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90SK Retexture Project Stuff

Page: 2 of 5
 UltimateHK47
11-17-2011, 5:56 PM
#51
Is it too late to ask if a clothing item coulld make a skin like sions, and could only be used by heavy darkside users. It'd go well with the face. Im not too bothered, itd just look cool. Maybe do it so its more pale, and also maybe skin a robe on it. I know im being g
reedy but seeing your skins you must be capable of anything! :)
 90SK
11-17-2011, 8:36 PM
#52
Hehe, not so fast DarthJango/Weasley I may be skilled with appearances but I'm far from being capable of anything :p

I have used Sion's boot texture on several of the robe additions I'm working on, but that is the extent of use his clothing has gotten. I will be posting screenshots of the robes I have finished so far soon, and you can see for yourself what there is and maybe give me some more specific instruction after that.
 Quanon
11-18-2011, 5:46 AM
#53
As always, top notch work 90SK! Really looking forward to kit out my party with all these cool new armours and robes :p
 90SK
11-25-2011, 6:36 PM
#54
I have exciting news everyone: I am now finished with the final loadout for my upcoming TSL appearance conversion mod.

http://img42.imageshack.us/img42/2862/armors1.jpg) (http://imageshack.us/photo/my-images/42/armors1.jpg/)

http://img705.imageshack.us/img705/5747/robes1.jpg) (http://imageshack.us/photo/my-images/705/robes1.jpg/)

http://img522.imageshack.us/img522/6509/robes2.jpg) (http://imageshack.us/photo/my-images/522/robes2.jpg/)

http://img542.imageshack.us/img542/9797/robes3.jpg) (http://imageshack.us/photo/my-images/542/robes3.jpg/)

This is the last and best of my appearance change modifications for TSL: a great deal of time and effort has been put into this collection. I am releasing it now because I feel as though I can do no more to hone it and I am currently unable to continue in-game testing. Be sure to tell me what you think! :)

DOWNLOAD HERE (http://deadlystream.com/forum/files/file/206-ultimate-appearance-mod/)
(Update 3/4/13: Link updated to current version)
 CptPriceless
11-25-2011, 7:05 PM
#55
Sweet! :)
 Fallen Guardian
11-25-2011, 8:41 PM
#56
Sounds great, I can't wait to put it in my override.
 90SK
11-25-2011, 9:58 PM
#57
Aaaaaaaaand I released it. :p
 Ghost Down
11-26-2011, 5:05 AM
#58
Yippee!
 Zhaboka
11-26-2011, 12:57 PM
#59
*bows down in holy reverence to the skinning gods*
 LDR
11-26-2011, 5:39 PM
#60
These skins... are epiiiic. You sir, should be very, very proud of your work.

And to be honest, my favorite skin is Mandalore's helmet. It is just... :xp:
 Thranduil
11-29-2011, 11:48 AM
#61
Is this compatible with your super content mod? If possible, I would like to use them together.
 90SK
11-29-2011, 6:43 PM
#62
They would overlap awkwardly, best to try installing the super content mod first and then installing this one over it and see how they work together, I don't think you'd see much difference from the way the new one is now though. Everything from the super content mod is just edited differently but is still present in the current ultimate appearance upgrade soz.
 Zhaboka
11-30-2011, 1:01 AM
#63
Can I skip sections of the mod and install others? For example, can I just copy the contents of 'Armors' and 'Characters' to my original Override?
 90SK
11-30-2011, 1:02 AM
#64
Yes, keep in mind though that StreamVoice and the Mandalore installation folder need to be installed regardless. There may be glitches with some NPCs equipped with items that aren't there, though.

Any errors or glitched content you find while using my mod is fine to report here and I will do my best to update the mod with fix patches.
 Thranduil
11-30-2011, 2:19 PM
#65
Yes, it works with your super content mod except for the robes. A few robes use the wrong model and textures get screwed up with any other mod robes, but everything else works perfectly so far.
 LDR
11-30-2011, 10:03 PM
#66
Yes, it works with your super content mod except for the robes. A few robes use the wrong model and textures get screwed up with any other mod robes, but everything else works perfectly so far.

