Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Miltiades

Latest Posts

Page: 20 of 31
Posted in: Cutscene/Dialog problem
 Miltiades
02-04-2008, 8:43 PM
#9
Okay thanks. I guess this'll be a bit of experimentation on my side, try different things out. I'll see what happens. Again, thanks! :)...  [Read More]
Posted in: Cutscene/Dialog problem
 Miltiades
02-04-2008, 3:58 PM
#7
Not really but you should cancel combat, clear all actions and swith the NPCs to the same faction before the dialog starts. The characters being hostile to each other and in combat may be why the dialog ends before it should. Problem is, they should...  [Read More]
Posted in: Cutscene/Dialog problem
 Miltiades
02-04-2008, 2:03 PM
#5
No, I haven't ,but I'll try the character's local booleans. One other thing: Since the fight is started in the On_enter script, the heartbeat script essentially is just the default one, right? So I should just trigger the k_def_heartbt01 as a third o...  [Read More]
Posted in: Cutscene/Dialog problem
 Miltiades
02-04-2008, 11:36 AM
#3
I assume that this script keeps triggering as long as one of the four conditions is still true? Because now, the script's basically in a loop because the PC hasn't started combat (still need to make it stop in the dialog), right?...  [Read More]
Posted in: Cutscene/Dialog problem
 Miltiades
02-04-2008, 8:52 AM
#1
I'm having problems with a certain situation, namely wanting a "cutscene" to trigger when the PC comes near two NPCs fighting. The triggering part already works (using a script that determines how far the PC is from one of the two NPCs, whi...  [Read More]
Posted in: Powers we have not yet seen.
 Miltiades
02-02-2008, 6:34 AM
#5
Force Burp would be a cool power :p But has a -1 to Charisma... Not that the Apprentice is worried about that. :)...  [Read More]
Posted in: Kotor 2 english mod
 Miltiades
01-28-2008, 12:17 PM
#7
Can't you trade it in for an English version? Where did you buy it?...  [Read More]
Posted in: Vader and the Apprentice in bad shape! (56k)
 Miltiades
02-01-2008, 7:59 PM
#27
Man, they're already selling it along with cheat codes... I wonder if there will be any cheat codes to buff up your Force Powers... Force Pushing Stormtroopers into space would be so cool... or not......  [Read More]
Posted in: Force Unleashed delayed?
 Miltiades
01-22-2008, 8:08 AM
#8
Heh. What about their goal to have one or two new Star Wars Projects a year?...  [Read More]
Wow, really awesome. Keep up the amazing work!...  [Read More]
Yup. :)...  [Read More]
General Von Klinkerhoffen! Or... Luitenant GrŅŒber! :) Anyway this is starting to look very cool. Can't wait for more....  [Read More]
Posted in: The GFF Editor used in the "A Guide To Modules"
 Miltiades
01-09-2008, 11:33 AM
#9
If you open the .git file with k-gff, you add a structure under the Creature List. The easiest way is to just copy a structure from the Creature List and just add it in the List. Then you just replace the name of the TemplateResRef to your utc's Temp...  [Read More]
Posted in: 2008 preview...
 Miltiades
01-08-2008, 3:02 PM
#31
The only game I'm really waiting for is Assassin's Creed (PC) and maybe Fallout 3. Having only a PC does give you less to play with....  [Read More]
Posted in: Mod of The Year 2007 - Nominations thread
 Miltiades
01-04-2008, 12:11 PM
#38
K1: Darth Bane Pack by Silveredge9...  [Read More]
Posted in: Secret Apprentice: Stronger than Revan?
 Miltiades
01-21-2008, 7:26 AM
#61
Dude the apprentice is stronger than we think, Revan was good and well rounded but this guy has got POWER!!!! Know that it's not all about pure power. Without the smarts, you're not that good. Anyway, I'm of the opinion you need to take into conside...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 Miltiades
02-07-2008, 1:15 PM
#98
Oh-oh, what did they do to Heal Party? Nothing too bad, I hope? So, DID's got a new therapy and it's basically free: Guild Wars!...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 Miltiades
01-07-2008, 11:53 AM
#95
Mesmers are annoying when you encounter them as enemies, but they don't seem to do that much difference when on your side. Heroes and NPCs are probably better at interrupting than a player mesmer since they don't have to contend with lag and have ver...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 Miltiades
01-06-2008, 4:02 PM
#92
I like playing casters, though I played with Warriors most in the past. But I like all those colorful skills you get. :p I haven't tried out all profession (hard if you don't have all the campaigns, of course :)), but I want to try out a Mesmer when...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 Miltiades
01-06-2008, 11:20 AM
#89
Wow! Congrats on that! @stoffe: Same here. Mostly play games on Easy difficulty, and I think Normal Mode is challenging enough (near the end). It's strange, though, that I'm finding it easier doing the mission (in some ways much easier) than before...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 Miltiades
01-05-2008, 1:50 PM
#85
Since I've been gone from the game for a long time, I had to look up what this hardmode and normalmode was all about. Looks pretty hard....  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 Miltiades
01-04-2008, 12:46 PM
#83
Yeah, well, even if you don't do the bonuses, you eventually reach Lvl. 20, although it takes a little more time. It does make the missions longer, and later in the game, mission can take some time. Anyway, I think it's cool to have everything comple...  [Read More]
Posted in: TFU for PC?
 Miltiades
01-09-2008, 7:48 PM
#112
The fact is companies miss out a lot of cash when doing PC games due to the illegal downloads. On the other hand, they'd still make a lot of profit, PC Gaming isn't dead. And you make a good argument: PS3 sales aren't what people (or at least Sony) e...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Miltiades
01-07-2008, 12:48 PM
#201
I think the things Seamhainn listed in his previous post are certainly doable, with the possible addition of the Czerka Korriban Module(s)(?). Good planning could very much lead to their restoration. It's a pity there aren't that much 3D modelers o...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Miltiades
01-06-2008, 8:55 PM
#197
It shows how unrealistic this project was, no offense. If the Tatooine Temple requires as much work on it as Sleheyron, it's an immense amount of work. What does surprises me, is that Quanon didn't know how much work had to be done to that particular...  [Read More]
Page: 20 of 31