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The Source

Latest Posts

Page: 25 of 29
Posted in: Walkmesh Question?
 The Source
01-09-2006, 7:09 PM
#3
First try checking if there's a placeable in your way, if there isn't than it's a walkmesh problem and I don't think we can edit/create those yet. I messed around with the Walkmesh files, but there are not many options. If there was a tool that allow...  [Read More]
Posted in: Walkmesh Question?
 The Source
01-09-2006, 6:36 PM
#1
Walkmesh Question? This morning, I decided to playaround with a map. I noticed that when I opened a sealed off door, that there was another room. However, the game will not allow me to walk into the room. So, I manipulated the paths files for the lev...  [Read More]
Posted in: Thank the Moderators Day! :)
 The Source
01-05-2006, 8:07 PM
#1
Thank the Moderators Day! :) For the past year, I have come to visit these forums. During my visits, the moderators have kept everything civil. When you need a helping hand, they are allways there for advice and feedback. Unfortunately, there are no...  [Read More]
Posted in: [TSL] Revan's Kids Mod (In Progress)
 The Source
01-04-2006, 4:07 PM
#5
It is called, "Rocking the Craddle"... Oh man! This mod will be one to remember... :) Add:: Edit:: I thought cannon was Lightside Male Revan, and Lightside Male Exile!?!?! That brings up so many questions.......  [Read More]
Posted in: Photoshop Question
 The Source
01-04-2006, 4:05 PM
#8
All year I heard from my proffessors, "Don't use Photoshop Filters". Hehehe...:) I guess they made me forget them.......  [Read More]
Posted in: Photoshop Question
 The Source
01-04-2006, 9:11 AM
#6
Hi all! :D I had a question about photoshop, I was wondering if it is possible to create a leather texture? If it is, can someone point me in the right direction, or tell me off the top of their head? :P I would really appreciate any help anyone...  [Read More]
?? Question About EAW and Modding Expectations ??? 1. How do people know what program is being used to create this game? 2. How do you people know if they haven't decided to lock modders out? 3. How do you know if everything you are planning will no...  [Read More]
Posted in: When creating a Journal Entry, where do I...
 The Source
01-02-2006, 9:34 PM
#2
I managed to get help from a moderator. If possible, could someone close this thread? Thanks MacLeodCorp...  [Read More]
KOtOR II - USM KotOR I - Revan Mask by T7...  [Read More]
Posted in: TSL: Mods conflict with game performance?
 The Source
01-09-2006, 10:17 PM
#7
Hey Svancara! :) Unfortunately, it could very well be a mod problem. If you have alot of mods in your 'Overrride' Folder, your game could crash. Since KotOR II relies on the hardrive, CD, and graphics card, the hardrive is the most important resource...  [Read More]
Posted in: can't run game, error on start
 The Source
01-09-2006, 9:59 PM
#2
I can access the configuration menu, but when I click "game" a picture of a ship pops up along with the error message pictured at the following address http://www.savefile.com/files/4241658 Perhaps that error message means something to you...  [Read More]
Posted in: I am broken...
 The Source
01-09-2006, 9:43 PM
#2
I don't know if this post has been made before, but whenever I train Handmaiden as a Jedi/Sith, a scene is supposed to come up with Atton and Handmaiden in the Cargo Hold, but all it does is send me to the Cockpit. And whenever I'm on a planet and...  [Read More]
Posted in: Need help: Need to find a deleted save
 The Source
01-09-2006, 9:56 PM
#3
Hello I have by error, deleted a quicksave that i wanted to reload. Is there any way to find it in my computer ? I used to not make many saves, so i have now only the automatic save, that was done after a particular sequence (a movie with dialog aft...  [Read More]
Posted in: Problem With Tsl
 The Source
01-09-2006, 6:04 PM
#2
I having this problem where my game keeps crashing, not when i first load the game, but the secound time i go somewhere. This happened right after i got every item in the game. And i have about 300-400 mb of mods in my override. I dont know what i sh...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
01-09-2006, 7:15 PM
#79
Just to let you know as I have recently learned this the "hard" way: if you intend to remove the player's ability to chose the first level of these force powers by setting the requirements to -1 in the spells.2da files and granting the po...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
01-09-2006, 6:24 PM
#77
The Dark Apprentice: Gold (Revision) Update At the moment, I am continuing to revise this mod. For the past few days, I have taken a break. After reading up on some of the feedback, I thought I would fill in on what is not and is being changed. For t...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
01-07-2006, 5:52 PM
#72
Progress on 'Revised' Version Update: Telos: 95% Fixed (Scripting and Testing Left) Dantooine: 95% Fixed (Scripting and Testing Left) Nar Shadaa: 0% Fixed Bastila on Dantooine has about 280 lines of dialogue. However, they are not all activated at...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
01-02-2006, 9:32 PM
#70
Dark Apprentice: Gold (Revision): January 3, 2006 @ 2:46 pm Telos: 95% Fixed (Bastila's Dialogue Revision & Added - Datapad) Dantooine: 90% Fixed (Bastila & Bounty Hunter Dialogue & Datapad Revision) Nar Shaddaa: 0% Fixed Dark Apprentice...  [Read More]
Posted in: Ebon Hawk versus Another Ship
 The Source
01-05-2006, 6:56 PM
#130
I would stick with the Hawk; however, I would fix it up a bit. In KotOR II, the cargo bay was empty. They should do something with this space. Add equipment storage, etc... Like Han and the Millenium Falcon, I want to keep my version of. "The Fa...  [Read More]
Posted in: Black Screen after Telos!!!!
 The Source
01-09-2006, 10:22 PM
#8
I have an ATI Radeon mobility X600 on my HP notebook. And i know that this game isnt made to work on a notebook but it has run fine so far so this is probably just a minor issue that CAN be fixed. After get on the Ebon Hawk and Atris talks with the...  [Read More]
Posted in: More Kotor III Rumour News!
 The Source
01-05-2006, 4:47 PM
#122
Actually, their mistake wasn't cutting parts of TSL, it was planning to do them in the first place when they didn't have enough time to do so. I would guess that if there is a next time they will not be quite so ambitious and plan a little bit better...  [Read More]
I made it but didn't tested it yet. I am using the TSL patcher this time :) It should be up in a few days. :thumbsup: Cool! :)...  [Read More]
Hello! I was wondering if you released a KotOR I version yet? :) hehehe......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
01-07-2006, 6:32 PM
#1751
New MapInfo.bfd (v1.2006.0106.1) and maps to support these modules has been posted: 106per - Peragus Hangar Bay 202tel -Telos Citadel Station Entertainment 081 :bounc5::bounc5::bounc5::bounc5: THANK YOU :bounc5::bounc5::bounc5::bounc5::bounc5:...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
01-02-2006, 4:01 PM
#1688
I've just posted an even newer design of the Kotor Tool web site, based on the fine work of MacLeodCorp, converted to a frames- and PHP-based configuration for easier maintenance. The indication of the latest version number & date, latest featur...  [Read More]
Page: 25 of 29