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Phildevil

Latest Posts

Page: 2 of 9
Posted in: Repair the NS Airspeeder
 Phildevil
08-25-2013, 8:35 AM
#16
I'm not sure I found any relevant tutorials so far. Anyone know what tutorial would be representative of the task at hand? Downloaded DLGeditor so far. I'm pretty sure it is the one I need....  [Read More]
Posted in: Repair the NS Airspeeder
 Phildevil
08-18-2013, 8:21 PM
#14
People like to replace G0-T0 in recruitment mods, though, so another boolean would be preferable. That's what I was thinking too. But then again, doing this with the Restored Content mod is just asking for a crapload of trouble... Also, I do not ex...  [Read More]
Posted in: Repair the NS Airspeeder
 Phildevil
08-18-2013, 10:27 AM
#12
These are some of the lines that Bao said that could be re-used. "Looks grim, let me try something." "There, this should work better."(not sure about this one, but it sounds like that). Though to avoid saying the exact same thin...  [Read More]
Posted in: Repair the NS Airspeeder
 Phildevil
08-17-2013, 8:30 PM
#9
So, what would be good is if you go to the airspeeder, you get the sabotaged message. Then, you could have a script with having Bao-Dur as a condition to trigger-it. Having Bao-Dur and clicking on the Airspeeder (after it was sabotaged) would trigger...  [Read More]
Posted in: Repair the NS Airspeeder
 Phildevil
08-17-2013, 11:53 AM
#5
So basically, I could use KSE to modify the globals/numerics (not quite sure which lol, that's usually the part I leave alone not to break the game) in order to make-it still usable. That could work. I'll test-it eventually. Still, it would not hurt...  [Read More]
Posted in: Repair the NS Airspeeder
 Phildevil
08-16-2013, 11:21 PM
#3
He heh, you read my thoughts. Though the most important part being that the mod be tackled by somebody and if you (the modder that consider doing-it) won't be bothered by TSL RCM compatibility, maybe just include how you got-it working so others can...  [Read More]
Posted in: Repair the NS Airspeeder
 Phildevil
08-16-2013, 10:55 AM
#1
There's a mod I've been thinking about for some time. It's on Nar Shadaa. I'm trying to think ahead: we might eventually get a Genoharadan mod. Also, there are things we might want to keep for after Goto's Yatch mission, such as helping refugee (or p...  [Read More]
Posted in: How to run a decent forum...
 Phildevil
06-21-2013, 11:47 PM
#26
You can message me all you want, and I'll do my best to help, especially pertaining to skinning or 3d modeling, I'm just not gonna stay active in this particular modding community, for technical reasons. I might not get to your message right away, as...  [Read More]
Posted in: How to run a decent forum...
 Phildevil
06-20-2013, 3:26 PM
#18
I agree the forum has become very bloated though, would it be possible mods to delete some of the older and less useful threads here? I don't want to speak for others, but I think that would be a colossal undertaking. Besides, can you be sure this o...  [Read More]
Posted in: How to run a decent forum...
 Phildevil
06-20-2013, 3:04 AM
#9
Other modders that are Helpful: -Quanon: knows a lot about models/skins and particularly good in the mapping area -jonathan7: skins -chainz.2da: models/skins... -newbiemodder: area modding, scripts, dialogue... -Dak Drexl: skins and models -Hassat Hu...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Phildevil
12-27-2012, 8:01 PM
#129
Why did you abort??...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Phildevil
12-09-2011, 3:29 AM
#70
Good luck about music. Just about all that's worth-it is copyrighted, making-it off limit......  [Read More]
Posted in: QDJ's WIP's
 Phildevil
02-20-2012, 1:38 AM
#99
"Dang your tall!" "Meh, I still don't reach the top...!"...  [Read More]
Posted in: Vurt's retextures
 Phildevil
06-16-2013, 8:44 AM
#220
Didn't expect to see this kind of partnership arise from one of my message. Glad we'll get a better skin for-it, though! I'll sure be watching for this ;)...  [Read More]
Posted in: Vurt's retextures
 Phildevil
06-13-2013, 11:22 PM
#215
It's gonna be hard choosing between your drain life effect and Darth Sapien's! http://lucasforums.com/showthread.php?t=212302...  [Read More]
Posted in: Vurt's retextures
 Phildevil
06-11-2013, 1:03 AM
#206
Wow, finally, someone that work on the wookies! Quality work in here. The vegetation you added looks so much better, as does the leaves on the floor. All in all, great improvement!...  [Read More]
Posted in: Dantooine Tension
 Phildevil
12-06-2011, 6:53 AM
#243
I concur....  [Read More]
Nice to see this mod is still interesting some people ;) Almost 5 900 downloads of this mod! Not nearly as much as Jesse's Fett mod, but getting there. I think the RCM compatibility helps wonder ;)...  [Read More]
Posted in: Visual Enhancement 2011
 Phildevil
01-29-2012, 5:26 PM
#92
Moddb, IIRC?...  [Read More]
Posted in: LDR's WIPs
 Phildevil
05-16-2013, 11:28 AM
#168
Impressive stuff you got going on there!...  [Read More]
Posted in: Handmaiden's White Leathers
 Phildevil
08-18-2013, 7:18 PM
#31
Thanks VP, that was quick ;)...  [Read More]
Posted in: Handmaiden's White Leathers
 Phildevil
08-18-2013, 9:31 AM
#28
Yeah, I think we gather that lol. All you can do is wait for VP to post a little something here. He is pretty active within these forums, you should have an answer pretty soon ;)...  [Read More]
Posted in: Handmaiden's White Leathers
 Phildevil
08-17-2013, 11:00 AM
#26
Hey VP, did you get around to make a Visas and Mira version (that could be gathering metaphorical dust or sumthing). Also, is this compatible with TSL RCM (lol, I think this line will be permanently added to all my posts...)...  [Read More]
Posted in: Canderis's WIPs
 Phildevil
01-28-2012, 1:35 PM
#246
Bye Scott! Hope you can get to an All That Remains show sometime!...  [Read More]
Posted in:  Zabrak Field Goggles Mark II
 Phildevil
07-05-2013, 12:32 AM
#8
Not sure T7 still comes here though......  [Read More]
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