^I encountered the same thing as well.
 90SK
12-08-2011, 11:35 PM
#67
I will be leading one more project before I depart this community once again, and that is a restoration effort focusing on the content with Darth Nihilus, fleshing him out as a character a bit more through cinematic enhancement. ETA in the distant future with Malachor VI Ending Mod and M4-78, maybe doubling as a glue mod for TSLRCM and the other two I just mentioned (since that sort of thing IMO is convenient and helpful).

Plus I have always had a Darth Nihilus fetish since I first bought the Prima Offical strategy guide for xbox KotOR II while I was waiting for the PC version, he's so cool and badass! I loved looking at the pictures. I was disappointed especially at his minimal role in the game but I think I know the character well enough to boost him back to the right level of awesome, and it would be a nice sendoff since my work on the game will basically be seen through at the time of those other mods releases.
 Fallen Guardian
12-08-2011, 11:38 PM
#68
I will be leading one more project before I depart this community once again, and that is a restoration effort focusing on the content with Darth Nihilus, fleshing him out as a character a bit more through cinematic enhancement. ETA in the distant future with Malachor VI Ending Mod and M4-78, maybe doubling as a glue mod for TSLRCM and the other two I just mentioned (since that sort of thing IMO is convenient and helpful).

Plus I have always had a Darth Nihilus fetish since I first bought the Prima Offical strategy guide for xbox KotOR II while I was waiting for the PC version, he's so cool and badass! I loved looking at the pictures. I was disappointed especially at his minimal role in the game but I think I know the character well enough to boost him back to the right level of awesome, and it would be a nice sendoff since my work on the game will basically be seen through at the time of those other mods releases.

Sounds very neat, though it's a shame you're leaving the community. Is this a permanent leave or just for some time?
 90SK
12-08-2011, 11:48 PM
#69
Well I come and go, like everyone. :) I take breaks... there's really not much left to do from my point of view in terms of modding (I just finished my long-term project), though to answer your question in all honesty I'll probably still spook around here on a fairly regular basis, who am I kidding. I like it here. :D However, I'm in college now and will need more time for studying!

The Nihilus mod is something I've wanted for a while, and I think I'm in a good place to start planning one, something that spiffs up the cutscenes he's in and maybe adds some better fight music and a moodier atmosphere on the Ravager bridge; something a lot more cinematic than whats in the game now he's practically a ghost, he needs more presence! I'll post more as it comes ;)
 Phildevil
12-09-2011, 3:29 AM
#70
Good luck about music. Just about all that's worth-it is copyrighted, making-it off limit...
 Sith Holocron
12-09-2011, 7:27 AM
#71
The Nihilus mod is something I've wanted for a while, and I think I'm in a good place to start planning one, something that spiffs up the cutscenes he's in and maybe adds some better fight music and a moodier atmosphere on the Ravager bridge; something a lot more cinematic than whats in the game now he's practically a ghost, he needs more presence! I'll post more as it comes ;)

Hopefully your Nihilus mod will be compatible with Khrizby's Nihilus Animation Fix (http://knightsoftheoldrepublic.filefront.com/file/Darth_Nihilus_Animation_FIx;109555). Just something to keep in mind . . .
 90SK
12-09-2011, 6:24 PM
#72
On second thought, I don't think any further work is necessary on the existing available Nihilus content. At least not in the form I had planned. Perhaps I will do more in the future on this, we shall see.

Maybe I just wanted to talk about my Darth Nihilus fetish. :p


And a request, to anyone who has that Bao-Dur/Darth Maul mod from pcgamemods I would greatly appreciate a link to the skin and the author information.
 LazyAmerican
02-01-2012, 4:02 PM
#73
Anywhere else I can find these armors/robes? Megaupload is out of the picture :/....
 Zhaboka
02-01-2012, 11:58 PM
#74
 VarsityPuppet
02-02-2012, 1:08 AM
#75
Hmmmm... not too keen on those reskinned trayus robes.... but those armor reskins made me blow my load! Jedi robes look nice too though :)
 Zhaboka
02-03-2012, 7:25 PM
#76
I hate that model for the Jedi robes, but I love the skins. What a dilemma!
 90SK
02-03-2012, 8:53 PM
#77
Sometimes its just nice to see things like that.
I know personally I strive for quality skins because I myself use them and I am usually a customer of my own work :p
PS the armor skins can be separated from the robes without too much trouble.

If you're talking about the movie robes, I kinda agree though that did not stop me from making skins for the model, I just would personally prefer... I dunno, more distinct variety with the robe and armor content is the goal and whatever ends up working best for the longest, ya know?


This has got me thinking about more mods. What if I had the default master robes, like as included, and then the tunics are like the Dantooine Jedi NPCs from KotOR 1? And like just equalize the variations between the two models... what do you guys think? A new robes mod, and maybe also a little further refining of the armors just for my own critical eye.

example of the robes I was talking about:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Nemo.jpg)

I will also attempt to do more Nihilus content adding.
 Zhaboka
02-03-2012, 9:40 PM
#78
That would be.... AWESOME!!!
 VarsityPuppet
02-04-2012, 3:12 PM
#79
My personal preference would be to maximize the amount of robes you can actually wear. I don't personally like the Trayus Robe models, but I'll be damned if I don't say the skinning is top notch!

If it were up to me, I'd actually do something like this:

Padawan Robe = Jedi 'tunic' from Kotor 1 (not the Nemo one, the default PC one). Optional would be to create a new model that includes the cloak.

Jedi Master/Knight Robe = What you have currently and possibly with the movie robes model. I think that the two baseitems for Knight and Master Robes use the same model.

Revan Robe slot = This is unused in the game, I think it would be a good idea to make use of this here for the current TSL Jedi Padawan model
One option could be to make use of Darkus' Armored Robes (http://64.20.36.211/showthread.php?t=202234) or at least a similar concept. More heavy duty than the k1 Tunic + Cloak robes but not as prestigious as the Master robes.
You could even use this opportunity to distinguish Knight and Master Robes as different body models in baseitems.2da

and lastly...

Zeison Sha armor - I hate it. I personally think we could stand to do better for those models, as modders anyways. Let's make some heavily armored Jedi Battle robes or something! A similar concept to Dak's Armored Robes (http://deadlystream.com/forum/files/file/62-daks-armored-robes-21/). Although, Preferably some form of Heavy Armor + cloak would be ideal.

Not saying that this is what you should do for this mod, but maybe you'll get a few good ideas for a sweet Jedi Robe mod.

P.S. I'd be willing to provide the cloaked models for you.
 90SK
02-04-2012, 11:58 PM
#80
P.S. I'd be willing to provide the cloaked models for you.

Massively helpful, you provide me with a cloaked model and I'll make it into as many versions as I can. The G class armors IMO looks best for a cloaked armor, OR a version of the H armor perhaps with a flatter chest for more universal design potential (the smoother the surfaces the more I can achieve with texture).



What I would love to see from you VarsityPuppet is a groin-flapless cloaked Nemo robe, I know I would merge the Jal Shey slot with the Padawan slot and basically make tons of them because I would fiend that kind of change. Like I am REALLY interested in this.

Master robe slot would stay the same, or whatever... :p Really I think body modeling is a great idea, more clothing variations make the game so much fun! I would love to skin for any new model but especially the one I just described.

Revan armor, maybe cloaked armored robe? Any version of this concept I would welcome to make skins for, FYI. I do not wish to make skins for the Padawan robe though, maybe new versions of this (http://64.20.36.211/showthread.php?t=202234) but I'd rather use the slot for newer things.
 VarsityPuppet
02-11-2012, 3:48 AM
#81
Wish granted.

Always thought it was a little strange that for discovering how to compile bodies and merge models, I never actually made use of it.

Well I finally put the knowledge to good use, and since I've got a new graphics card, and stuff's all shiny...

...well, when it rains, it pours ;) Actually quite a few goodies in these pictures.

http://i.imgur.com/HNXm6.jpg)

http://i.imgur.com/GJeYd.jpg)

http://i.imgur.com/MJsQv.jpg)

http://i.imgur.com/h7JdW.jpg)

No fancy skins yet, just the models. That's 90SK's job ;)

Just need the Female armored robe and then fix random vertices and uvmaps.

Someone please tell me that Armored Robe doesn't look awesome in all its shiny glory!
 Zhaboka
02-11-2012, 3:58 AM
#82
IT LOOKS AWESOME IN ALL ITS SHINY GLORY!

