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Kha

Latest Posts

Page: 3 of 4
Posted in: Merging Models (so to speak)
 Kha
04-19-2006, 6:05 PM
#22
You are welcome.... If you have any problem let me know ;)...  [Read More]
Posted in: Scripting for a Puppet - Need Help
 Kha
08-06-2006, 4:42 PM
#4
Go in Tools->Text Editor...  [Read More]
Posted in:  NPC Recruitable Dustil
 Kha
08-06-2006, 8:58 AM
#21
Congratulations PA and Jiara!! This is a great mod! :thumbsup: When you said that he kicks butts you weren't kiding... the boy is a killing machine :twogun: I'm still in the middle of the game but I loved all his dialogues and cut scenes I've seen...  [Read More]
Posted in: Modeling Heads?
 Kha
07-29-2006, 7:58 PM
#2
To compile head models you need use Taina's replacer and not mdlops, unfortunately Taina's replacer only allow you to move the vertices and move the uvmap vertices, nothing more....  [Read More]
Posted in: Modeling Problem: Exporting in Gmax
 Kha
07-26-2006, 4:48 PM
#8
You started gmax using NWmax icon and not Gmax icon, right?...  [Read More]
Posted in: Atton's Ribbed Jacket Model?
 Kha
07-22-2006, 12:46 PM
#2
P_attonbb.mdl p_attonbb.mdx...  [Read More]
Posted in:  mjpb3's Atris' Robes
 Kha
07-22-2006, 11:03 AM
#16
Now you are forcing me to play K2 again, I just loved those robes when I saw on Atris! :D...  [Read More]
Posted in:  Mandalore gets a Gizka
 Kha
07-22-2006, 10:06 AM
#17
Congratulations PA!! This mod is great and Cati is so lovely!! Poor Canderous... LOL!...  [Read More]
Posted in: Trying to figure out the .mdl format
 Kha
07-22-2006, 11:59 AM
#6
I would love use Blender instead of Gmax. There is a Blender script for importing NWN models, never worked for me on recent Blender releases... but I understand nothing about programming. http://www.beastwithin.org/users/wwwwolf/games/nwn/gametools/n...  [Read More]
Posted in: Carth would be a great Rodian.
 Kha
07-15-2006, 7:38 AM
#5
Well if you do change Carth's appearance, don't forget to change Dustil too. :D...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-11-2006, 11:32 AM
#20
Now we unhide the mesh pressing the button “unhide” in the Selection roll-out menu. http://img214.imageshack.us/img214/1259/pic782gj.th.jpg (http://img214.imageshack.us/my.php?image=pic782gj.jpg) Now with the Face selected and the “Create”...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-11-2006, 11:30 AM
#19
The “Target” is another way to glue the vertices together, here you have more control of the vertex position, as you will move one vertex over the other, the number beside the “Target” button specify the distance in pixels between the two ver...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-11-2006, 11:20 AM
#18
Bellow the icons there are some selection parameters. When the “By Vertex” is checked means that when you are not using “Vertex” selection, if you select a vertex all the elements around it will be selected too, for example, you are on “Edg...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-11-2006, 11:10 AM
#17
3.2 Basics of Modeling. Once we have some element selected (i.e. vertices, edges, face, polygon or elements) we can move, rotate or scale them, using the appropriate icon from the upper toolbar. http://img109.imageshack.us/img109/9690/pic818lt.jpg...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-11-2006, 10:58 AM
#16
So let's see how each modifier works (good time to save your work) ;). Select the “Editable Mesh” with the left mouse button, say yes to the warning, and click on the “+” icon beside the “Editable Mesh” modifier name. You will have a lis...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-11-2006, 10:45 AM
#15
Here is the second part, not the merging yet... but it is coming! ___ 3. Preparing the model Now we are going to work in the mesh we want to merge in our base, there are three reasons we want to merge meshes on the bases: 1.we have a new model mode...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-07-2006, 9:35 PM
#12
I tried to install Gmax and it said "Fatal Error: Interactive 3D Renderer initializaton failed.Please check your device settings by using the -H command line option" What the Frack does that mean?? This means that there is some problem to...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-07-2006, 1:41 PM
#9
Thank you guys! Chainz you can do whatever you think is better, thanks. As soon as I finish the next part I'll post here. :D...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-06-2006, 8:02 PM
#3
http://img191.imageshack.us/img191/6008/pic216gm.jpg (http://imageshack.us) http://img222.imageshack.us/img222/42/pic234ta.jpg (http://imageshack.us) Select all that is left using the “Selection by Name” icon and create another selection called...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-06-2006, 7:54 PM
#2
Now with the perspective panel activated we go at the bottom right of the screen where there are some tools to manipulate the visualization of the 3d space. http://img20.imageshack.us/img20/5792/pic262aj.jpg (http://imageshack.us) Some tools have o...  [Read More]
Posted in: Merging Models Tutorial
 Kha
07-06-2006, 7:39 PM
#1
Hi, Lord Spartan asked me if I could explain better how to merge models, so I decided to make a tutorial step by step, this first part is about loading the file in Gmax and organizing the workspace. I'll be using the model pmbil as a base, and we wi...  [Read More]
Posted in: my model isn't working!
 Kha
07-07-2006, 9:29 PM
#19
1. When you take the .mdl and mdx files from kotor tool it is in binary format; 2. Pass it through MDlops to make the .mdl binary file an ascii .mdl file; 3. Import the ascii .mdl file to 3Dmax or Gmax using NWMax; 4. Remodel it in 3DMax or Gmax; 5....  [Read More]
Posted in: my model isn't working!
 Kha
07-05-2006, 7:12 AM
#4
About the error someone already asked about it here: http://www.lucasforums.com/showthread.php?t=166290 If you are working with models you got from the game you don't need to worry with the animation....  [Read More]
Posted in: Quick question for those that use Gimp
 Kha
07-05-2006, 7:23 AM
#4
And Gimp also saves and opens psd files too....  [Read More]
Posted in: Sanity check failed. Help!
 Kha
06-17-2006, 9:43 AM
#2
It means the exporter is much more intolerable than the game, mine always fails but the model works nice in the game....  [Read More]
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