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Kha

Latest Activity

Posted in: Skin, bone, and supermodels
 Kha
01-11-2009, 10:40 AM
#9
This is a MDLoop problem, I think some information is lost and the game is unable to render the separated meshes of the model smoothing their edges. I've already begged for someone to fix this... but got nothing up till now....  [Read More]
Posted in: Making poses with gmax
 Kha
12-08-2008, 3:13 PM
#9
well, I guess I'll have to keep doing it the old way... I only use Max when there is no way to use Blender, so I have only a small knowledge on how it works... maybe it could be done easier, don't know. Could you possibly just lign out the steps yo...  [Read More]
Posted in: Making poses with gmax
 Kha
12-06-2008, 9:01 AM
#6
Hi Earendil77, To make that picture I've used 3D Max, not Gmax, mainly because I've had some problems to change the bone structure position in Gmax when doing a high heel model. I guess you could use any 3D program as long you can import the model...  [Read More]
Posted in: How to start NeverBlender??
 Kha
05-18-2008, 7:29 AM
#5
A long time ago I tried using NeverBlender to mod NWN and KOTOR, since Blender is the 3D modeling program I know and like most, but it never worked and now I think it is pretty much outdated since the python API inside Blender changed many times afte...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Kha
05-15-2008, 4:09 PM
#27
heee... another Onasi side of the force joining this thread and waiting eagerly for this mod! ;)...  [Read More]
Posted in: My models are too dark!
 Kha
01-08-2008, 7:54 AM
#2
Take a look at its material in GMax, the diffuse should be white....  [Read More]
Posted in: Gmax Question
 Kha
11-14-2007, 7:24 PM
#10
I've written a tutorial eons ago about models, perhaps the first post could help you. http://www.lucasforums.com/showthread.php?t=167221...  [Read More]
Posted in: Importing MDL models into Gmax?
 Kha
06-30-2007, 8:43 AM
#6
This post explains how to load models in Gmax: http://www.lucasforums.com/showpost.php?p=2120779&postcount=1...  [Read More]
Posted in: Question about a new NPC model
 Kha
06-18-2007, 9:35 AM
#4
This fresh new model means that you could get a body model delete all its meshes and model new ones, but it has some limitations: 1. You will have to follow how the skeleton was constructed since it can not be changed, thus your meshes should be div...  [Read More]
Posted in: Zabrak PMHC01
 Kha
06-17-2007, 9:36 AM
#14
So thanks to kha I got Taina's Replacer and there some good new and bad news: His head is no smooth with no seams The animations work correctly but his ear and scar on the right are missing and...well see the pictures. I would really appreciated some...  [Read More]
Posted in: Zabrak PMHC01
 Kha
06-16-2007, 8:28 AM
#10
[URL=http://imageshack.us] I got it ingame, but the head is not completely attatched for some reason! Are you using MDlops or Taina's Replacer to compile the model? Because MDLops screws the animation, the position of the head in the model, and mak...  [Read More]
Posted in:  mjpb3's Selene (From Underworld) - 3 Mod Choices
 Kha
10-31-2007, 7:46 PM
#26
No, the only place Mjpb3 uploaded her mods is in her site, her site died last weekend and she is not online for some months by now....  [Read More]
Posted in:  mjpb3's Selene (From Underworld) - 3 Mod Choices
 Kha
08-04-2007, 7:07 AM
#19
I'm curious: Bastila seems to be a bit taller than the other human characters in my party. Is this something you did or was it always this way? I really can't remember what Bastila's height was before. Yes, she is a little taller than Bastlila becau...  [Read More]
Posted in: Kreia needs a hand
 Kha
02-23-2007, 8:02 AM
#11
The problem is that some bones are not there: http://img136.imageshack.us/my.php?image=kreiahandsha7.jpg As far as I know the animation are kept in a separated file, not in the model file but the supermodel file, and for both Kreia's models (with h...  [Read More]
Posted in: Kreia needs a hand
 Kha
02-22-2007, 12:03 PM
#7
Well, I have never told it would be easy, actually weighting bones is a frustrating job. As I said before we can not edit the bones, so it can not be copied/mirrored as the mesh, you will need to separate the bone from the copied mesh, but if I'm no...  [Read More]
Posted in: Kreia needs a hand
 Kha
02-22-2007, 9:57 AM
#5
You can make a copy of the hand as a new object, mirror it and attach again to the body model, then add bone weights to the vertices. I can explain it in more detail if you want but I need to know if are using Gmax or 3Dmax, and which model file you...  [Read More]
Posted in: Kreia needs a hand
 Kha
02-22-2007, 7:05 AM
#3
Do you think it's possible to import the left hand into that model? I haven't seen the model but what you can do or can't do with the body models depends mostly how the bones are set because we can not edit them, as far as I know. The meshes on the o...  [Read More]
Posted in: [K1] Carth's Cloths I, II, III
 Kha
02-14-2007, 7:10 AM
#32
Yes, you need give Carth the Uncanny Intuition feat using KSE v3.3....  [Read More]
Posted in: [K1] Carth's Cloths I, II, III
 Kha
02-13-2007, 10:55 AM
#30
i've run the TSLPatcher and given it the file path to my KOTOR file..... and it still doesnt work :( If it is only the first package that is not installing the TSLpatcher window just closes and doesn't install anything it is because I had updated the...  [Read More]
Posted in: [K1] Carth's Cloths I, II, III
 Kha
02-12-2007, 6:15 AM
#28
ok i've gone back a few steps and now i need to install the mod with TSLPatcher yes? Yes, unpack the file somewhere using 7zip (http://www.7-zip.org/) and install the mod running the TSLpatcher.exe file. The mod needs to change some configuration fil...  [Read More]
Posted in: KotOR & TSL Save Game Files
 Kha
11-15-2009, 12:04 PM
#83
I am in need of a save file for Kotor I before Leviathan. Thanks...  [Read More]
Posted in: New MDLOps
 Kha
02-26-2008, 8:03 PM
#119
What I would like is the other way around... when I get a body model and pass through mdlops it creates seams where there were none in the game, in the model the vertices are separated but before mdlops the game engine render the seam as they were co...  [Read More]
Posted in: New MDLOps
 Kha
02-24-2008, 2:02 PM
#114
Is someone still working in Mdlops? Could it be possible to make it able to recognize Max smooth groups?...  [Read More]
Posted in: New MDLOps
 Kha
06-19-2007, 7:33 PM
#105
I was thinking about the s_male1 file since it is much smaller and faster to compile, but as you said let's try and see what happens. Thank you for the info!...  [Read More]
Posted in: New MDLOps
 Kha
06-18-2007, 12:23 PM
#102
OH!!! Thank you very very very... very much for this release JdNoa and tk102!! :D I've managed to change the pause1 animation from the s_male2 file, it compiles without errors and worked into the game! :cowdance But now since I'm completely new at...  [Read More]