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vanir

Latest Posts

Page: 3 of 10
Posted in: Bik movies
 vanir
01-02-2010, 9:20 PM
#5
From what I understand, in say the TSL application interior bik can be rendered using cutscenes, there are a few mods converting biks to game rendering for higher visual quality. But indeed what I'm interested in is exterior space scenes in TSL. A s...  [Read More]
Posted in: Bik movies
 vanir
01-02-2010, 5:29 PM
#1
Things like the exterior starship scenes. How was that done? What software was used? Can it be replicated in a mod?...  [Read More]
Posted in: I can't find override folder [Downloaded via Steam]
 vanir
12-27-2009, 4:51 AM
#6
Language warning for satirical Steam gif.. http://img33.imageshack.us/img33/5300/35854.gif (http://img33.imageshack.us/i/35854.gif/)...  [Read More]
Posted in: I can't find override folder [Downloaded via Steam]
 vanir
12-26-2009, 10:47 PM
#2
G'day mate. Sounds like you have the basic game version without the 1.0b patch update (patches to game version 2.1.0.0 as read by the swupdate utility that comes with the game). You're going to need this update anyway, so download it at Kotorfiles an...  [Read More]
Posted in: Vanir's TSL Tweak v2.0 (Patcher version)
 vanir
12-29-2009, 7:19 PM
#5
I have a script which should be fine, it's getting it to fire which is the trouble. The trouble with custom scripts is pointing to them so the game knows to include them. Usually you can just pop them in a module directory and when that area loads yo...  [Read More]
Posted in: Vanir's TSL Tweak v2.0 (Patcher version)
 vanir
12-26-2009, 5:46 PM
#3
You can set the prerequisites but it doesn't grant the power. It'd be sublime if it were so easy, but then Murphy would have a fit :D Thanks for the thought either way....  [Read More]
Posted in: Vanir's TSL Tweak v2.0 (Patcher version)
 vanir
12-26-2009, 1:33 AM
#1
I've been working on this lately and keep finding the need to start threads asking questions when I get stuck, so I thought it best to make a WIP thread for the mod and centralise any further feedback and help I need with this mod, instead of startin...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 vanir
12-26-2009, 5:08 PM
#7
Mate that was fast. That's going into my Override, nice job! Looks perfect!...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 vanir
12-26-2009, 1:33 AM
#3
Agree with LoH here, Patcher version for a basic 2da edit is no trouble at all, the Patcher comes with an excellent GUI utility that makes 2da edits a dream, it does it all for you and then the Patcher installs the mod for the user. Stoffe is a geniu...  [Read More]
Posted in: editing gui extension
 vanir
12-25-2009, 11:05 PM
#8
You did help mate, now that I know what the gui ext does I realise it wasn't what I was looking for. I'm trying to access some hardcoded script tags and of course, can't. I have some revised gameplay scripting and need it referred to as an #include...  [Read More]
Posted in: editing gui extension
 vanir
12-25-2009, 6:14 PM
#6
I've got gimp installed and that didn't open it. I do have gmax/nwmax and mdlops on file. I've no experience with graphics editors so haven't installed it since I'm not likely to use them much. I don't even really know what gmax/nwmax is for, it was...  [Read More]
Posted in: editing gui extension
 vanir
12-25-2009, 9:05 AM
#1
I can't seem to find the tool/plug-in I need to view or edit the gui extensions (in the gui.bif tree in kotortool) among the tutorials or those I've downloaded. Is it possible to view/edit the gui extensions? What tool do I need? I've got tk102's k...  [Read More]
Posted in: Player & Party Underwear
 vanir
12-26-2009, 1:51 AM
#11
Some of those female models up there winked at me, and I'm pretty sure I saw Brianna pat her lap and tell me to come over. It could be the scotch talking, but great mod anyways. Was looking for some more good underwear models. Hey with the dancer ou...  [Read More]
Posted in: Script Question New Sequenzes?
 vanir
12-21-2009, 7:49 PM
#2
Sounds like you want a cutscene sequence triggered by one combatant reaching a certain hit points (say 5% of their total hit points) during the duel. Shouldn't be too difficult for modders experienced in scripting for the game, it would be a dlg...  [Read More]
Posted in: scripting questions
 vanir
12-22-2009, 12:07 AM
#8
Thanks mate, I really appreciate the responses from such well known/respected modders here...I'm biting my nails, being such an ambitious mod, not really that complex, but certainly changes the gameplay heaps. I'll find some other imaginative way ar...  [Read More]
Posted in: scripting questions
 vanir
12-21-2009, 7:14 PM
#6
Yes, that's it. But which script is the level-up script? Is c_pc_level.ncs used for all the party, the Exile and companions (I can just add a script reference in there) or do the companions have their own level up script separate from the Exile (wher...  [Read More]
Posted in: scripting questions
 vanir
12-21-2009, 3:07 PM
#4
Thankyou thankyou thankyou *wipes tear from eye* My skills are rudimentary at best but this is enough to work with so I can assign individual level requirements depending on Jedi class type for each power, which is then awarded automatically at the...  [Read More]
Posted in: scripting questions
 vanir
12-21-2009, 6:40 AM
#1
I'm revising a mod favourite including some extra restored content about the Force training for Jedi and want to fine tune it with scripting rather than complicated player instructions. Kreia frequently triggers a script for the Exile to be granted...  [Read More]
Posted in: More workbenches
 vanir
12-21-2009, 6:59 AM
#3
Working on a total revision with some dramatic improvements and a Patcher installation for that tabletop RPG mod now actually. Kind of hinges on scripting those Force feats Control, Sense and Alter so they appear automatically at the desired Jedi cla...  [Read More]
Posted in: JuniorModder's The New Jedi Order
 vanir
12-31-2009, 7:20 PM
#21
I'd say forum staff would still want you to use the PM system for exchanging email addresses to keep spam bots from the site. Having looked over the basic plot outline I have a couple of comments on integral gameplay points you may have overlooked,...  [Read More]
On the Battle Bridge or Secondary Bridge, usually well armoured in a protective location, such as coincidentally where the radio shack is often located, amidship. The radio shack will often be built overhead the Secondary Bridge, which will be at dec...  [Read More]
Posted in: Exile's "Mystic" Sword
 vanir
01-05-2010, 6:17 AM
#14
It is a nice looking sword model, I like it. From what I understand, in the Star Wars galaxy the species most likened to elvish in appearance and culture (in terms of Vanaheim) would be the "native" Arkanian near-human species. They have po...  [Read More]
Posted in: Exile's "Mystic" Sword
 vanir
01-03-2010, 3:51 AM
#10
Prepare to be schooled on elves... cultural references Elves as we know them began as a sort of "urban" myth of Nordic society (which was actually agrarian Iron Age largely Christianised by the 12th century), having evolved from much earli...  [Read More]
Posted in: Where to buy KotOR?
 vanir
12-28-2009, 12:08 AM
#20
Got a copy up the road at GameTrader for $12. Want it?...  [Read More]
Posted in: Where to buy KotOR?
 vanir
12-27-2009, 9:24 PM
#18
Also stores like KMart very often have tons of old stock. I replaced a copy of TSL (which is also discontinued) the other day for $10 brand new, after every gaming store and second hand gaming store got through telling me if I ever manage to find any...  [Read More]
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