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Kha

Latest Posts

Page: 4 of 4
Posted in: Merging Models (so to speak)
 Kha
04-18-2006, 8:59 PM
#20
Yea... that's what I've done here.... I selected the TorsoUpr_g bone and assigned the vertices of the upper torso to 1.0 (red), selected the torso_g bone and assigned the vertices of the middle torso to 1.0, and did the same with the pelvis_g bone an...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-18-2006, 6:19 PM
#18
That is it... now you need to model the torso the way you want it, paint the texture and fix the bone weights....  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-17-2006, 7:35 PM
#16
If the entire torso vanished... then there is something wrong....did you followed all the steps I've written here? Because mine is working....I have Atton's body and the underwear mesh I've merged using the texture from his jacket.... http://img215.i...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-15-2006, 3:52 PM
#14
Unfortunately not, there is something in the head model that when you change the number of vertices of the file things get screwed up when you import through MDLops in the game. When I merged the hair from another character the mouth and nose of th...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-15-2006, 11:45 AM
#12
This is good to know the game didn't crash... now it is just model and adjust the bone weights.... The flaps from the shirt and jacket have a flex modifier that mdlops can not work with, or you delete it or remove the flex modifier from it (never tr...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-15-2006, 6:43 AM
#10
Hi Jolly, I don't import the animations from the game... what I do here is create some movements using the animation tools from gmax to make it easier to see the deformations. It would be much easier if there was a way to import the animations from...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-14-2006, 9:37 PM
#8
8. This is how you can change the bone weights...with the body mesh selected we enable the skin modfier and highlight envelope, in the modifier parameters we will use the bone list, the Abs. Effect in the Weight Properties, and check the Vertices box...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-14-2006, 9:36 PM
#7
Thanks Jeckel, This model is not to make Carth look smart, but yummy :drool1: !! Anyway, I'm working on a mod to give Carth different cloths and underwear for Kotor I and II. ___ Hi Jolly, I'm following you here.... I would do a few different ste...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-14-2006, 1:33 PM
#4
Yes I can, but before fixing the bone weights you need have the model done, because if you you need add or remove vertex, GMax will recalculate the bone weights and change it, messing it again. I did the same thing you wanna do with Mira and Atton t...  [Read More]
Posted in: Merging Models (so to speak)
 Kha
04-13-2006, 4:13 PM
#2
Hi Jolly Boots.... Yes you can merge meshes from different files, at least it works with underwear models, what I usually do is open the body model I want, import the mesh part I need, with the body model selected I attach the mesh part, then delete...  [Read More]
Posted in:  Carth Enhancement
 Kha
03-30-2006, 6:17 PM
#6
I don't see it as an enhancement....:mad2: At least I'm glad the screen shot is small and I can not see it... :rolleyes:...  [Read More]
Posted in:  New Bastila Ages
 Kha
01-19-2006, 6:22 AM
#10
hehe... the "hologram" sometimes looks scary showing the inside of the head too! :giggle1: Thank you Cjt0202....  [Read More]
Posted in: Nominations: The mod of the year: the public's choice
 Kha
01-12-2006, 1:59 PM
#30
K1: Carth Romance Fix v1.1...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 Kha
12-28-2005, 7:17 AM
#3
Don't forget to open Gmax using the NWmax icon to start the Snoop script too, otherwise you will have to copy/paste the information from the listener window to create the file....  [Read More]
Posted in: Model problem - No smooth edges?
 Kha
12-23-2005, 5:05 AM
#12
Hi Cchargin, You have no idea how grateful I would be if you could add the smooth group information on the normal vertex calculation! :D Hmmm....I think I'll wait before moving that seam then. ;) Thank you....  [Read More]
Posted in: Model problem - No smooth edges?
 Kha
12-22-2005, 6:10 PM
#10
Yes, it is clear. Thank you T7nowhere! As I'm new to Gmax and Kotor modding I thought I could be missing something before exporting the model. I'll see if I can place the seam on a more hidden spot for now. Thank you both! :D...  [Read More]
Posted in: Model problem - No smooth edges?
 Kha
12-22-2005, 1:02 PM
#7
Ok, let me see if I can explain better what happened... It all started with Carth's model that I've made a real mess with the model, shifting/slicing/dicing and julianning all the vertices of his body, till it looked the way I wanted, assigned bone...  [Read More]
Posted in: Model problem - No smooth edges?
 Kha
12-22-2005, 9:52 AM
#5
The model of Canderous, in the picture, I've just imported on Gmax and exported, I haven't touched any vertex. There is another model that is heavily modified which have the same problem and looks even worse because the way I've modeled it, perhaps...  [Read More]
Posted in: Model problem - No smooth edges?
 Kha
12-22-2005, 8:20 AM
#3
Thank you ChAiNz.2da, I forgot to mention that this seam appears when there is a cut on the mesh (two vertices on the same place) and his body already has smooth group 1. I've tried to clear the smooth group of one leg, or add another group on some...  [Read More]
Posted in: Model problem - No smooth edges?
 Kha
12-22-2005, 6:46 AM
#1
Hi... I was trying to change some characters underwear, then I noticed that the edge of the mesh's model lose its smoothness even when importing and exporting, without any modeling. Picture of the problem. (http://img457.imageshack.us/my.php?image=...  [Read More]
Posted in:  Carth Romance Fix
 Kha
10-28-2005, 11:37 AM
#7
Hi, I've just played it a few times... and really enjoyed!! The dialog is much more intimate now, nice work. Thanks for sharing...  [Read More]
Posted in: Ok I have to ask...
 Kha
10-27-2005, 11:59 AM
#10
Oh good, now I don't feel quite so depraved :) You feel depraved because of a kiss? Ouch...now I'm feeling completly depraved trying to tweak his model! :dev9: I've got very disappointed by that scene too, and much more when I've discovered that...  [Read More]
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