...you're welcome. ;) No but seriously, it does.
 Darth DeadMan
02-11-2012, 5:30 AM
#83
Great work on model merging, VP! Can't wait for skins.
 Fallen Guardian
02-11-2012, 12:14 PM
#84
That last screen looks awesome! Good work VP.
 90SK
02-12-2012, 1:49 AM
#85
IT LOOKS AWESOME IN ALL ITS SHINY GLORY!

...you're welcome. ;) No but seriously, it does.

+1 You've done great work! I am already getting many ideas! Look forward to starting work on these! :D
 Isaac Clarke
02-12-2012, 10:56 AM
#86
Mandalore the Ultimate/Mandalore the Preserver looks awesome!
Can't wait to DL it!
 Slstoev
02-12-2012, 5:40 PM
#87
Why do I get the feeling that the Mandalore armor has beenj equipped on a female character? Or the model is messed up? Or maybe I'm messed up.
 90SK
02-12-2012, 5:49 PM
#88
Nope it's still a male model, maybe you're just admiring Mandalore's beefy pecs :D

Mmm can't wait to make swag skins for those models!!!
 VarsityPuppet
02-18-2012, 12:06 AM
#89
 Dark_Ansem
02-18-2012, 2:42 AM
#90
wow!
 90SK
02-26-2012, 1:57 AM
#91
I will be writing a GIMP tutorial using GIMP 1.2 and 2.4 respectively, as a way for me to update my long outdated version of GIMP and help share the knowledge I've attained through all my practice and experimenting. All my skins are done with GIMP 1.2. As I begin to work on VarsityPuppet's new models I will also be writing this tutorial.
 Qui-Don Jorn
02-26-2012, 4:16 AM
#92
OH ****! You did it!?!

Wow. Benn wanting that for awhile now..

Excellent.
 Fallen Guardian
02-26-2012, 12:09 PM
#93
Sounds great 90 SK.
 90SK
03-04-2012, 4:51 PM
#94
I am starting work on another robe/enhancement mod. I need input on what I should include: would you guys like me to update my entire "wardrobe" or should I stick to robes? Should I release robe/armor content separately?

Also, I am working on an NPC enhancement mod similar to what I did with NPC enhancement in my "Ultimate Appearance Mod". Should I combine that with the mod I mentioned above, or keep it separate?
 Fallen Guardian
03-04-2012, 5:16 PM
#95
I think you should release them all separately, or have them separated out in the download.
 90SK
04-16-2012, 8:13 PM
#96
http://deadlystream.com/forum/files/file/152-advanced-armor-mod/)

I have released the armor content from my Ultimate Appearance Mod as a standalone package. The install uses tslpatcher to patch the NPC files in case there are other mods that modify them, everything else is standard patch-into-override. I have not added any new armors, but rather removed the robes and extra content from the ultimate appearance mod. This mod patches over the existing vanilla armor content entirely, thus making for a clean replacement of the vanilla armors. Enjoy!
 VarsityPuppet
04-16-2012, 10:42 PM
#97
Speaking of robes, how are the skins coming along?
 90SK
06-26-2012, 3:26 PM
#98
I have created another robe mod, "Diversified Jedi Robes", using the models I've used previously such as the K1 cloaked robe and Movie style Jedi Master robes. I've also made textures for VarsityPuppet's cloaked heavy armor model. Check out the screenshot for the mod:

http://img28.imageshack.us/img28/8400/screenshotwyq.jpg) (http://imageshack.us/photo/my-images/28/screenshotwyq.jpg/)

I will release the mod once I have finished testing it.
 darthbdaman
06-26-2012, 4:19 PM
#99
Cool. Do you intend to include a darker looking K1 style robe? I liked the K1 mod a lot, but it lacked a real dark side texture.

It would also be cool if you updated the Ultimate Appearance Upgrade every once in a while with some of your new mods.
 90SK
06-26-2012, 4:52 PM
#100
I can modify the dark side texture for the K1 robes, I hadn't originally planned on doing that but I can if you want me to. As for the Ultimate Appearance upgrade, I would probably combine the robes from this upcoming mod with the armors from the heavy armor expansion mod and updated versions of the Nihilus mask fix and Canonical Mandalore and shiny HKs also. That would at least cover the content included in the mod, as a big packaged version of new versions of the previous incarnation's content. Does something like that sound appealing? I can certainly work on putting it together if there is interest.
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