ultimate soud mod...  [Read More]
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