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vanir

Latest Activity

Posted in: [TSL]Damage Formula doubt and more than 1 type
 vanir
06-05-2011, 10:04 AM
#4
tsl has the double blade ls do 2d12 per successful hit roll and gives an extra attack as a balanced offhand wpn, the weapon type is melee for combat purposes and energy for damage resistance purposes (ie. item properties). If you wanted to add slashi...  [Read More]
Posted in: [TSL]Damage Formula doubt and more than 1 type
 vanir
06-05-2011, 9:16 AM
#2
double sabres are a bit of a weird one for suspension of disbelief in a gaming system. in d6 they have mostly parrying benefits and are useful for taking on more than one opponent of equivalent skill, since generally speaking anyone who gets hit by...  [Read More]
Posted in: TSL BEN.DS rebalances mod
 vanir
04-13-2011, 1:36 AM
#9
OH wow. I'm really sorry bendarby. I got carried away with the phraseology used in your readme. Had a big lecture on plagiarism in my English class. I'm terribly sorry. Hey VP, thanks for having my back. I kind of liked the way everyone jumped up...  [Read More]
Posted in: TSL BEN.DS rebalances mod
 vanir
04-13-2011, 1:09 AM
#8
The trick is that TSL started off released very arcady and that's its problem. So the ideal rebalance mod doesn't make anything tougher, it restricts character progression back to tabletop core rules. This should actually happen when "core rule...  [Read More]
Posted in: TSL BEN.DS rebalances mod
 vanir
04-12-2011, 11:36 PM
#5
The similarity comes from using control/sense/alter master force powers which are already in the game shell, which Paragon originally pointed out in his before I made my mod. It's a simple 2da edit and so are many rebalancing efforts like forceadjust...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 vanir
12-08-2010, 9:25 AM
#21
Just the sort of mod perfect for TSL, obviously being handled very well. Looking forward to it....  [Read More]
On the contrary I Gamemastered the Dark Empire expansion for SWRPG and remember all the canonical descriptions of Force nuances, power and restrictions. Emboldened clearly in the Core Rulebook however is the maxim, that all SWRPG is ultimately govern...  [Read More]
Mod itself is fine, no bugs but I'm unconvinced about affecting game balance. What I did was redefine all the leather armours in baseitems.2da to the same itemtype value as the robes and zeishon sha, etc. It means basically the light armours and comb...  [Read More]
Posted in: Visual Enhancement 2011
 vanir
10-17-2010, 7:54 PM
#21
Telos looks great so far (I'm at the station), I think this is definitely going to be a "must have" mod I had a little trouble with the cantina doors misaligning (TEL_dor10 & 11) but for some very strange reason they came good when I f...  [Read More]
Posted in: Visual Enhancement 2011
 vanir
10-16-2010, 7:07 PM
#18
The Harbinger is okay, the resolution is nice but the colours remind me of a Klingon ship's interior rather than a Republic ship. I would've expected the classical theatre of blues and lighter colours, a sort of stark and clinical look to a Republic...  [Read More]
Posted in: Visual Enhancement 2011
 vanir
10-15-2010, 8:11 PM
#14
Well I would suggest uploading at kotorfiles because it's a nice and reliable host without too much in the way of browser hijackers and annoying quirks. Megaupload should be called megasystemassault. Xarwarx home page is a safer download site but it...  [Read More]
Posted in: Visual Enhancement 2011
 vanir
10-15-2010, 2:53 AM
#5
brilliant, looks more immersive. I'll have to report back after I've seen them in game....  [Read More]
Posted in: TSL - Found weird Vogga content??
 vanir
09-16-2010, 9:05 PM
#3
This is seriously intriguing for a possible new mod and planet. Big job though....  [Read More]
Posted in: Attribute changes to bosses.
 vanir
09-04-2010, 7:10 PM
#13
I've been meaning to finish a self installer version of the updated mod because it modifies the tlk.dlg file among others. It includes a rebalance as well as workbench improvements and gameplay alteration based on the WEG d6/WotC d20 gaming systems (...  [Read More]
Posted in: Attribute changes to bosses.
 vanir
09-04-2010, 5:24 AM
#6
For those examples you've given, what you might be finding is crashes being caused by cutscenes scripted to their health. When their health drops enough in combat it triggers cutscenes, this is what you're messing with. If you want the combat to las...  [Read More]
Posted in: Attribute changes to bosses.
 vanir
09-04-2010, 4:58 AM
#4
It's been a few years since I played with these but the modules templates are tailored for specific encounter events so I'm guessing might be orientated with scripting for the scenes. For example, I'd be apprehensive about messing with the Visas temp...  [Read More]
Posted in: They did it for Baldur's Gate...
 vanir
08-03-2010, 5:44 AM
#7
Without a doubt the gaming system refinement of TSL was superb, and beyond everything else that was a worthy part of going from Kotor to it. The influence system, being able to train Jedi students, prestige classes (further enhanced by the mod reintr...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 vanir
08-06-2010, 10:09 PM
#14
Cool, that makes sense and I was actually expecting it in the original vanilla, being a little surprised when it didn't happen and a little disappointed she suddenly broke out a red sabre. Even as a Sith/dark Jedi it seems a little more poetic she wo...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 vanir
08-05-2010, 1:14 PM
#12
Hang on a second, I'm confused. Atris gives you your sabre back in TSLRCM? I tried to achieve this just in case (because I had the mod before but removed it), but I thought it unlikely since it would make the PC sabre quest redundant. Anyway it was a...  [Read More]
Posted in: Vibrocutter Replacement
 vanir
08-03-2010, 7:01 AM
#11
I love the idea but the size of it hurts my brain. The industrial element you introduced is absolutely perfect mate, top job on that. Just I'm thinking something the size of a dvd for the disc and a long handle. What we've got here is something the s...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 vanir
08-03-2010, 6:42 AM
#246
Going full steam on my first serious playthrough with latest TSLRCM, for other players I'd definitely suggest a fresh vanilla install with no other mods but the latest TSLRCM and those specified as compatable in the readme (Peragus harbinger, Sion mo...  [Read More]
Posted in: Armored Robes
 vanir
10-20-2010, 11:15 PM
#52
I reassigned the meshes so I could replace some of the master robes with them as well as knight robes, but then I forgot how I did it and can't seem to change it back now that I've got some other master robes I want to use :P this is what happens whe...  [Read More]
Posted in: More workbenches
 vanir
12-12-2010, 4:52 AM
#7
I'll have to check it and get back to you, pretty sure it runs okay in my install with TSLRCM and Jedi Temple....  [Read More]
Posted in: More workbenches
 vanir
12-11-2010, 7:13 PM
#5
the warnings aren't a problem, it just means the patcher didn't need to install those files and simply modified the ones already in your Override folder. There is a level 15 requirement so that you usually have the Lightsabre Quest completed before...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 vanir
10-28-2010, 8:47 PM
#443
Did the clean install of TSL with the two patches and no mods work? Kind of need to make sure about that step before troubleshooting the mod installation. As for the mod maker there isn't a possibility the scripts could have to be recompiled for Eur...  [Read More]