Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

vanir

Latest Posts

Page: 2 of 10
Posted in: They did it for Baldur's Gate...
 vanir
08-02-2010, 3:56 AM
#4
It is a good story and you really should play it through from the perspective of reading a really good book. Look past the gaming system, it's part of its atmosphere anyway. It's simpler than TSL but this does have the benefit of allowing one to more...  [Read More]
Posted in: M-8 Assault Rifle Blaster Replacement
 vanir
05-23-2010, 2:42 AM
#5
Can I just change the file name to replace say...the Mandalorian Assault Rifle with this model or do I have to change something else?...  [Read More]
Posted in: Ultimate Head Mod
 vanir
05-21-2010, 1:16 AM
#2
Nice project, good call on Bakkel....  [Read More]
Posted in: Sex with kids OK
 vanir
05-14-2010, 8:43 PM
#10
Paranoid schizophrenics have the right to free disturbing speech. We would charge them causing a public nuisance (summary, just a fine but arrest if they don't leave or bin the signage), or affray (indictable, if an altercation actually ensues and t...  [Read More]
Posted in: Ebon Hawk Renovation
 vanir
05-14-2010, 6:47 AM
#11
Agree with you about the decks and for light transports am really talking about crawlspace for the most part. We see on the Millenium Falcon, maintenance access hatches and the like. In the Ebon Hawk there is an engine room, but on the Falcon the en...  [Read More]
Posted in: Ebon Hawk Renovation
 vanir
05-13-2010, 10:48 PM
#9
I like the food station idea as mandatory, but in SW RPG terms (WEG/WotC), particularly in the Minos Cluster Sourcebook small transports and ship modification was dealt with in a pretty detailed manner. Essentially among light transports you have tr...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 vanir
05-18-2010, 5:19 AM
#116
Thanks vanir, I'll give it a shot when I get to that stage, I ended up starting a new game. New issue now, sorry this must be tiresome lol. When I try to take the shuttle from Citadel Station to the Restoration Zone the screen fades before returning...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 vanir
05-13-2010, 11:31 PM
#111
I think to trigger the lightsabre training you have to have: 1. Visas equipped with a lightsabre 2. One single blade lightsabre equipped on your PC 3. A spare single blade lightsabre in the GUI equipment screen. Plus it does absolutely nothing for...  [Read More]
I just put these in and have to post to say they look spectacular in-game, screenies can't do them justice. You got them just right DarthJacen....  [Read More]
Posted in: New to this site and mods.. Please advice
 vanir
01-09-2010, 3:13 AM
#4
I think I know where you're coming from: you're thinking of the kind of post release support NWN gets with full module expansions, custom content and conversion mods. Kotor (licensed to BioWare) and TSL (the sequel, licensed to Obsidian), do use the...  [Read More]
Posted in: Jack of all Sith
 vanir
01-06-2010, 5:54 PM
#2
Nice idea but I'm always hesitant about expansions in K1 simply because of the Level 20 cap and the fact it's already graded to get you at max level just as you face Malak in the final confrontation. So expansion mods for K1 need to be very intellig...  [Read More]
Posted in: Spiritual possession and daemonology
 vanir
01-09-2010, 5:04 AM
#18
I'd say that it would. If merely allegorical, it would only be a threat to the "possessed". If actual, it's a threat to everyone. And yet this argument doesn't hold true, in practise. It is of proxy, the reality is inverse. Consider the t...  [Read More]
Posted in: Spiritual possession and daemonology
 vanir
01-08-2010, 12:28 AM
#12
Well as for myself, in all plain honesty my own experience and intellectual self are completely at odds on the matter. Historical perspective and traditionalism are extremely important considerations when dealing with dogmatic contentions, I find. S...  [Read More]
Posted in: Spiritual possession and daemonology
 vanir
01-06-2010, 3:44 PM
#1
A spin off from a thread in Alto. One of the things I find curious is an admitedly anecdotally existential theme that secular christians tend to sit on the fence about this issue, the clergy or the many I've spoken to notably regard it as allegorica...  [Read More]
Posted in: Armored Robes
 vanir
01-06-2010, 7:45 PM
#7
Hey to add shiny bits I just open the tga in in gimp, make a transparent layer, cut and paste the bits I want shiny to the transparent layer, merge and then make a txi CM_Baremetal, is that how it's done? Always wanted armoured Jedi robes for a real...  [Read More]
Posted in: using the patcher
 vanir
01-06-2010, 5:48 PM
#7
So do I just place the unmodified 2da files in the tslpatchdata folder, and just write the edits for them in the changes.ini, and if those 2da files aren't already in override the Patcher simply "knows" to put them in? Awesome! Just to be...  [Read More]
Posted in: using the patcher
 vanir
01-06-2010, 3:48 PM
#5
with loglevel=3 they say itemcreate.2da is already in override, skipping file itemcreatemira is already in override, skipping file it's not an error, but just that I noticed in some mods it doesn't give these warnings even though base 2da's are incl...  [Read More]
Posted in: using the patcher
 vanir
01-06-2010, 2:58 AM
#3
I even lowered the log level so it wouldn't list warnings...here's what I got [Settings] FileExists=1 WindowCaption=create robes ConfirmMessage=N/A LogLevel=2 InstallerMode=1 BackupFiles=1 • Installation started 1/6/2010 2:29:31 PM... •...  [Read More]
Posted in: using the patcher
 vanir
01-05-2010, 11:49 PM
#1
I'm not much of an expert with the patcher I'm afraid. And it seems just about every second thread ever made has the word patcher in it, making site seaches for specific issues difficult. doing some 2da edits via the patcher, I'm also installing the...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 vanir
01-05-2010, 7:34 PM
#175
Yeah I noticed that, and also the footsteps of the player controlled character often don't make any noise where everybody else does. I'll remove those files. Also I've reinstalled TSL fresh to clear out my older mods. What I noticed was in two insta...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 vanir
01-05-2010, 6:37 AM
#173
This sound issue, is it a crackling of speakers? I wasn't sure if this was problems with my 5.1 desktop setup or the TSLRCM. I have TSLRCM patched up to v1.4d in sequence (as at the time I made initial post) but have only just downloaded the animati...  [Read More]
Mind you looking again at the (structural) damage scales of character/speeder/walker/starfighter/capital/planetary, starfighters armed with proton torpedos are much more heavily armed than speeders, being two scales higher to start with. Starfighter...  [Read More]
Well I wasn't relating so much an impossibility of doing damage with character scale weapons to either speeder scale or even walker scale structures, but the important consideration is damage scales are dealing with structure. The golden-bb would be...  [Read More]
Admitedly I'm referring to one particular line of EU in RPG sourcebooks, the Imperial Sourcebook (detailed info on the Imperial Fleet during the Rebellion era), the Death Star companion (generic blueprints of bridges and fleet technology systems) and...  [Read More]
Posted in: The Lost Ones - A KOTOR Storyline Expansion Mod
 vanir
01-08-2010, 9:43 PM
#121
Just my two cents, I don't have appropriate audio equipment to audition, but would've (and tried it out on a crappy little plastic mike, forget it). This line is a problem, -“In any event, I grow tired of asking questions. I'll release you now...  [Read More]
Page: 2 of 10