oh there is alot more than 3 node types my man. However I would ask Chainz.2da how he uses gmax as he is a mac user mostly as well.
Unfortunately this is one of the rare cases where I use my PC for more than collecting dust.. hehehe ;)
Virtual PC absolutely despises 3dsMAX (not sure about GMAX)... but because it's such a resource hound (as is VPC).. I usually just switch over to my PC to get my modeling done without me griping moreso than usual.. :xp:
However I believe your problem Bachus is the way MDLops translates skin mesh weights.. and that we are still pretty limited on certain operations on meshes at the moment :(
http://www.lucasforums.com/showthread.php?t=167108) (post #21)
What version of MDLops are you using as alpha 6 I think is still in need of some testing since it deals with potential problems like this and animations.. you seem a likely candidate to test ;)
http://www.lucasforums.com/showthread.php?t=155871)
and finally, probably not what you want to hear, but It may be the fact that you're using translated .obj and Blender rather than MAX's nwmax plug-in. I can't speak for cc but I'd almost bet the ascii models from MDLops are meant to be read by said plug-in, not to mention the exporting from the plug-in as well :giveup: