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The Source

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Page: 26 of 29
Posted in: When creating a Journal Entry, where do I...
 The Source
01-02-2006, 12:49 PM
#1
When creating a Journal Entry, where do I... When I create a Journal Entry, there is a section in the Global.jrl file called 'Text'. My assumption from what I have read in Darth333's tutorial is that I can write in this feild what I want to apear w...  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
12-28-2005, 11:50 AM
#1
MacLeodCorp (W.I.P) NEW! :) My KotOR II - Mods: Telos: Billboard Series (http://www.pcgamemods.com/mod/13164.html) / DAP: Holowan Consortium (http://www.lucasfiles.com/index.php?s=&action=file&id=1310) Mandalorian: Prototype Armor (http://...  [Read More]
Posted in: Vash mod compatible with TSLRP?
 The Source
12-29-2005, 6:55 PM
#6
http://www.pcgamemods.com/mod/15520.html I think this was a cool idea. I was going to do something like this before, but I became too consumed with another mod... I love it! F.Y.I. Yeah, the Restoration Team is doing a certain amount of work, but...  [Read More]
Posted in: Kaevee Addon
 The Source
12-24-2005, 2:56 PM
#9
Macleod Kaah(vash's padawan) is male = (used in Lonna vash Koriban addon...Where he is in fact a Twilek there is also references to Kaah being male in Vash' Droidfactory or whatever lines) Vash is female=jedi 2h jedi 4h remains a mystery...... Ka...  [Read More]
Posted in: What Star Wars Episode is your favorite?
 The Source
12-26-2005, 6:36 PM
#61
Empire Strikes Back... ALL THE WAYYYY! :)...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-31-2005, 9:15 PM
#67
Groovy. Does she replace somebody, or did you actually add another NPC slot? She replaces a PC head, which you choose when you start a new game. Otherwords, you can choose Bastila's head for you PC, and then bump into her during the game. It is a li...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-31-2005, 1:33 AM
#65
I'm currently collecting interesting mods to add to TSL for my second run through. This one has definitely caught my eye. I don't want any significant spoilers, but I am curious about one thing: can you actually get Bastilla as a party member, or doe...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-30-2005, 9:26 AM
#62
Once you get to Nar Shaddaa, you should be able to collect on the bounty from Nomi, before you get into the long discussion, that in the case of DS players, will end with Nomi dead. -- "fixes" The trandoshan at vugga takes 400 credits ever...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-29-2005, 4:39 PM
#60
just for good meassure, it is spelled "Nar Shaddaa" :) oh, what happens if you kill Bastila on Dantooine while playing Darkside, will that just "kill" the mod? Yes! Only the mod version of Bastilla is affected. Telos: 95% Fixed...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-29-2005, 11:38 AM
#58
on Citadel station, the onderon officer that sells you some stuff, calls Dxun for Duxun, might wanna fix that one aswell :) Hehehe... :) I just changed it to Onderon, and rewrote the line... At the moment, I am working on Telos' Dialogue. I did a m...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-28-2005, 11:16 AM
#56
I haven't downloaded this YET (dial-up and 10 megs = slooooow), but the one problem I had with the Dark Apprentice I was that often in the dialogues the spelling and grammar got to a point where it was very difficult to tell what the options actually...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
12-24-2005, 7:47 PM
#53
I don’t respond often to mods, but this is a great mod. It adds to the story nicely without destroying the story Obsidian put out (I will not say intended). The mod may have a few misspelled words, but we know what you intended. One great mod, I wo...  [Read More]
My thoughts: 1. KotOR I gave the player a vast world, which was so large in scale that it makes KotOR II look verry limited. Therefore, I hope to see another massive scale KotOR. (Tatooine was one of the largest planets, which contained shops, canti...  [Read More]
Posted in: More Kotor III Rumour News!
 The Source
12-25-2005, 9:02 PM
#86
When a person is bored, it is so easy to get lost in speculation. After a while, a person will believe in the speculation. Self included... After I reread those articles, I am beginning to see a reflection of what some of us are saying. Otherwords, s...  [Read More]
Posted in: More Kotor III Rumour News!
 The Source
12-25-2005, 7:26 PM
#83
Thats a for sure hope i think IMO. Oh I'd like to announce Im new to these Forums :) Welcome to the Lucas Nut House... I am the poster child for the disturbed... Hehehe... :)...  [Read More]
Posted in: More Kotor III Rumour News!
 The Source
12-25-2005, 7:12 PM
#80
Hopefully, Mr. George will listen to his fans. I wonder if he goes online to read the responses of game players....  [Read More]
Posted in: More Kotor III Rumour News!
 The Source
12-24-2005, 8:13 PM
#70
NOTE: THIS NEWS IS NOT OFFICAL Okay, just needed to point that out. While I was as excited as anyone else when I saw Kook's post, I need to point out a few things 1. This mag is UNOFFICAL - ie, not endorsed by Microsfot or any other game company 2...  [Read More]
I checked your first post of this thread, and I didn't see any indication. Is there a 'Whereami' band for KotOR I?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
01-01-2006, 9:06 AM
#1671
Thanks for your kind words Darth333 and Chainz.2da....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
12-31-2005, 7:45 PM
#1668
Oh wow! The site looks great! :thumbsup: And hey, thanks for the linkage, but it really wasn't necessary. My site is kinda a hodge-podge of stuff and not strictly related to KotOR & TSL. My feelings won't be hurt if you remove it... or, If you'...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
12-31-2005, 5:27 PM
#1666
Since the site was layed out a bit different than I wanted, I knew your spare time was scarce, and I wanted to get things up for the users ASAP, I commented out some of the table rows and made some other minor adjustments and spelling corrections. Mo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
12-31-2005, 4:33 PM
#1664
Actually, I figured MacLeodCorp might be off on vacation, so I took matters into my own hands... muahahahahah! You can check out the work (or damage <grin>) at: http://kotortool.starwarsknights.com/ Some of the links aren't up yet, but you ca...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
12-31-2005, 2:27 PM
#1662
Same here for the mirror link on my site :D Looks fantastic Fred.. and I'm looking forward to seeing your new design MacLeodCorp I'm sure it's going to be awesome! :emodanc: Update: @ 3:00 on Dec 31st I promised Fred the site yesterday, but holida...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
12-28-2005, 12:06 PM
#1645
Web Site Production Update: December 28, 2005 December 30th, 2005, I will be giving Fred the entire website for review. A few days ago, I received some changes for color. More to come......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Source
12-24-2005, 11:35 AM
#1643
KotOR Tool Website Update! 12.24.05 Fred and I have been working hard to create the KotOR Tool website. Last night, I sent Fred five webpages to review. Fred is a really cool taskmaster, and I thank him for allowing me to contribute. Without Fred's...  [Read More]
Page: 26 of 29